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  2. unmount equipment

    We had a conversation about this a while ago. Nothing ever came of it though. In my opinion mounting and unmounting mods should be free. I would like to play around with my ships in different configurations to find out which one works best for me. You can't do that at 10 gold a pop, and yes the expensive Steel (and don't forget the time waiting for the upgrade to be completed). I'm also a little perplexed about having to pay 5 gold per repair. In other games smoke and repairs are free(you get three free repairs per game).
  3. unmount equipment

    Actually,the unmount system on the game is very unfair,especially on high level ship,as the upgrade cost can be 100 or 1.000.000 that unmounting will only cost 10 gold,which is unfair as if you upgrade wrong equipment or a bug occurs,like a member of my fleet,that upgrade 3 gun on Iowa and the upgrade turned into 3 engine,you will get nothing back,everyone makes mistakes,and you should get half the steel(To don't be OP) you used back after unmounting equipment,making easier to undo wrong decisions and bugs.
  4. @strangers... Leave me your captain name, what level you were at, and whether you were saved to Google or Facebook ( if you were in a fleet tell me that too). If you do this I will gladly send an email to them on your behalf. Don't worry too much it took 4 emails and 5 days I believe for my last Captain to retrieve his lost account. Send me the info I'll send an email we'll see what happens. 🤔
  5. I lost my account and emailed them but no response at all. It's been more than 4 days.
  6. Could keep the ship's name and settings and delete the captain's name (or change it to "Mindless Bot"). When I see RedBaron in the battle I want to fight RedBaron not an AI. Note: nothing against RedBaron, name used just for example, could be anything.
  7. I think my fleet in general would be eager to wof. The problem as you stated is getting everyone together at the same time. It seems that whenever we manage to do this there's no one available to fight. (And I mean ever). I look at the wof standings and I am surprised that there are actually 13 fleets participating. I never ever see any calls for wof in West Chat anymore. As a side note I would be curious to find out how many fleets are registered. Is that 13/20, or 13 / 20,000. People's interest in wof makes a big difference. 🤔
  8. Yes I would like to know who I'm fighting against. An asterisk should be simple enough (*) but as we are only allowed 18 characters per name this may be a problem adding a space for an asterisk. Perhaps changing the name colors are way to go.... Possibly black. 🤔 You're also correct, I don't want to get mad at anybody who is not actually there to do something wrong. 😂😂😂
  9. To the point it seems that the shells are guided if they can hit a manoeuvring XXI sailing at 40 knots (or DD at 55+) In auto aim it's very common for A turret shells to land one side of the target and B turret shells the other. It seems that turrets don't aim independently but as a group, thus being deadly in right angles and miss when alignment is not perfect. (No BB120 experience yet, speaking with H39/BB100 in mind)
  10. I just noticed something. Heavy Guns Never Miss. I mean they really never miss. It doesn't matter if you're close or far away they always hit so...... Unless there's a little Korean dude sitting in some room somewhere playing turrets all day long with manual aim I'm pretty sure they use auto aim. I am wondering why if they can make heavy guns so accurate then why does BB 120 (the one that cost you 5000 gold and takes a month to vet) (and is the Holy Grail of every Navy field captain) only hit for 22% accuracy using Auto aim? I don't mean to harp on this but.... I'M GOING TO HARP ON THIS. 🤬
  11. Fully agree on first point. I was actually happy to see RedBaron yesterday - a nice battle ahead i thought. Then another RedBaron appeared in the same battle... both sailing in a straight line, not bothered from heavy fire by my H39 No opinion on the second point. I don't do HA.
  12. Hi to all, I have condensed two simple arguments not to flood the forum with many posts, sorry if I'm wrong; 1 ° point, I think it would be very simple for the developers to make sure that the "bot" ships were clear to the players (for example a * on the name of the player or the ship or a slight shade of color), the reasons for this need two, knowing that that particular ship is driven (bad) by an "AI" would save the reputation of correct and skilled players whose ships are routinely used by the game system (like poor Maetel and RedBaron as we can see every day, Hi Maetel and Red ^^) and also many real and human players some times are in "grinding", that is, they look like bots but they are not, so you aim an easy target but in the last moment turns out to be a real tough opponent, (like a ambush of an Q ship, hehehe), i would always know who I should fight against. 2nd point, we all lose precious minutes (up to an hour if a player has many nations) in the profitable but boring activities of the HA (Harbor Assault). I am very grateful for the efforts of the developers, in the "modern" HA you can easily earn many resources and many experience points for our Captain but, since we lose our time that we can not use in GBs (where there is always a minimum gain of crew exp.) i think it would be fair to have a minimum income (1 point if you win the first stage, 2 points if you win the second stage) also of crew exp points for the ships that are used. just my personal opinion but in game chat many players wrote this in the past
  13. The wof participation is something to be discussed with your fleet chief and leaders. We (Neptune's Inferno) generally have a call in fleet chat when we intend to setup a WoF and select players based on who is available and eager to participate (people often don't want, can't commit or suffer lag problems). I'm sure most fleets do the same or something similar. In the past it was suggested to have a "join WoF" announcement pop-up (much like the join online battle announcement) even when already in online battle or operations, HA etc. The ability to cancel participation in online battle is a prerequisite as long as the button pops up in front of chat or other buttons and gets inadvertently pushed.
  14. Hello Diddy, Hello Baldrick, Hello everyone; absolutely agree with Diddy, personally I prefer the defense / offense because they make it seem that this game makes sense , instead of the simple destruction in the normal GBs, (imho, of course); but I would like to know what situation I have to face in order to try to have the right ship; btw, the famous Atlanta's drink is my little secret for the many hours spent on NFM (and a few cup of coffee also naturally)
  15. You get Pepsi sometimes
  16. I'm getting tired of hitting the "online great battle" button and ending up in offense /defense. Perhaps a separate button is needed here. When you press the Coca-Cola button you don't expect to get 7UP? 😂😂😂
  17. submarines

    I think the problem here is if we want: a) semi accurate modelling of submarines or, b) submarines having a place in WWII naval battles we can pick a) OR b) as WWII subs were too slow submerged (7-10 kn, except the XXI that could do 17), one shot from (almost) any gun would prevent them to dive, were generally fragile*, periscope was needed (or at least used) for final attack, generally detectable (at close range), would *only* carry 12 (S-class) to 24 (Gato) torpedoes... During WWII a submarine would hide and pray if detected by any warship. On the other hand, pattern following (not straight line until fuel runs out) and acoustic homing (from 1943) torpedoes with magnetic triggers were used. Trying to make a realistic model of submarines would make them useless in the game. * Wikipedia "Ramming": On 29 January 1943, the Japanese submarine I-1 was rammed and wrecked by the New Zealand naval trawlers, Kiwi and Moa in shallow water at Kamimbo Bay, Guadalcanal, during Operation Ke. The submarine of 2,135 tons was much larger and more heavily armed than the minesweeping trawlers of 607 tons each. Of course many other things are not very realistic in-game to make it playable. e.g. CVs starting and restricted to fight in very close ranges, damage of shells (also hull strength, speed, turn rate) depending on crew experience, unrealistic speeds (50-60+ knots for DDs and CLs, 35-40+ for everything else), all ships within class and nation sharing same speeds (e.g Nelson and King George V, Colorado and Iowa), WWI battleships being stronger than WWII BBs (the 4 ships of the Izmail-Borodino class were scrapped in 1923/1931 as obsolete) __________ Wikipedia IJN I-1: On 29 January 1943 she encountered the New Zealand minesweepers, Kiwi and Moa. Unable to penetrate I-1's hull with their deck guns,[citation needed] the minesweepers rammed and chased her to shallow water, eventually driving her aground on the reef at Kamimbo Bay, Guadalcanal.[2][3] The wreck partially protrudes from the water. Kiwi and Moa had 4" guns. Submarine hulls were not that fragile after all.
  18. I prefer to think of it like a sinking ship. Still afloat but taking in waters uncontrollably (something like Musashi that, without sustaining any further damage, was trying -unsuccessfully- for 5-6 hours just to stay afloat) (Photo of Musashi from Wikipedia) I would say less (like 10%) rather than more - with a bit faster "reload", then reduce the cost to 5 or more for 10 gold. Fireworks I haven't thought about, maybe because I haven't run out of them in any ship yet (I don't think I would spend 10 gold for a reload though).
  19. submarines

    Sonar is more used for target detection. Surface ships have the same radar system for target detection, but this does not mean that they have the same sight range. Submarine's attack on surface targets relies more on periscope, so their sight range can not be too wide, and deep diving can not see anything. We can changed it to continue to scan the target at the radar interface of the upper right corner when the submarine is diving , just like a radar on a normal surface ship. In fact, these proposals will not cause too much damage to the submarine. A skilled, seasoned and conscious player can play a huge role as usual. At the same time, the significance of reconnaissance will be more important
  20. submarines

    1) a submerged submarine in World War II could "see" further with its sonar than it could on the surface (I looked it up). By the end of World War II a German submarine could detect a surface vessel at a range of up to 50 miles. Therefore anytime of Submarine Dives it's sight range should be increased by approximately 60%. 2) if this suggestion is ever implemented I will never play SS again. It would mean diving at all would be an immediate death sentence. 🧐
  21. Ship repairs: if you have noticed your ship will stop repairing itself once its damage is down to 25%. I guess this means the damage control teams are the first to take to the lifeboats. I think until the Captain orders "abandon ship" a crew would do its best to keep the ship afloat. This being said I think your ship should continually repair itself until sunk. It probably won't save you but it may give you time to take that extra one or two shots that may be the difference-maker for your team. 🤔
  22. Sorry I'm not exactly sure what you mean. All I know is that when I finally get enough people together for wof I am never able to get a fight.
  23. Greetings players and Developers, another crucial issue on the "infamous" WoF System, the obligatory participation in WoF's Battles seems to lead to unpleasant and continuous discussions for games or operations brutally interrupted, at least in my personal experience, I understand the intentions of DEVs were good implementing the obligatory, the problem is all of us players, most of us perceive the WoF's battles as annoying and useless parenthesis from the real game, not the final purpose that in reality should be, however I would prefer to be in battle alone (as happened before ) rather than arguing continuously for every single Wof (imho), I am mainly here to ask for other opinions or experiences, go go go NFM's Mates, the Wof MUST be improved for the salvation of game
  24. submarines

    Greetings to everyone, who knows me in the game knows that I'm not a big fan of submarines and certainly I'm not a great player with them (the worst player on SS of the entire game copright by Ena LOL , btw Ena returns to show you more often, pls) but in the last few months I have started to use the SS again and I have to admit that they are very very funny (except for the IJN SS all in front, they needof real good player for have some success probabily inSS duel, i think) but I agree in some form of power reduction as in these proposals, I allow myself to remind all of you (and the developers) that in wartime WWII Era (and to a lesser extent even in our times) the SSs were very fragile machines, they were afraid of the shots of the machine guns 0.30 /.050, in this game they resist 2/3 full fireboard salvo of almost any BBS (if master in repair) and their detection's system were primordial in immersion (in the first wartime years many attack were conducted in surface for this problem); return on my old idea, presented months ago related to a Room for surface ships only (DD, CL, CA, BB), only Guns's Room with reduced reward compared to normal GBs (like a sort of Expert Room) , i think that we could to see very funny Artillery's duels (i immediatly pressed for un objection, yes, Mogami44 should be admitted, imho ) greetings and excuse me for my logorrhoea
  25. submarines

    Hello everyone, I think the submarine should make some preliminary reasonable balance correction. 1) Reduce the sight range of the submarine and further reduce it after diving. And deep dive have no sight range (similar smoke bomb) 2) When the HP is less than 85% (or more reasonable proportion value), diving will slowly reduce hp , deep dive will double speed to reduce the HP . The main purpose of the above two points is to increase the operation difficulty of the submarine without reducing damage, speed and oxygen, and is more interesting and fair. Most players should be able to accept it [I hope my poor English will not affect my expression....]
  26. Hello at all, im in suggestion frenzy maybe this suggestion is more useful to the business of developers, so I turn to them, I mainly use small ships, maximum CA because I think I have more fun, the problem is enough just a few shots taken at the beginning of the game because the ship becomes unserviceable , if the repair kit restores 33% instead of 25% personally I would be more inclined to use it and consequently to BUY it ; I am aware that this would also help the immense stronger ships, but they are so strong all the same yet. PS another request about fireworks, I personally like them a lot especially if used to greet friends but now after months since the anniversary does not make much sense, it would be better to remove them or put them for free or lower the cost to 5 gold minimum,
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