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Showing content with the highest reputation since 06/18/2018 in all areas

  1. 3 points
    Hi to all, I have condensed two simple arguments not to flood the forum with many posts, sorry if I'm wrong; 1 ° point, I think it would be very simple for the developers to make sure that the "bot" ships were clear to the players (for example a * on the name of the player or the ship or a slight shade of color), the reasons for this need two, knowing that that particular ship is driven (bad) by an "AI" would save the reputation of correct and skilled players whose ships are routinely used by the game system (like poor Maetel and RedBaron as we can see every day, Hi Maetel and Red ^^) and also many real and human players some times are in "grinding", that is, they look like bots but they are not, so you aim an easy target but in the last moment turns out to be a real tough opponent, (like a ambush of an Q ship, hehehe), i would always know who I should fight against. 2nd point, we all lose precious minutes (up to an hour if a player has many nations) in the profitable but boring activities of the HA (Harbor Assault). I am very grateful for the efforts of the developers, in the "modern" HA you can easily earn many resources and many experience points for our Captain but, since we lose our time that we can not use in GBs (where there is always a minimum gain of crew exp.) i think it would be fair to have a minimum income (1 point if you win the first stage, 2 points if you win the second stage) also of crew exp points for the ships that are used. just my personal opinion but in game chat many players wrote this in the past
  2. 3 points
    I just noticed something. Heavy Guns Never Miss. I mean they really never miss. It doesn't matter if you're close or far away they always hit so...... Unless there's a little Korean dude sitting in some room somewhere playing turrets all day long with manual aim I'm pretty sure they use auto aim. I am wondering why if they can make heavy guns so accurate then why does BB 120 (the one that cost you 5000 gold and takes a month to vet) (and is the Holy Grail of every Navy field captain) only hit for 22% accuracy using Auto aim? I don't mean to harp on this but.... I'M GOING TO HARP ON THIS. 🤬
  3. 3 points
    I'm getting tired of hitting the "online great battle" button and ending up in offense /defense. Perhaps a separate button is needed here. When you press the Coca-Cola button you don't expect to get 7UP? 😂😂😂
  4. 3 points
    Re-Hello everyone; like all fans of the maritime war in the WWII know the CVs were not only victims (relatively little) of SS attacks but were mainly SSs hunters in their CVE's function, my proposal is simple: enable in the CV55 (only on CV55 because the real CVEs were very small vessel and the "Fleet Carriers" not had this duty) a special type of scout (with reduced sight) that can sight the SSs in normal immersion (no in emergency), as really happened in wartime, so the player can decide to sacrifice 1 of his 3 squadrons in ASW function, naturally with the help of the other two remaining squadrons he can try to sink the sighted submarine, greeting at all PS. those "special scouts" (in fact normal scouts in WWII wartime) should also equip the CLs (more valuable in their historical ASW role); btw, us old players are still waiting for an CL special class (CL30 or CL60) like DD50 or CA41
  5. 3 points
    Market for selling crews and ships please
  6. 3 points
    Ok... After trying Auto aim myself I agree the shells splatter all around the ship you're aiming at. Fubar was using fully vetted stressman and I was using Kaiser mastered. As these are "premium ships" (and we all know you have to pay real money to get these ships) I would expect some bang for my buck. This needs to be corrected immediately. It is my new pet project and I will NOT Let It Go.😑
  7. 2 points
    I'm reporting this on behalf of one of my captains "fubar1". These last few days he's been complaining that his battleships (or any rounds fired out of a turret) are completely missing their target. He says he has been using fully vetted ships and whenever he fires using auto aim the shells rarely hit (maybe two out of nine). I don't know if anyone else has been complaining about the same issue but I would appreciate you looking into this. He sent you an email dated Friday, you can find his email address there for your response. Thank you!
  8. 2 points
    Hello everyone, I think the submarine should make some preliminary reasonable balance correction. 1) Reduce the sight range of the submarine and further reduce it after diving. And deep dive have no sight range (similar smoke bomb) 2) When the HP is less than 85% (or more reasonable proportion value), diving will slowly reduce hp , deep dive will double speed to reduce the HP . The main purpose of the above two points is to increase the operation difficulty of the submarine without reducing damage, speed and oxygen, and is more interesting and fair. Most players should be able to accept it [I hope my poor English will not affect my expression....]
  9. 2 points
    Greetings to everyone, who knows me in the game knows that I'm not a big fan of submarines and certainly I'm not a great player with them (the worst player on SS of the entire game copright by Ena LOL , btw Ena returns to show you more often, pls) but in the last few months I have started to use the SS again and I have to admit that they are very very funny (except for the IJN SS all in front, they needof real good player for have some success probabily inSS duel, i think) but I agree in some form of power reduction as in these proposals, I allow myself to remind all of you (and the developers) that in wartime WWII Era (and to a lesser extent even in our times) the SSs were very fragile machines, they were afraid of the shots of the machine guns 0.30 /.050, in this game they resist 2/3 full fireboard salvo of almost any BBS (if master in repair) and their detection's system were primordial in immersion (in the first wartime years many attack were conducted in surface for this problem); return on my old idea, presented months ago related to a Room for surface ships only (DD, CL, CA, BB), only Guns's Room with reduced reward compared to normal GBs (like a sort of Expert Room) , i think that we could to see very funny Artillery's duels (i immediatly pressed for un objection, yes, Mogami44 should be admitted, imho ) greetings and excuse me for my logorrhoea
  10. 2 points
    A friend system could be added to the game,with the possibility to add players as friends and know when they're online.
  11. 1 point
    Actually,the unmount system on the game is very unfair,especially on high level ship,as the upgrade cost can be 100 or 1.000.000 that unmounting will only cost 10 gold,which is unfair as if you upgrade wrong equipment or a bug occurs,like a member of my fleet,that upgrade 3 gun on Iowa and the upgrade turned into 3 engine,you will get nothing back,everyone makes mistakes,and you should get half the steel(To don't be OP) you used back after unmounting equipment,making easier to undo wrong decisions and bugs.
  12. 1 point
    Hello Diddy, Hello Baldrick, Hello everyone; absolutely agree with Diddy, personally I prefer the defense / offense because they make it seem that this game makes sense , instead of the simple destruction in the normal GBs, (imho, of course); but I would like to know what situation I have to face in order to try to have the right ship; btw, the famous Atlanta's drink is my little secret for the many hours spent on NFM (and a few cup of coffee also naturally)
  13. 1 point
    Hello at all, im in suggestion frenzy maybe this suggestion is more useful to the business of developers, so I turn to them, I mainly use small ships, maximum CA because I think I have more fun, the problem is enough just a few shots taken at the beginning of the game because the ship becomes unserviceable , if the repair kit restores 33% instead of 25% personally I would be more inclined to use it and consequently to BUY it ; I am aware that this would also help the immense stronger ships, but they are so strong all the same yet. PS another request about fireworks, I personally like them a lot especially if used to greet friends but now after months since the anniversary does not make much sense, it would be better to remove them or put them for free or lower the cost to 5 gold minimum,
  14. 1 point
    Sonar is more used for target detection. Surface ships have the same radar system for target detection, but this does not mean that they have the same sight range. Submarine's attack on surface targets relies more on periscope, so their sight range can not be too wide, and deep diving can not see anything. We can changed it to continue to scan the target at the radar interface of the upper right corner when the submarine is diving , just like a radar on a normal surface ship. In fact, these proposals will not cause too much damage to the submarine. A skilled, seasoned and conscious player can play a huge role as usual. At the same time, the significance of reconnaissance will be more important
  15. 1 point
    1) a submerged submarine in World War II could "see" further with its sonar than it could on the surface (I looked it up). By the end of World War II a German submarine could detect a surface vessel at a range of up to 50 miles. Therefore anytime of Submarine Dives it's sight range should be increased by approximately 60%. 2) if this suggestion is ever implemented I will never play SS again. It would mean diving at all would be an immediate death sentence. 🧐
  16. 1 point
    Ship repairs: if you have noticed your ship will stop repairing itself once its damage is down to 25%. I guess this means the damage control teams are the first to take to the lifeboats. I think until the Captain orders "abandon ship" a crew would do its best to keep the ship afloat. This being said I think your ship should continually repair itself until sunk. It probably won't save you but it may give you time to take that extra one or two shots that may be the difference-maker for your team. 🤔
  17. 1 point
    Yes and inbox private message too
  18. 1 point
    Re-Hello Baldrick the case of M type SS is scandalous, if i not wrong it have one only gun with around 400/500 damage on not veteran target (i test it in Operation transports), SS90 K in SN have 2 of those guns and have more hull, so the huge size is a bit justified, but worst of all is that the SS90 RN is the ONLY UK SS that have 4 bow's torps (4+4) SS55 have 6+2, SS68 have 6+2 and SS79 have 6+4 and 15k hull vs 11K, all this make this poor ship without worth (imho), the only solution was give it the 305mm gun for one sort of SS/Cruiser like the French Surcouf, i know that the gun was removed and not really using in wartime, but many ships in this game are only projects or incomplete build program, in this case the ship had been in fact built and only subsequently was removed the gun for treaty fault, the 305mm gun in M type SS have more legitimacy of many many entire ships in my lovable SN
  19. 1 point
    Hello everyone , this is an open letter to the developers , first of all thanks to the continuous improvements, in one of these it would be possible to eliminate the sacrilege of the lack of formidable torpedoes ("Long Lance" Type 93 Torpedo) supplied in almost all heavy cruisers of the IJN, it is assumed that IJN has unique ships, then why not put the torpedoes on the two CA25 and CA32 (btw, they are very weak and useless), the "Long Lance" have been certainly determining in many naval battles and have been a unique feature of the IJN (btw, now that I play less I have much more time to annoy with continuous requests, try to make the game more interesting so I will not torment you LOL). greetings to all
  20. 1 point
    Then the difference between nations will become narrower, or all nation could build similar ships. I think the idea that USN is balanced, RN hard-hitting and well armoured, IJN fast (and unique ships), KM long range and Soviet (someone help here - I need to unlock Soviets and see myself) works well as different play-style/tactics are needed for each. Also giving a 9th slot won't work any better than 4 star crews do - paying or high scoring players (playing long hours each day) get an advantage over more casual players - this may alienate and eventually drive away the more casual players.
  21. 1 point
    Hello everyone ,first of all I would like to thank the developers for putting the on / off option for the "shake effect" allowing me to get back into the game :), now my little tip: many players complain because the upgrades slots are few and practically forced (for example almost all the BBs must use 3 for the guns except for the overpower Provence and the useless 3 level of the Yamatos), so I thought if it was possible to apply the same system of the "master crew" for a further ninth slot, a temporary use for 1 day, 3 days, .... using the same "Certificates crew points"; in this way we can have more varied ships in play and we players can "explore" different solutions for our ships, (btw, the master cost for CAs should be reviewed, it is not possible that the master crew of the very weak "Myoko" CA25 costs only 10 CR less than the very strong QV BB120 LOL) as usual, I apologize for my English, every my eventually mistake is Larry Page's fault Greetings and good battles for everybody
  22. 1 point
    Lol.... The same could be said for the first ship of every ship class. This is where the ability to sell ships would be nice. 🤔
  23. 1 point
    It is a must and i demand that first destroyer must be more tougher and reliable. As captain level grows, that ship less and more less used until captain never touch that ship for it was useless and completely weak against powerful ship. Even in same tier and class. Make them useful again.
  24. 1 point
    I've never seen that before. I suggest you send them an email (naiadgames@gmail.com). Tell them your captain name and explain the problem. I would attach those screenshots as well. They should reply to you within 5 hours. Maybe a little longer because it's the weekend. 🤔