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Showing content with the highest reputation since 12/22/2018 in Posts

  1. 7 points
    Make Italy and France into separate Nations. Have blueprints and ships already built in other nations transferred to the new. Exceptions: Provence and Andrea Doria given to specific nations. Link to original thread: http://www.navyfieldmobile.com/index.php?/topic/545-nf-developers-and-users-relations/
  2. 6 points
    Abandon the lottery scheme. Make a ship tree and captain progress should follow that tree. (Already done research by the lottery scheme will leave branches in the air. Lucky those who have them). Earlier suggestion was to upgrade ships by level - it is too late for that now, levels are irrelevant.
  3. 4 points
    This new patch or update or whatever you Devs are calling it is nothing short of theft. We waste hours and money to upgrade a boats performance for speed and armor, and then *Poof* your patch steals speed for having armor. You see we already worked for those upgrades, or paid for them, and you take them away in an update. That is theft, we worked for it or paid for it, we got it, and then you take it. Since Iโ€™m sure some people paid for gold there could be some legal ramifications. I may be taking my game play elsewhere, definitely not spending anymore money if your just gonna rob me a month later. I bid you good day.
  4. 4 points
    Hi to all, I have condensed two simple arguments not to flood the forum with many posts, sorry if I'm wrong; 1 ยฐ point, I think it would be very simple for the developers to make sure that the "bot" ships were clear to the players (for example a * on the name of the player or the ship or a slight shade of color), the reasons for this need two, knowing that that particular ship is driven (bad) by an "AI" would save the reputation of correct and skilled players whose ships are routinely used by the game system (like poor Maetel and RedBaron as we can see every day, Hi Maetel and Red ^^) and also many real and human players some times are in "grinding", that is, they look like bots but they are not, so you aim an easy target but in the last moment turns out to be a real tough opponent, (like a ambush of an Q ship, hehehe), i would always know who I should fight against. 2nd point, we all lose precious minutes (up to an hour if a player has many nations) in the profitable but boring activities of the HA (Harbor Assault). I am very grateful for the efforts of the developers, in the "modern" HA you can easily earn many resources and many experience points for our Captain but, since we lose our time that we can not use in GBs (where there is always a minimum gain of crew exp.) i think it would be fair to have a minimum income (1 point if you win the first stage, 2 points if you win the second stage) also of crew exp points for the ships that are used. just my personal opinion but in game chat many players wrote this in the past
  5. 3 points
    Hello, I try to answer with my modest English๐Ÿ™‚, almost all the ships (Italian ๐Ÿ‡ฎ๐Ÿ‡น and French๐Ÿ‡ซ๐Ÿ‡ท) that you can take in the Research are better than the "national ones", and in the search you find also your "normal" nationals but with the highest grade, if you can for the research follow this method, for DDs, CLs and CAs it seems that the best grade is "C", for the capital Ships (CVs, BBs, SSs) the best investment is from "B" +, I remind you that to get the "A" and the "S" you have to invest Gold (maybe it's better to try various investments with 50 to 150 gold + some resources). Having so many BP will allow you to complete the "Collections" and have many Gold in reward (second "yellow" icon with the drawing of the compass in Research Menu), improve the Research Center does NOT increase the possibilities of good BP but only increase the simple storage of them, about debris you find them in supply box (you cant choice, just you get random reward from box) or in daily Quests, but gather debris is enough easy now if you play often ( i think that "research parts of ships" are same thing that debris ๐Ÿค”), i hope this can you help, greetings
  6. 3 points
    Hello Everyone, we are all slowly getting used to the new armor system, in my personal opinion it is still too penalizing for all classes of surface ships but you could try to quickly fix the thing if the 3 armor slots were "free", ie no longer related to sequencing, it is clear to all players (I think) that the third level of the armor has a decisive importance for the survival of the ship, we do not understand why we must necessarily have the "belt" before , then the "deck" and finally the "Bulge"; if the program allows it would be desirable to have the 3 protection slots without sequential constraints or alternatively put the "bulge" as the first improvement. Personally I would prefer the free slots, so each player can really adapt the ship to its type of game (for example, those who love long-distance shots do not necessarily need the belt, they just need the deck, but who likes the close fight would prefer the belt but thinks that the deck is expendable), Greetings ALL and Happy New Year๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰๐Ÿ™‚
  7. 3 points
    This new update brought in armor drawbacks for having armor on your ship. For every upgrade the slower your ship becomes. Aircraft carriers are more powerful with ships like battleships and heavy cruisers becoming easy targets without much protection against it. Now SS is most overpowered ship in the game because it's to fast. And has nothing to fear considering it cant get hurt, If battleships are slow they should receive more anti air and for submerged subs they should never reach a speed above 20 knots for balance. If ss are going to be 9ver powered cls and dds should receive a torpedo and hedgehog buff that should hurt the sub than give it a few scratches. Each ship should have a purpose of strength not uselessness at over powered ships if u have a ship sudgestion to make this more clear put it down below. If I use a cl I want it to have a use in wof same with dd. Make each ship have it's own strength.
  8. 3 points
    Greetings to everyone, who knows me in the game knows that I'm not a big fan of submarines and certainly I'm not a great player with them (the worst player on SS of the entire game copright by Ena LOL , btw Ena returns to show you more often, pls) but in the last few months I have started to use the SS again and I have to admit that they are very very funny (except for the IJN SS all in front, they needof real good player for have some success probabily inSS duel, i think) but I agree in some form of power reduction as in these proposals, I allow myself to remind all of you (and the developers) that in wartime WWII Era (and to a lesser extent even in our times) the SSs were very fragile machines, they were afraid of the shots of the machine guns 0.30 /.050, in this game they resist 2/3 full fireboard salvo of almost any BBS (if master in repair) and their detection's system were primordial in immersion (in the first wartime years many attack were conducted in surface for this problem); return on my old idea, presented months ago related to a Room for surface ships only (DD, CL, CA, BB), only Guns's Room with reduced reward compared to normal GBs (like a sort of Expert Room) , i think that we could to see very funny Artillery's duels (i immediatly pressed for un objection, yes, Mogami44 should be admitted, imho ) greetings and excuse me for my logorrhoea
  9. 2 points
    Either remove the speed plenty from the armor or reduce the torpedo damage you have basically destroyed the game with your latest upgrades to the game
  10. 2 points
    Hello my friend Dav ๐Ÿ‘‹๐Ÿ‘‹๐Ÿ™‚, btw, HNY๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰, now with new armour system all armour protection are same in all Nations, no anymore is slightly advantage for RN, i think, greetings๐Ÿ‘‹
  11. 2 points
    italy and France also have strong ships, available to all nations
  12. 2 points
    Either US and IJN is good choice. Both of them have strong CV. US BBโ€™s hull HP is higher while IJN has fast BB.
  13. 2 points
    To the devs please remove the speed reduction from the armor now. You have ๐ŸŽโ›Ž๐Ÿ‰๐ŸŽ‹๐Ÿ“ง๐Ÿ‘Œ to the game long enough. The previous game updated was almost perfect what you devs should have done was increase the hedgehog damage. Now all you do is make the subs invincible
  14. 2 points
  15. 2 points
    The Christmas update to the game is just pitiful your going to penalize me for having armor on my ship with a major drop in speed yet you give a ๐ŸŽโ›Ž๐Ÿ‰๐ŸŽ‹๐Ÿ“๐ŸŽตโก submarine a speed bonus if they add armor. I don't think you developer's even play your ๐ŸŽโ›Ž๐Ÿ‰๐ŸŽ‹๐Ÿ“๐ŸŽตโก game do you. So stop ๐ŸŽโ›Ž๐Ÿ‰๐ŸŽ‹๐Ÿ“๐ŸŽตโก up the game
  16. 2 points
    1) a submerged submarine in World War II could "see" further with its sonar than it could on the surface (I looked it up). By the end of World War II a German submarine could detect a surface vessel at a range of up to 50 miles. Therefore anytime of Submarine Dives it's sight range should be increased by approximately 60%. 2) if this suggestion is ever implemented I will never play SS again. It would mean diving at all would be an immediate death sentence. ๐Ÿง
  17. 1 point
    Hey guys let's start a contest! Let's see how many days in a row someone can get one gold coin each day. I'm at three! ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚
  18. 1 point
    Depending on angle, turret B or X changes into a cylinder. Please, fix this.
  19. 1 point
    that, or change the armour to "low", "medium", "heavy" so that belt, deck and bulge protection increase progressively by level
  20. 1 point
    SS speed nerf cause there is no way a ss can out run ca
  21. 1 point
    RN has most damage but limited range (except prince of wales that has big range but small damage), KM the opposite. IJN has better overspeed. USN and SN are more balanced.
  22. 1 point
    Third armor on battleships makes them to vulnerable to aircraft and subs now torpedo's do way too much damage even though it's realistic it's not a fair game
  23. 1 point
    Hello Black, Hello Polina, Hello all, it seems almost useless to repeat that I agree with everything, the situation is so ridiculous, the games are almost never fun, they are too long to always wait for the last SS (now even you have to wait for the SSs to finish theirs " duels "being more and more at stake), for players who do not want to use SSs the situation is unsustainable, personally it seems absurd to "obligate" all players to use only one type of ship greatly benefited actually almost invincible when there are other 5 categories that could be fun, I renew my request for months ago to create fun (imho) alternative room only for surface ships "all guns", quick but fun fights of DDs, CLs, CAs, BBs (this eventual new Battle room should have reduced reward like 80% and no supply box), please DEVs, think about this btw,in my humble opinion this new situation will also give the "coupe de grace" to the already dying system of the WoF (War of Fleets), never fully taken off, if you enemy team there are 2/3 good and experienced players of SSs who use (rightly in WoF) repairs Kits and smokes kits, you might as well give up at the start because they will be unsinkable (naturally if you do not have SS in your team ๐Ÿ˜‰ ๐Ÿ™‚)
  24. 1 point
    Quite agreed subs can take dmg like a battleship and can move like a cheetah compared to a fat house Cat. Make it balanced with ships having a strength to eachother subs already have a strength at submerging. They dont need to be as fast as a destroyer. Also add in half speed.
  25. 1 point
    Greetings to all, I can only agree with the analysis of Paulus, Polina, Joseph, Blackdragon ........, in my modest opinion you managed to ruin this great and fun game in more steps later, it is useless to list all the mistakes made so far, but the latter could be a resounding "autogoal" (im european and football fan ๐Ÿ™‚) also for your business, having facilitated only a relatively small elite of players (SSs Players and partially CVs players ) you are penalizing the majority of your potential customers because at least 60/70% do not routinely use submarines (at least until now ๐Ÿ˜‰); omitting the injustice of this new situation that has made useless once again very expensive "S" ships and also "A" "cui prodest" (to whom benefits) all this? my dear Developers to follow the requests of a relatively small part of players (the SS players) are risking to lose the majority (especially the new players who can not have fun with very slow vessels and with the resistance of the "butter"), and how minimum to turn the game into a battles of only submarines with about 150 other ships prepared, detailed, designed but useless and not fun and therefore not usable because no more funny (this is a game, the target is earning for you but fun for us). please, carefull rethink all the situation that has been created. anyway Good Time in next Holiday to ALL ๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰๐Ÿ™‚๐Ÿ™‚๐Ÿ‘‹ note with pleasure a good step forward with the correction of today (24/12/2018), for me it is not enough, I thought it would be more right -3 / -5 / -10 for the three types of armor and restore the master repair crew at least 50% ๐Ÿค”, anyway good move DEVs!
  26. 1 point
    Changes of BB's parameters in last patch are very unfair! Most of us bought our top ships for real money. First you declassed our 110/120 BBs. Somehow we forgave it, and we got used to the lottery system. Some of us again spend real money to try to draw good ships. Some of us were lucky. We invest our money, and our time. And again, you make them useless! This is another great injustice. Changes of speed, and reduce damage ability of sailor must be retrieved! You don't read chat! You even don't interested what do people who make you earn think! It's time to change it.
  27. 1 point
    its understandable since they want to invite more new player to come. But what dev are forgot is old ones. i dont care if they do that but just dont give us a f****** s*** HELL!! I had to admit that this f****** Update destroy all my hard work for my ship. Speed is essential to get away from or pursue a foe. Especially ss. If you can't get away you sink anyway even you got the FULL PACKAGE OF ARMOR OR/AND FULLY F****** VETTED. Its pointless. Lastly my fears are confirmed. SS no longer fear for dd. For even dd had a hard time to get away or pursue the ss. SS has officially become the most OP SHIP IN THIS GAME. DESTROYED THE COMPATIBLE ATTACK CHAIN. SS IS ATOP THE ATTACK CHAIN. Man.......
  28. 1 point
    naiadgames developers are very dumb and stupid with the recent few updates to the game the devs have posted a comment that they care about new captains more than they care about the older established captains.
  29. 1 point
    So this is enough proof that the devs don't give a โšกโ™“๐Ÿ“๐ŸŒด about their own game
  30. 1 point
    This is worst update the ๐ŸŽโ›Ž๐Ÿ‰๐ŸŽ‹๐Ÿ“๐ŸŽตโก devs have ever come up with the devs need to get rid of the armor penalty for the ships or add the armor penalty to the submarines this means that the subs go slower to not faster you dumb stupid devs
  31. 1 point
    I think the problem here is if we want: a) semi accurate modelling of submarines or, b) submarines having a place in WWII naval battles we can pick a) OR b) as WWII subs were too slow submerged (7-10 kn, except the XXI that could do 17), one shot from (almost) any gun would prevent them to dive, were generally fragile*, periscope was needed (or at least used) for final attack, generally detectable (at close range), would *only* carry 12 (S-class) to 24 (Gato) torpedoes... During WWII a submarine would hide and pray if detected by any warship. On the other hand, pattern following (not straight line until fuel runs out) and acoustic homing (from 1943) torpedoes with magnetic triggers were used. Trying to make a realistic model of submarines would make them useless in the game. * Wikipedia "Ramming": On 29 January 1943, the Japanese submarine I-1 was rammed and wrecked by the New Zealand naval trawlers, Kiwi and Moa in shallow water at Kamimbo Bay, Guadalcanal, during Operation Ke. The submarine of 2,135 tons was much larger and more heavily armed than the minesweeping trawlers of 607 tons each. Of course many other things are not very realistic in-game to make it playable. e.g. CVs starting and restricted to fight in very close ranges, damage of shells (also hull strength, speed, turn rate) depending on crew experience, unrealistic speeds (50-60+ knots for DDs and CLs, 35-40+ for everything else), all ships within class and nation sharing same speeds (e.g Nelson and King George V, Colorado and Iowa), WWI battleships being stronger than WWII BBs (the 4 ships of the Izmail-Borodino class were scrapped in 1923/1931 as obsolete) __________ Wikipedia IJN I-1: On 29 January 1943 she encountered the New Zealand minesweepers, Kiwi and Moa. Unable to penetrate I-1's hull with their deck guns,[citation needed] the minesweepers rammed and chased her to shallow water, eventually driving her aground on the reef at Kamimbo Bay, Guadalcanal.[2][3] The wreck partially protrudes from the water. Kiwi and Moa had 4" guns. Submarine hulls were not that fragile after all.
  32. 1 point
    Broke the streak, got 5 today lol. ๐Ÿคฌ!