S Gorskov

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About S Gorskov

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    Vice Admiral
  1. Hi to all, I have condensed two simple arguments not to flood the forum with many posts, sorry if I'm wrong; 1 ° point, I think it would be very simple for the developers to make sure that the "bot" ships were clear to the players (for example a * on the name of the player or the ship or a slight shade of color), the reasons for this need two, knowing that that particular ship is driven (bad) by an "AI" would save the reputation of correct and skilled players whose ships are routinely used by the game system (like poor Maetel and RedBaron as we can see every day, Hi Maetel and Red ^^) and also many real and human players some times are in "grinding", that is, they look like bots but they are not, so you aim an easy target but in the last moment turns out to be a real tough opponent, (like a ambush of an Q ship, hehehe), i would always know who I should fight against. 2nd point, we all lose precious minutes (up to an hour if a player has many nations) in the profitable but boring activities of the HA (Harbor Assault). I am very grateful for the efforts of the developers, in the "modern" HA you can easily earn many resources and many experience points for our Captain but, since we lose our time that we can not use in GBs (where there is always a minimum gain of crew exp.) i think it would be fair to have a minimum income (1 point if you win the first stage, 2 points if you win the second stage) also of crew exp points for the ships that are used. just my personal opinion but in game chat many players wrote this in the past
  2. Hello Diddy, Hello Baldrick, Hello everyone; absolutely agree with Diddy, personally I prefer the defense / offense because they make it seem that this game makes sense , instead of the simple destruction in the normal GBs, (imho, of course); but I would like to know what situation I have to face in order to try to have the right ship; btw, the famous Atlanta's drink is my little secret for the many hours spent on NFM (and a few cup of coffee also naturally)
  3. Greetings players and Developers, another crucial issue on the "infamous" WoF System, the obligatory participation in WoF's Battles seems to lead to unpleasant and continuous discussions for games or operations brutally interrupted, at least in my personal experience, I understand the intentions of DEVs were good implementing the obligatory, the problem is all of us players, most of us perceive the WoF's battles as annoying and useless parenthesis from the real game, not the final purpose that in reality should be, however I would prefer to be in battle alone (as happened before ) rather than arguing continuously for every single Wof (imho), I am mainly here to ask for other opinions or experiences, go go go NFM's Mates, the Wof MUST be improved for the salvation of game
  4. submarines

    Greetings to everyone, who knows me in the game knows that I'm not a big fan of submarines and certainly I'm not a great player with them (the worst player on SS of the entire game copright by Ena LOL , btw Ena returns to show you more often, pls) but in the last few months I have started to use the SS again and I have to admit that they are very very funny (except for the IJN SS all in front, they needof real good player for have some success probabily inSS duel, i think) but I agree in some form of power reduction as in these proposals, I allow myself to remind all of you (and the developers) that in wartime WWII Era (and to a lesser extent even in our times) the SSs were very fragile machines, they were afraid of the shots of the machine guns 0.30 /.050, in this game they resist 2/3 full fireboard salvo of almost any BBS (if master in repair) and their detection's system were primordial in immersion (in the first wartime years many attack were conducted in surface for this problem); return on my old idea, presented months ago related to a Room for surface ships only (DD, CL, CA, BB), only Guns's Room with reduced reward compared to normal GBs (like a sort of Expert Room) , i think that we could to see very funny Artillery's duels (i immediatly pressed for un objection, yes, Mogami44 should be admitted, imho ) greetings and excuse me for my logorrhoea
  5. Hello at all, im in suggestion frenzy maybe this suggestion is more useful to the business of developers, so I turn to them, I mainly use small ships, maximum CA because I think I have more fun, the problem is enough just a few shots taken at the beginning of the game because the ship becomes unserviceable , if the repair kit restores 33% instead of 25% personally I would be more inclined to use it and consequently to BUY it ; I am aware that this would also help the immense stronger ships, but they are so strong all the same yet. PS another request about fireworks, I personally like them a lot especially if used to greet friends but now after months since the anniversary does not make much sense, it would be better to remove them or put them for free or lower the cost to 5 gold minimum,
  6. new system

    Hello Vlad. Hello Dav Great Idea!!! even if I am a little worried and scared, many of my friends are above level 120 (like Dav ^^), I do not know if I want to fight against them all the time LOL
  7. Re-Hello Baldrick the case of M type SS is scandalous, if i not wrong it have one only gun with around 400/500 damage on not veteran target (i test it in Operation transports), SS90 K in SN have 2 of those guns and have more hull, so the huge size is a bit justified, but worst of all is that the SS90 RN is the ONLY UK SS that have 4 bow's torps (4+4) SS55 have 6+2, SS68 have 6+2 and SS79 have 6+4 and 15k hull vs 11K, all this make this poor ship without worth (imho), the only solution was give it the 305mm gun for one sort of SS/Cruiser like the French Surcouf, i know that the gun was removed and not really using in wartime, but many ships in this game are only projects or incomplete build program, in this case the ship had been in fact built and only subsequently was removed the gun for treaty fault, the 305mm gun in M type SS have more legitimacy of many many entire ships in my lovable SN
  8. Hello Baldrick I know very well all this but the real important difference is in the use frequency; the IJN was focused on the torpedo tactical war also on the CAs, while the other Navies did not consider the torpedo as a predominant weapon, only accessory for heavy ships, excluding the WWI seems to exist a single torpedo case between BBs (Rodney against Bismarck only to accelerate the sinking) a little bit to put the torpedoes on the Provence (hehehe), while there are many examples of the use (with success) of the torpedoes by the Japanese CAs, btw, i would see the Furious with 18" and tha SS90 RN with one 305" too, now it is useless and much more weak that SS79 RN; anyway in my precedent post i mean that if the IJN must be "unique" i think right that have one of his most developed and most famous weapon system, only imho , of course and telling the truth, the IJN seems (inexplicably) a bit weak in this game (mainly in BBs sector), only my personal opinion, perhaps i wrong
  9. Re-Hello everyone; like all fans of the maritime war in the WWII know the CVs were not only victims (relatively little) of SS attacks but were mainly SSs hunters in their CVE's function, my proposal is simple: enable in the CV55 (only on CV55 because the real CVEs were very small vessel and the "Fleet Carriers" not had this duty) a special type of scout (with reduced sight) that can sight the SSs in normal immersion (no in emergency), as really happened in wartime, so the player can decide to sacrifice 1 of his 3 squadrons in ASW function, naturally with the help of the other two remaining squadrons he can try to sink the sighted submarine, greeting at all PS. those "special scouts" (in fact normal scouts in WWII wartime) should also equip the CLs (more valuable in their historical ASW role); btw, us old players are still waiting for an CL special class (CL30 or CL60) like DD50 or CA41
  10. Hello everyone , this is an open letter to the developers , first of all thanks to the continuous improvements, in one of these it would be possible to eliminate the sacrilege of the lack of formidable torpedoes ("Long Lance" Type 93 Torpedo) supplied in almost all heavy cruisers of the IJN, it is assumed that IJN has unique ships, then why not put the torpedoes on the two CA25 and CA32 (btw, they are very weak and useless), the "Long Lance" have been certainly determining in many naval battles and have been a unique feature of the IJN (btw, now that I play less I have much more time to annoy with continuous requests, try to make the game more interesting so I will not torment you LOL). greetings to all
  11. Hello everyone ,first of all I would like to thank the developers for putting the on / off option for the "shake effect" allowing me to get back into the game :), now my little tip: many players complain because the upgrades slots are few and practically forced (for example almost all the BBs must use 3 for the guns except for the overpower Provence and the useless 3 level of the Yamatos), so I thought if it was possible to apply the same system of the "master crew" for a further ninth slot, a temporary use for 1 day, 3 days, .... using the same "Certificates crew points"; in this way we can have more varied ships in play and we players can "explore" different solutions for our ships, (btw, the master cost for CAs should be reviewed, it is not possible that the master crew of the very weak "Myoko" CA25 costs only 10 CR less than the very strong QV BB120 LOL) as usual, I apologize for my English, every my eventually mistake is Larry Page's fault Greetings and good battles for everybody
  12. Hello Diddy and thanx for your words about same argument in other discussion ; absolutely contrary, as you already know, I played on average 50, 60 games the day, so now I should suffer from 500 to 1000 (at least) unnecessary, annoying and nauseating "shaking" to continue playing, without the possibility of deciding whether I want this or no, for me pass, I will take a good rest (a week at least, excuse me ALL Mates in each fleets) and I will try to detoxify myself from this game, fortunately the alternatives are not lacking, we look forward to the next June patch that should revitalize the game, i think, greeting at all
  13. Hello Bombis, first of all, glad hear you again, second, today (for first time in months) i play just one single game with horrible shake effect and i stop immediatly, so unfortunatly (maybe fortunatly ) i no know further problems in this patch, maybe tomorrow calmly I resume playing but today I'm really disgusted, this should be a strategy game not a shooter game with questionable graphic effects or annoying shake, it would be for me I would also take off the clouds and the unnecessary fire on ships, i try re-enter in game but the new chat dislike totally me also, i read very bad in my poor device
  14. Hello everyone,seems to me impossible, but it seems so, I'm the only player who absolutely does not like the new "Cam shaking" ??? Well, not bad, personally I was already slowing down a lot of play (after more than a year im rightly a bit bored), right to arrive in June for new fleets but with this new feature I will play even less because it is really annoying, (imho, of course) it was enough to implement an on / off option and leave the players free to choose, greetings at all and sorry again for my bad English PS.I really appreciate the rest of the patch, finally we have the possibility of contemporary refueling of all ships and private messaging (I like less the new graphics of the chat, personally I preferred the opaque background of the old)
  15. Hello at all, congrats Polina, very good fleet, i think very funny and very nice ship's name too (and so much envy ), have you fun with this formidable formation , bye, see in battle, (not so often, i hope for my save )