S Gorskov

Captain
  • Content count

    70
  • Joined

  • Last visited

  • Days Won

    66

Community Reputation

90 Excellent

3 Followers

About S Gorskov

  • Rank
    Admiral
  1. Greetings to all, I understand that it is not the right time to report a possible bug / error, since the developers are engaged in the important patch related to the "Battle Royale" and new grade "B" light ships, but I try equally to report what seems to be a mistake in the sequence of upgrades of the FCS related to the BB "Richelieu" grade "B", in the first upgrade the critical hit rises to 20%, in the second upgrade rises rightly to 25% but the third upgrade (mysteriously ) decreases to 20% again (as was the first), I try to attach also explicative screenshots, greetings
  2. Hello Vlad, i talk only for me, of course, personally I would be very happy to have your return to the game but, logically, it is not up to us, simple players, the faculty of this decision, if the "flaw" in the system has been fixed very well the Game Team could also give you another chance, I believe and I hope because, before this huge and stupid mistake (if you allow me), you were one of the most active and nice players in the game
  3. greetings to all, personally I had many doubts about the effectiveness of the armor in the "new" system, especially for the effectiveness of the 3rd upgrade thinking how much speed it costs, we also had discussions between players, so I decided to make a small test whose results I hope will be helpful to all players, with a my friend we made two trial duels, in one the ship Target, a BB Francesco Caracciolo grade B 2 stars complete, was without bulges, in the other had the bulge activated , "the opponent" chosen is the small SS HMS P type of the Royal Navy, just built, without any upgrade or star for the crew, from the results below you understand very well that the bulge really reduces the damage of the torpedoes by 45% declared (in the case of Caracciolo), the starting damage is about 5,700 to which we must subtract the reduction for the crew. without Bulge 4100 4900 4700 4400 4000 4800 6000 4700 (burning) with Bulge 2200 3300 2400 2200 2200 3800 2600 2300 ......... the Ships were in same perpendicular position (around) and at 0 speed in both test, of course others tests or comments are welcome ๐Ÿ™‚
  4. Greetings to all, of course I address the group of Developers, while being aware that you are under pressure for the new patch of March 7 I kindly ask you to intervene urgently on the WoF system, I explain: after the release of the "Research patch" the old system of level limits for the three types of WoF does not work very well, without prejudice to the 3 types (Beginners, Experts, Masters), my proposal would be to allow the WoF to all ships but activating the limits of "grade / tier ", ie Beginners all types of ship but maximum" C "; Experts still all types of ship but maximum "B", Masters still all types of ship without any grade limit, in my humble opinion this change would revitalize the whole system, last thing, I would leave the number limits unaltered, ie 3vs3, 5vs5, 10vs10.naturally I invite everyone to make alternative proposals, but always in my simple opinion it is quite clear that the system should be urgently reformed. bye all
  5. Hello, I try to answer with my modest English๐Ÿ™‚, almost all the ships (Italian ๐Ÿ‡ฎ๐Ÿ‡น and French๐Ÿ‡ซ๐Ÿ‡ท) that you can take in the Research are better than the "national ones", and in the search you find also your "normal" nationals but with the highest grade, if you can for the research follow this method, for DDs, CLs and CAs it seems that the best grade is "C", for the capital Ships (CVs, BBs, SSs) the best investment is from "B" +, I remind you that to get the "A" and the "S" you have to invest Gold (maybe it's better to try various investments with 50 to 150 gold + some resources). Having so many BP will allow you to complete the "Collections" and have many Gold in reward (second "yellow" icon with the drawing of the compass in Research Menu), improve the Research Center does NOT increase the possibilities of good BP but only increase the simple storage of them, about debris you find them in supply box (you cant choice, just you get random reward from box) or in daily Quests, but gather debris is enough easy now if you play often ( i think that "research parts of ships" are same thing that debris ๐Ÿค”), i hope this can you help, greetings
  6. Hello my friend Dav ๐Ÿ‘‹๐Ÿ‘‹๐Ÿ™‚, btw, HNY๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰, now with new armour system all armour protection are same in all Nations, no anymore is slightly advantage for RN, i think, greetings๐Ÿ‘‹
  7. Hello Everyone, we are all slowly getting used to the new armor system, in my personal opinion it is still too penalizing for all classes of surface ships but you could try to quickly fix the thing if the 3 armor slots were "free", ie no longer related to sequencing, it is clear to all players (I think) that the third level of the armor has a decisive importance for the survival of the ship, we do not understand why we must necessarily have the "belt" before , then the "deck" and finally the "Bulge"; if the program allows it would be desirable to have the 3 protection slots without sequential constraints or alternatively put the "bulge" as the first improvement. Personally I would prefer the free slots, so each player can really adapt the ship to its type of game (for example, those who love long-distance shots do not necessarily need the belt, they just need the deck, but who likes the close fight would prefer the belt but thinks that the deck is expendable), Greetings ALL and Happy New Year๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰๐Ÿ™‚
  8. Hello Black, Hello Polina, Hello all, it seems almost useless to repeat that I agree with everything, the situation is so ridiculous, the games are almost never fun, they are too long to always wait for the last SS (now even you have to wait for the SSs to finish theirs " duels "being more and more at stake), for players who do not want to use SSs the situation is unsustainable, personally it seems absurd to "obligate" all players to use only one type of ship greatly benefited actually almost invincible when there are other 5 categories that could be fun, I renew my request for months ago to create fun (imho) alternative room only for surface ships "all guns", quick but fun fights of DDs, CLs, CAs, BBs (this eventual new Battle room should have reduced reward like 80% and no supply box), please DEVs, think about this btw,in my humble opinion this new situation will also give the "coupe de grace" to the already dying system of the WoF (War of Fleets), never fully taken off, if you enemy team there are 2/3 good and experienced players of SSs who use (rightly in WoF) repairs Kits and smokes kits, you might as well give up at the start because they will be unsinkable (naturally if you do not have SS in your team ๐Ÿ˜‰ ๐Ÿ™‚)
  9. Greetings to all, I can only agree with the analysis of Paulus, Polina, Joseph, Blackdragon ........, in my modest opinion you managed to ruin this great and fun game in more steps later, it is useless to list all the mistakes made so far, but the latter could be a resounding "autogoal" (im european and football fan ๐Ÿ™‚) also for your business, having facilitated only a relatively small elite of players (SSs Players and partially CVs players ) you are penalizing the majority of your potential customers because at least 60/70% do not routinely use submarines (at least until now ๐Ÿ˜‰); omitting the injustice of this new situation that has made useless once again very expensive "S" ships and also "A" "cui prodest" (to whom benefits) all this? my dear Developers to follow the requests of a relatively small part of players (the SS players) are risking to lose the majority (especially the new players who can not have fun with very slow vessels and with the resistance of the "butter"), and how minimum to turn the game into a battles of only submarines with about 150 other ships prepared, detailed, designed but useless and not fun and therefore not usable because no more funny (this is a game, the target is earning for you but fun for us). please, carefull rethink all the situation that has been created. anyway Good Time in next Holiday to ALL ๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰๐Ÿ™‚๐Ÿ™‚๐Ÿ‘‹ note with pleasure a good step forward with the correction of today (24/12/2018), for me it is not enough, I thought it would be more right -3 / -5 / -10 for the three types of armor and restore the master repair crew at least 50% ๐Ÿค”, anyway good move DEVs!
  10. Greetings to all, I'm not sure that we can talk about a bug but the situation of the new BB130 Lion II (RN) is really unusual and it is real trouble for all RN players, i think, I state that I have done a careful examination, I in addition to Lion II I already have the BB130 Musashi (IJN) and Spiral BB130 (SN), both operating with the maximum upgrades, both are certainly better than the previous BB120 "B" of the respective Nations, Musashi has 2180x9 with the primary cannons to which must be added an amazing 9000 damage secondary long range for each side , it is fast and manoeuvrable; the Spiral has 1880x12 (higher than the "old" P24), 2 powerful secondary turrets in the stern and an average AAW, more speed and more armor like all these "A", now the Lion II has none of this, has only a mediocre AAW and 2680x9 of maximum damage (remember at all that old BB QV have 2800x9), exceeded in this also by new Vanguard "B" (2102x12 with a lower reload also), the only small advantage compared to Vanguard are 3000 hull more, little, considering that one is a level 1 !!! and the other is a level 130 !!!, all the BB130 "A" have however "little" hull compared to the "A" of the Research, but this is another problem, my humble opinion is that the Lion needs be empowered with some particular ability (torpedoes or a strong secondary) or the individual damage must be increased to at least 2900/3000 to justify a commitment to use and upgrade this ship, Greeting and Happy Holiday in advance
  11. Hello everyone, for now confirm only first trouble (the hugeeee time to load log) , but i guess that soon i will know the second too๐Ÿ™‚
  12. Greetings to all, I think I found a bug in the management of skills for the BB StrasBourg "B" grade, as shown in the images there is no upgrade to the FCS (which exists in the "C") and the related screen does not allows you to have no information or use, while we are on the subject I also remember the inexplicable lack of any "ability" in the "national" BBs B grade, neither the Vanguard nor the H39 have AAW or Torps, I think (and hope) it's a bug, not a choice ๐Ÿค”
  13. Hello at ALL from "Dark Side" (copyright by Diddy ๐Ÿ™‚๐Ÿ‘‹) once again I renew my appeal to all the players, please fill the defense fleets, there is no excuse, all of us (except Diddy, the "hard and pure" ๐Ÿ˜„๐Ÿ˜„๐Ÿ˜‰), have many new ships from Research/Lottery, just putting large ships without skills or experience to favor the other players, is a mutual aid, the only way to easily gather, imho, greetings ๐Ÿ‘‹๐Ÿ‘‹
  14. I am a poor guy semi-illiterate but I have a great passion for the Naval Military History so I allow myself to give suggestions to try to improve this game with many potentials: (1) the crew already veteran should be able to move on the new ship of the same type (with a gold cost of at least 1000/2000 leaving the player the possibility to choose); (2) as I try to repeat for months we need more rooms, some easier for the "vetting" of new ships (regardless of the levels of the players who now no longer have any value) some without SS or CV; (3) No BBs or CVs should have torpedoes and (4) all BBs and CVs should have AAW (@Baldrick, Hello, one of the BB's duty in the US Task Force was the AAW protection for CVs because of the huge volume of fire); (5) some CAs but not everyone should keep the torpedoes; (6) SS should be "nerfing" (oh oh, now Helmut hate me ^^) both in speed and in resistance, I think many players are tired of SS master who attack with impunity on the surface, basically the SS was a very fragile,delicate and very slow machine in the real WWII; (7) in these times there is a real abuse in the use of kits of smoke and repair by some players, my proposal is that at least the smoke is recoverable with resources to try to balance the game (like 100.000 steel+10.000 fuel= 5 smokes); (8) think it is necessary the "nerfing" of some new BB (Bretagne and Lorraine mainly) absurdly OP (I do not speak for envy because I have both ^^, just for justice); (9) the reward of GBs for the crew experience should pass at least 20 per battle and compared to the damage inflicted on 1x5000 basis (or in other proportion, of course) this would invoke lazy players (like me) to get more involved in battles instead of launching the ship and doing something else (i read, others watch movies while playing๐Ÿ˜‰, sad, incorrect but true) in addition to these 9 points, I share many of the ideas of Baldrick, Paulus and Polina, more I ask, as always, the recovery of multiple fleets per account (I have already demonstrated how this rule does not stop neither "boosting" nor " spying "both easily implemented even now, this rule has only penalized the old players) and I would have two other generic tips, the removal of the fireworks button icon (remember many players use a" small "cell phone, the less stuff there is better) and a different visualization of the ships in port, by now that all these new ships scroll up to find the right one is already this a game in the game๐Ÿ™‚. greetings at all
  15. hahahaha ๐Ÿ˜„๐Ÿ˜„๐Ÿ˜„๐Ÿ˜„, Hello Diddy and Hello Miss A ๐Ÿ‘‹๐Ÿ‘‹