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From some DD vs SS duels we tried (all veteran crews) it seems the SS always comes on top. I'd like to see the sub-hunting abilities of the small ships beefed up a bit (stronger torps and hedgehogs and/or faster reload) so that the sub-hunting ability is strengthened. That way DDs and CLs are more useful in a fleet and ultimately the relative strengths are better balanced. Right now it seems that the Submarine is king of the fleet (except for the almost indestructible BB120s). Note: this suggestion comes from a primarily sub player. Any thoughts?
Mimoto posted a question in Ships ComparisonHi,all Here all characteristics of battle ships available to reading are listed. If the installed module changes the characteristic that they are specified through "/" (the first module / the second module / the third module) Everything that is italicized changes also can improves with growth of experience of crew Nation UK Captain level 8 8 18 18 Battleship name HMS Dido HMS Emerald HMS Edinburgh HMS Tiger Premium no yes no yes Armor Hull 10660 11570 12350 13000 Deck 0/720/720 Belt 576/576/576 Bulge 0/0/432 Engine Max speed 28/30/32 32/34/36 Overheat speed 34/38/42 38/42/46 Overheat time 9/13/17 10/15/20 AAW 436 670 436 530 Scout - 3/4/6 Squadrons - 1/2/2 Sight range 1304/1350/1394 Radar range 2582/2673/3265 Sonar range 626/648/725 Main gun Turrets 4 7 4 2 Barrels 2/2/2 2/2/2 2/2/3 2/3/3 Gun range 1040/1165/1165 1165/1165/1254 1165/1254/1750 1709/1750/1799 Shell damage 91/158/157 158/157/181 157/181/181 313/181/570 Reload time 256/332/280 332/280/360 280/360/482 648/482/1105 AAW mode yes/no/no no/no/no Secondary guns - - Barrels - - 1/1/1 - Shell damage - - 110/125/144 - Reload time - - 172/212/328 - Range - - 1165/1254/953 - AAW mode - - no/no/no - Torpedo/ Hedgehog launcher 2*Torp/Hedg/Torp 4*Torp/Hedg/Torp - - Tubes/Bundle 4/5/4 - - Shell damage 3740/1050/3740 - - Reload time 4900/6000/5100 - - Range 840/891/1232 - -