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vladimir1944

Ships component functions

2 posts in this topic

HI Y'ALL AGAIN SO WE RECENTLY TALK ABOUT ON THE OTHER SHIPS THAT IS IN NEED INTO THE GAME LIKE THE BB IZUMO BB ISE AND OTHER AVIATION SHIPS NOW LETS TALK ABOUT COMPONENTS NOW.COMPONENTS IN A SHIP IS A MUST ESPECIALLY IF IT MEETS IT'S MISSION REQUIREMENTS LIKE SUB-HUNTING,  MINE SWEEPING,  MARITIME PATROL AND OR LONG RANGE ARTILLERY BOMBARDMENT BUT WE ALREADY HAVE THIS FEATURES IN THE PC VERSION OF THE GAME, LIKE INSTALLING 140-200MM GUNS ON A LIGHT CRUISER OR REPLACE THE SECONDARIES WITH LARGE SINGLE BARRELED GUNS TO DO DAMAGE AT A VERY CLOSE RANGE OR CHANGE THE PLANE OF A CV FROM A SPITFIRE SUPER MARINE INTO A HELLCAT,  YOU GETTING THE POINT?   THIS COULD ADD A DIVERSITY AMONG THE PLAYER BASE SINCE THERE SHIPS ARE YES TECHNICALLY THE SAME CLASS SHIP BUT THE ARMAMENTS LAYOUT IS VERY VERY MUCH DIFFER FROM EACH OTHER FOR EXAMPLE, ( PLAYER 1 HAS A SS KAIDAI VIA AND I TO HAVE A SS KAIDAI VIA WHAT DIFFER FROM ME TO HIS SUBMARINE IS ,THE GUNS AND TORPEDOS I HAVE MINE A LONG RANGE TORPEDOES AND A 140MM DECK GUN WHILE HIS SS HAS A 120MM DECK GUN AND WATER MINE LAYING device installed in his  submarine meaning, MINE IS PURPOSELY ARRANGED FOR LONG RANGE OPERATIONS WHILE HIS SUBMARINE IS PURPOSELY ARRANGED FOR UNDERWATER AMBUSH. WITH THIS GAME MECHANICS WE CAN SAY IT'S PURE NAVAL GAME THE ABILITY TO CUSTOMIZE YOUR SHIPS ARMAMENTS LAYOUT AND THE UNIQUENESS OF EVERY SHIPS MAKES THE GAME A KEEPER AS FOR FOREIGN COMPONENTS LIKE GERMAN GUNS FOR THE IMPERIAL JAPANESE NAVY SHIPS THIS CAN BE DONE......BUT IN A HISTORICAL MANNER LIKE THE AXIS PACK LIKE JAPAN AND GERMANY CAN ONLY SHARE GUNS AT EACH OTHER BUT IN ORDER TO ACHIEVE THOSE GUNS SHARING THE,  PLAYERS MUST FIRST POSSES THE KRIEGSMARINE NATION SO THEY CAN SHARE GUNS GUNS INSTALLATIONS DON'T REQUIRE YOU STEEL BUT GUNS WITH BIGGER DIAMETERS, THAN THE SHIPS HULL NEEDS STEEL TO FURTHER MODIFY THE EXISTING SHIP HULL TO FIT THW SHARED GUN , SAME GOES PLANES IF YOU WANT TO HAVE A ME109 ON A SS I-400 YOU MUST FURTHER MODIFY THE ME109 TO MAKE IT SUITABLE TO THE SUBMARINE. ALSO KEEP NOTES EVERY PLANES HAVE ARMAMENTS LAYOUT TO LIKE FOR EXAMPLE A SCOUT PLANE OF THE YAMATO HAS NO ARMAMENTS WHAT SO EVER ...HOWEVER I NEEDED TO MAKE IT DEFEND ITSELF FROM ENEMY FIGHTERS AND STILL CONTINUE TO SCOUT SO I'LL JUST FIT IT WITH MACHINE GUNS OR AUTO CANNONS TO MAKE IT A SCOUT FIGHTER. SAME GOES TO FIGHTER PLANES IF I WANTED TO ADD...LETS SAY A 550K BOMB THEN I'LL JUST ADD A 550K BOMB SO I CAN ENGAGE ENEMY PLANES WHILE I CAN BOMB ENEMY SHIPS THAT MY MAIN BATTERIES CAN'T REACH....I HOPE YOU GUYS UNDERSTAND MY IDEA AND SUGGESTIONS ABOUT THIS GAME MECHANIC THAT I AM SUGGESTING 

Edited by vladimir1944
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What I understand is:

1. You would like to have more options in gun/aircraft etc. for your ship setup so that you could fine tune a ship to your likes - long range, massive damage close by, etc.

2. You do not know how to turn caps lock off, use punctuation or make your text readable.

My view is:

1. Some options are nice to have but as this is a game made for casual gamers, not gaming enthusiasts it should be kept simple, enjoyable and not requiring a huge micromanagement (you want to choose type of bombs loaded on planes? really?)

2. I struggled to read your message, I'm not sure I got your point of view, but I'm afraid to try and read it again.

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