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Joseph Templar

FRANCE AND ITALIAN NEED THEIR OWN NATION!

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Okay adding new ship is good but why not on their own nation? Italian does join axis but not as one with Germany. France does divide into two, some fight for allies and some for German. But they deserve to be as a nation.

What most i don't like is the blueprint. Not actually the blueprint but the system. Its already hard to obtain debris. Not to forget that i only demand UK tier ship on my UK nation and i have to waste almost all of my resource to get only few UK tiered ship.. 

With Italian and France had Enough ships in the navy why not have their nation!?

Its enough that Italian and french ship blocking my opportunity to obtain UK ship, but now we have to work very hard to obtain debris and when enough, we don't get what we want... To be honest, im sick with it.

Said that the "Lottery" is fixed. But i still got stupid REPEATS!

I waste all the gold, and the debris they gave us for "Free" But got garbage.

At least the introduction of their own nation will give me some lift from the burden.

I've slowly lost my interest to play for the effort i gave never gets good return that i expected...

Developers. If you reading this, i DEMAND THAT ITALIAN AND FRANCE GOT THEIR OWN NATION AS SOON AS POSSIBLE.

Thank you.

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Joseph I understand your grief. They made all the Italian and French ships op in some respect therefore they cannot put them all in their own Nation.

 Debris is just another useless item that is not needed or wanted (remember crew certificates).

The real rub is the lottery.... It's a scam.

It's just a way for Navy field to get your hard-earned gold, or even better get you to buy some. You see how fast it took you to go through the 1000 "free" gold and what did you get out of it? Only low-tier ships.

I would want the ability to choose which ship I want, know what it's stats are, save up for it and buy it. Just like we always have done. They would probably charge something ridiculous like 10,000 gold per ship though.

Long story short the lottery has to go.

If I buy a bottle of champagne I shouldn't end up with a cheap Marlot.

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Posted (edited)

The problem now is how this can be fixed? Players have already won in the lottery superships and these cannot be taken back.

My suggestion is:

1. Properly balance ships. Remove all mines/torps, AAW guns, sonars etc from BBs. Similarly other ships (bombers from subs? really?)

  • BBs gun only - similar tiers should have similar balance of hull, armour, range, damage, no of guns, reload, secondary guns (with some nations having the edge in one of these - 7 stats, 7 nations)
  • CAs fast guns with AAW option
  • DDs/CLs fast ASW and AAW ships
  • SSs silent hunters - nerf some oxygen, give some higher torpedo damage to higher tiers as now A tier BBs are unsinkable by subs
  • CVs BB killers at range (supposing BBs are of BB size and speed - No Ammirragrio Di Saint Bon* unless reclassed as CA - with CA stats)

2. Italy and France as separate nations. Move all ships that players won in the lottery to new Nations. Tell them you're sorry you had to do that and give out gold (as you're used to do when you push unthought of changes)

3. As Italy and France have actually more ships than "old Nations" only show a similar number - keep the extras hidden.

4. Design some hidden extras for other "old" nations

5. Nerf the lottery scheme - no more debris - no blueprints. Give the higher tier ships as an upgrade option to already built ships - either as a refit 10-15 levels after the original build or as achievement

6. Give out the "hidden ships" as achievements or specials (like you did with Provence)

7. Allow players to join any fleet they wish with any of their Nations. Allow chiefs to see if their players are also active in other fleets - it is then their job to investigate and agree or kick a player

8. If wof between fleets where a player is active in both mark that player as unavailable to join wof to avoid gold farming

9. Fleet ranking gold bonus only from one fleet per player to avoid gold farming

 

*for example

Edited by baldrick
Edit: made the full comment, Edit2: 8 & 9
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I just played a few games with flugalglavin. He was in his new BB and I was in my stock Atlanta. I was so proud of what a wonderful job I was doing of escorting him and shooting down continuous attacks by aircraft when I realized his Battleship had AAA😂.

Historically this is correct and some battleships did have torpedoes and there was even a rumor of a Japanese Super Sub that could launch bombers. It was never built though.

Other problems appear as my Atlanta can't keep up with most new BB now. The hardest part about escorting him was trying to keep up with him!

Stock ships are completely unable to perform in GB, that's making 90% of my accomplishments futile.

How are they going to fix that?

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Posted (edited)

6 minutes ago, 1diddy said:

How are they going to fix that?

By making the BBs vulnerable to SS and CV again - they need to be dependent on escorts to stay alive (point 1. of my post about ship balance)

 

Letter to developers:

Captains, if you think my previous post here should be made into an e-mail to the developers, please lets discuss the points to mutually agree on something.

Thanks

Edited by baldrick
Edit: Letter to developers
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1 hour ago, baldrick said:

The problem now is how this can be fixed? Players have already won in the lottery superships and these cannot be taken back.

My suggestion is:

1. Properly balance ships. Remove all mines/torps, AAW guns, sonars etc from BBs. Similarly other ships (bombers from subs? really?)

  • BBs gun only - similar tiers should have similar balance of hull, armour, range, damage, no of guns, reload, secondary guns (with some nations having the edge in one of these - 7 stats, 7 nations)
  • CAs fast guns with AAW option
  • DDs/CLs fast ASW and AAW ships
  • SSs silent hunters - nerf some oxygen, give some higher torpedo damage to higher tiers as now A tier BBs are unsinkable by subs
  • CVs BB killers at range (supposing BBs are of BB size and speed - No Ammirragrio Di Saint Bon* unless reclassed as CA - with CA stats)

2. Italy and France as separate nations. Move all ships that players won in the lottery to new Nations. Tell them you're sorry you had to do that and give out gold (as you're used to do when you push unthought of changes)

3. As Italy and France have actually more ships than "old Nations" only show a similar number - keep the extras hidden.

4. Design some hidden extras for other "old" nations

5. Nerf the lottery scheme - no more debris - no blueprints. Give the higher tier ships as an upgrade option to already built ships - either as a refit 10-15 levels after the original build or as achievement

6. Give out the "hidden ships" as achievements or specials (like you did with Provence)

7. Allow players to join any fleet they wish with any of their Nations. Allow chiefs to see if their players are also active in other fleets - it is then their job to investigate and agree or kick a player

8. If wof between fleets where a player is active in both mark that player as unavailable to join wof to avoid gold farming

9. Fleet ranking gold bonus only from one fleet per player to avoid gold farming

 

*for example

Absolutely agree baldrick! I have nothing to add.

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Posted (edited)

Ok...

1) agreed and well-thought-out. I might only disagree with nerfing the oxygen.

2) agreed. The amount of gold should be respectable.

3) agreed.

4) I'm not sure what you mean about hidden extras?

5) totally agreed. The lottery has to go.

6) agreed.

7) DEMANDED. My fleet is mine. I picked the captain's I want and I kicked the captain's I didn't. These people are my family and it took me a year-and-a-half to collect them. This has left me feeling bitter, betrayed, raped.

8) agreed.

9) agreed.... However I do have lower level captains that do participate in wof. If the gold is distributed amongst the top 20 sometimes they would miss the cut. If alts are to be allowed back in then the gold should be distributed equally amongst each account rather than top 20 captain.

Thank you for taking the time to write this out baldrick. As usual your thoughts are concise and thorough. 🤗👍

Edited by 1diddy
Damn voice thingy!
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Posted (edited)

38 minutes ago, 1diddy said:

4) I'm not sure what you mean about hidden extras?

That is linked to 6. "Hidden" ships to be handed out on special terms e.g. steam pack bonus or as particularly difficult achievement award or combination of awards, for example BEASTS [1] & MASTER OF STEEL [2] combination.

38 minutes ago, 1diddy said:

9) agreed.... However I do have lower level captains that do participate in wof. If the gold is distributed amongst the top 20 sometimes they would miss the cut. If alts are to be allowed back in then the gold should be distributed equally amongst each account rather than top 20 captain.

You're right but still not good enough. There are players that do not participate in wofs - should they get a cut?

How about: one beginner wof win = 1 share, 1 expert wof win = 2 shares, 1 master = 3 shares? Then divide booty by shares and give each their due. Still a player should get booty from only one fleet, forfeiting his shares in other fleets (tbh I don't like it as it adds complexity)

38 minutes ago, 1diddy said:

1) agreed and well-thought-out. I might only disagree with nerfing the oxygen.

as a proud owner of a XXI I don't like it much either but spending the better part of the battle submerged AND being able to withstand a couple of broadsides (considering someone can hit a manoeuvring sub at 40knots) before critical health is a bit too much. An A or B tier XXI will be even worse

 

[1] Build 4 Battleships

[2] Sink 500 ships with your battleship

 

Edited by baldrick
edit: difficult, not different achievement
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Ok...

4) agreed.

9) same as I posted above. This is Navy field were talking about, we need to kiss (Keep It Simple Stupid).😂

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Posted (edited)

Sent them an e-mail titled "Game Updates". Please copy, modify and send to the developers as you wish. Below is the full text:

Quote
Dear developers,
 
First of all congratulations for a great game that I have enjoyed playing for a year and a half. During this time the game has changed and developed a lot. There are however many things that can be improved.
One particular drawback is that several times unfinished and not well thought of updates and patches have been included in the game only to be taken back altogether or patched over.
All this can be avoided by better/longer testing of the patches to be implemented (to iron out bugs) and better communication with the players. For the first part (I guess) better instructions should be given to game testers as to what to look for and a direct line for reporting bugs. For the second, a suggestion has been made to use the available means more (facebook page, Official Site forums, discord, line and in-game chat). Suggestions/NF developers and users relations
As for the latest update it is evident that it is quite raw and should not be published yet. To remedy the situation suggestions have been made in the forums as well (FRANCE AND ITALIAN NEED THEIR OWN NATION!) which I also include here:

1. Properly balance ships. Remove all mines/torps, AAW guns, sonars etc from BBs - target is to make BBs vulnerable to SS and CV so they depend on escorts to be successful. Similarly other ships (bombers from subs? really?)

  • BBs gun only - similar tiers should have similar balance of hull, armour, range, damage, no of guns, reload, secondary guns (with some nations having the edge in one of these - 7 stats, 7 nations)
  • CAs fast guns with AAW option
  • DDs/CLs fast ASW and AAW ships
  • SSs silent hunters - Give some higher torpedo damage to higher tiers as now A tier BBs are unsinkable by subs
  • CVs BB killers at range (supposing BBs are of BB size and speed - No Ammirragrio Di Saint Bon* unless reclassed as CA - with CA stats)
 

2. Italy and France as separate nations. Move all ships that players won in the lottery to new Nations. Tell them you're sorry you had to do that and give out gold (as you're used to do when you push unthought of changes)

3. As Italy and France have actually more ships than "old Nations" only show a similar number - keep the extras hidden.

4. Design some hidden extra ships for other "old" nations (see point 6)

5. Nerf the lottery scheme - no more debris - no blueprints. Give the higher tier ships as an upgrade option to already built ships - either as a refit 10-15 levels after the original build

6. Give out the "hidden ships" as achievements or specials (like you did with Provence) e.g. steam pack bonus or as particularly difficult achievement award or combination of awards, for example BEASTS & MASTER OF STEEL combination.

7. Allow players to join any fleet they wish with any of their Nations. Allow chiefs to see if their players are also active in other fleets - it is then their job to investigate and agree or kick a player

8. If wof between fleets where a player is active in both mark that player as unavailable to join wof to avoid gold farming

9. Fleet ranking gold bonus only from one fleet per player to avoid gold farming

10. Distribute gold bonus from fleet ranking to all wof active players of a fleet (subject to point 9.)

 

Thanks for listening, open for discussion in forums.

Captain Baldrick

 

Edited by baldrick
Edit: removed one "below is the full text" as it was typed in twice
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greetings to all, my companions in misfortune, I agree 100% with all of you, the analysis and the solutions proposed by Baldrick are perfect (imho), only two possible variants, personally I would take off any gold reward for fleets replacing it only with resources (leaving the gold reward for the single player in the TT player that deserves it without cheating) and I would also leave the torpedoes in the CAs that historically had, have good day all

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Historically many BBs had torpedoes (including the dreaded type 95 "Long Lance" and British 24,5")  and they also had the most sophisticated and powerful AA guns with dedicated directors and radars. Also most subs only did 6-8 knots submerged and pre-dreadnoughts were obsolete in WWI, nevermind WWII.

Do we want a historically accurate game or one where fun can be had in 10 minute battles?

Sorry for being harsh and critical, I have a huge respect for you Gorskov (and many others), but I'm a firm supporter of keeping the game simple, fast paced and fun.

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Hello friends!

Personaly I'll would not make a rule that all  CA and BB have no torpedoes, ut lets less of them have.  Maybe in this misery there's chance to make this game a bit historical?
And yes, there was SS with torpedo planes.
https://en.wikipedia.org/wiki/I-400-class_submarine

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Hello Baldrick and Paulus; of course we know that many BBs had torpedoes (only those built or designed before the "30s"), but the fundamental difference is that they never used them in WWII (apart from the controversial Rodney / Bismarck case), while for CAs equipped with torpedoes the use is widely documented, and yes the SS 400 had supplied attack aircraft (idro) for the operation "Panama Canal", anyway those interesting disquisitions would be very interesting if we were not faced with a total rupture and abandonment,i point out that the reward of the debris (btw, useless heavier imho ) seems not to work yet, i say it seems because i mainly do only HA e Raids by now, greetings at all👋👋

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I sent a copy to the devs via messenger.

Well done baldrick!👍

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Hope they improve the game otherwise this is the beginning of the end for nfm

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