Ethor98

What do you want for 2019?

46 posts in this topic

Resubmitting the Ship balance proposal, edited to include AAW guns for BBs after discussion.

Properly balance ships. Remove all mines/torps, sonars etc from BBs - target is to make BBs vulnerable to SS so they depend on escorts to be successful. Similarly other ships (no sonars & launchers on CVs). A few oddballs (Mogami44, I400, Kitakami) are nice and give colour to the game.

  • BBs gun only with secondary AAW- similar tiers should have similar balance of hull, armour, range, damage, no of guns, reload, secondary guns (with some nations having the edge in one of these - 7 stats, 7 nations). Be careful on broadside weights, size and speed.
  • CAs fast guns with AAW secondary gun option
  • DDs fast, CLs powerful ASW and AAW ships
  • SSs silent hunters - Give some higher torpedo damage to higher tiers as now A tier BBs are unsinkable by subs
  • CVs BB killers at range (supposing BBs are of BB size and speed - No Ammirragrio Di Saint Bon unless reclassed as CA - with CA stats

Some ships - especially new ones are way out of balance. e.g. the B tier Bretagne and Paris BBs have broadsides of 30000 AND good range AND launchers.

The game is fun as naval tactics. Having a couple of BBs work together and sweep through GBs is not fun.

Link to thread with original suggestion:http://www.navyfieldmobile.com/index.php?/topic/553-france-and-italian-need-their-own-nation/

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I would add one thing. There are so many types of BB that not all have to be similar at the same level. Let for example some of them be faster and have stronger AWW, while others are slower but with stronger main guns. If the types count of types would be as it was earlier, of course they should be comparable. But now a certain variety would be nice.

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Am I missing something here? To me HA has always been a boring mindless grind.

I never play it.

So maybe I am missing something but to me it was completely automated with absolutely no control of the outcone.I can find better ways to waste five minutes of my life.

Edited by 1diddy
Damn voice thingy!
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2 minutes ago, Pauls said:

I would add one thing. There are so many types of BB that not all have to be similar at the same level. Let for example some of them be faster and have stronger AWW, while others are slower but with stronger main guns. If the types count of types would be as it was earlier, of course they should be comparable. But now a certain variety would be nice.

They certainly should be different. they should be balanced (within tier, with tiers being progressively stronger) by hull, armour, range, damage, no of guns, reload, secondary guns. Meaning that (for example) a ship with stronger guns should have a lesser number, a ship with high broadside weight should have smaller hull etc. the sum of qualities should be balanced making same tier battleships approximately equals in battle (a good example was a kaiser vs queen victoria. as long as the kaiser managed to control the distance had the upper hand, once distance closed QV had the upper hand. In fleet that was even more balanced as the QV would be targetted by many ships as she tried to approach the enemies)

Sorry for not making it clear in the first place. I definitely do not want all ships to be the same with different graphics and variety is nice.

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2 minutes ago, 1diddy said:

Am I missing something here? To me HA has always been a boring mindless grind.

I never play it.

So maybe I am missing something but to me it was completely automated with absolutely no control of the outcone.I can find better ways to waste five minutes of my life.

I had proposed some time ago to wipe HA from the game as a distracting mini-game within the game has no purpose. Apparently not many shared my view and forgot about it until now.

 

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13 hours ago, Polina Kitty said:

The submarines should be reliant on battery power as an indicator for diving not air indicator 

Battery relies on engines/speed, would a lurking sub have unlimited waiting time?

Oxygen simulates better the need to surface after some time

A battery indicator (limiting the distance a sub can travel while submerged) should only be used together an oxy indicator - not instead of.

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As for battleships having torpedoes I think only one battleship per nation should be equiped as for the submarines I don't think they need any aircraft squadrons but at least one sub per nation should at have one scout plane and I think the battleships should have a limited anti aircraft weapon since the carriers are overpowered 

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I also don't like the new chat system either

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The lottery system needs to definitely go it took me 25 tries to get something other than a tier e ship

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The lottery has to go without question.

I am also experiencing difficulties with the new chat and find it somehow "cumbersome" to use. I don't mind the quote text though.

Battleships and torpedoes.....

Well I finally decided I might as well use the tier C sub I got that cost me all my resources and 500 gold. It's being a couple of weeks now so as  you can see I'm having a hard time getting over this.

Anyway.... Off I sail into battle and end up chasing after one of these battle ships with torpedoes. This thing spammed 4 sets of 4 torpedoes at me before I could even reload. This continued until I ran out of oxygen and met the standard demise.

Now I understand that some battle ships did have Torpedoes in World War II.... Fair enough. I would suggest however nerfing the rate at which they can reload and Fire.

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Im just gonna add this here. Not expect to be taken, but at least it would give a great idea. (or more worse)

I know this game in the first place were not logic at all. But at least make it a bit real. Yes some battleship does had torpedo and almost all (probably all) has flak and heavy anti air gun. AAW in this case. In order to implement almost all ship with AAW, AAW damage need to be reduce. To make it more effective for escorting, CA can be  a main Air cover. Not effected by AAW damage reduce. CL got half of the AAW Damage. For not all CA (and CL) can defeat BB alone or even two. DD Are main ASW and BB are Firepower. CV (of course) are BB killer. 

Now for BB that has torpedoes, yes they can. But absolutely no sonar. I never heard a BB carry such a thing. For the Carrier, all my LIFE. But if its correct according to history, i cannot reject it. BB can and only have a torpedo, but will never upgrade or change to a hedgehog (that's DD weapon for crying out loud!) The upgrade will never showed up on upgrade section. It will be fixed. I'll explain how torpedo works on specific battleship. (but not all for i know few. Up to you to look on Wikipedia) Nelson has two torpedo tubes on the bow, submerge. Like submarine, his torpedo path is fixed and cannot be turned even for a slight. Only one torpedo per tube. Range of torpedo is almost short. Higher than SS but shorter than the destroyer Torpedo range. Battlecruiser Hood had at least six torpedo tubes if im not wrong. Three on each broadside. Same fixed, unmovable. Tirpitz has above-water torpedo tubes were installed in two quadruple mounts, one mount on each side of the ship. Can turn.

But in order to balance the damage, (BB already had a powerful gun so it would be slightly overpowered. No captain wants to be sink faster right?) BB torpedo damage must be low as the DD torpedoes.

For torpedo reload time, lets just agree to make it reload more longer. Avoiding spamming.

That's what i have on my mind. But one more thought. If BB is going to have a torpedo, then CA has to. Well, for balance.

Thank you.

Edited by Joseph Templar
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I think it goes without saying.... I WANT MY FLEET BACK!

If this is not going to happen then navy field MUST notifying new players that only ONE nation is usable in the game's Dynamics and purchasing any more Nations than that is just a money grab on their part. 😑

I agree with everything you said Joe. And don't forget the CV with torpedoes 🤬.

Nerfing reload times is critical.

Edited by 1diddy
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I think the sink battleships in great battles needs to be removed from the daily quest since most of the new battleships can't be sunk with destroyers or cruisers.  I've spent 8 hours trying to get the last two kills. Some of the new battleships have way to much power and you can't damage them either 

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I'm highly considering walking away from Navy field mobile because of these latest  dumb updates to the game. 

The ship tier system was a very bad idea 

The lottery system was a very bad idea 

The new chat system is very dumb idea 

Shall I continue with the stupid things that are making what was a good game a bad game 

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On ‎2018‎년 ‎10‎월 ‎31‎일 at 9:46 PM, Polina Kitty said:

I think the sink battleships in great battles needs to be removed from the daily quest since most of the new battleships can't be sunk with destroyers or cruisers.  I've spent 8 hours trying to get the last two kills. Some of the new battleships have way to much power and you can't damage them either 

We will change value, 3 BB and more reward. Thanks

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The Radar should be made useful, subs slightly slower where they dont have an insane overheat speed which would easly show exactly were they are from the noise. AAW should be on battleships considering the fact that they had to be able to try to defend themselves. Fighter combat should be better so we dont have fighters circling forever until they have to return.  Battleships shall not be able to turn like a pt boat to dodge torps or bombers. Bombers need to be made better so they are not completely useless. A Half speed so that carriers can move slowly and use the map. Depth charges to be added to take out deep dived subs. Subs take dmg other than get hit by a Battleship and only get a scratch. Improved sub warfare so its actually a fair fight besides whoever has the fastest sub. Better dive system. Certain ships nerfed (CA,s) so they cant destroy a Vettted Iowa would be nice. Better offense vs defense. Raids made into actual raids. Better carrier control because we all know how annoying it is when we run into a wall when we are busy controlling our aircraft (Which in my preference I used radar to avoid most of the time). WOF Match making better wear times are assigned or an easier way on making plans for it. Plus more ranks in fleet So we can have more people to manage leaders than the chief. 

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Make hedgehogs able to damage a sub in deep dive

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Also Carrie's torpedo bombers been dropping torps right next like on top of my battleships and getting away with it make it that they get shot down if they get that close pls.

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Hi guys, I was thinking, if you could include a command system like battlefield 3, where you can send orders to the players of each team, and when the player or players comply with each order, increase their reward, those orders could be like : attack, defend, take the de zone of occupation, escort cv, back or advance, so you can better organize the battles, for now that would be, greetings.

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why dosnt a ship get at least 1 point for taking out any aircraft?  if you got points for shooting down aircraft then at least a BB or CV can get an escort screen. especially since the BB's dont have any anti air capability

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