愚蠢的人类

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Everything posted by 愚蠢的人类

  1. suggestion

    Hi! I want to make a suggestion to the chat channel. I think the public chat channel should be divided into 3 parts, the global channel, the local channel and the fleet channel (like the picture in the following). The local channel is grouped according to the language chosen by the player in the settings.This will be more reasonable and useful than the East and West channels. PS:I'm very, very, very much looking forward to updating 4.0.0. PS2:Sorry for my poor English.
  2. In this latest update, some new main guns have been added to the game, and some warships with little advantage have been strengthened, such as Nelson s. But there are some ships that I think need to be strengthened that have not changed. For example: [Surcouf S]Unlike other s-subs, it does not have the highest level FCS by default; the number of torpedoes is small (10 tubes). Poor turning ability. [Charlemagne S] the main gun is not the best in France, but it is acceptable. The range of its AA sub gun is very poor, and the reload time is a little longer. Four long range sub guns are not as powerful as other SBB's. [California S]Poor main gun properties [Amagi S] in the current version, Amagi s has no advantage in firepower. It's not even as good as the Amagi A. I think Amagi should be equipped with air defense or anti-sub weapons instead of ordinary sub guns.
  3. Nowadays, mobile games tend to lighten the burden on players to prevent them from giving up. At present, crew training is a big problem for players who have less free time. Even some players can't upgrade a big ship to 3 stars in a year. So I thought maybe we could have a building for crew training. The building can accommodate one or more ships. And the crew on this ship automatically add experience. It doesn't take much to generate experience, such as adding 15 points a day. The level of building affects the training duration and experience. I think it's a nice feature for players, especially for busy young people.
  4. This is fair to all players. Active players can also use this to train non main ships. And because the experience of production is not much, this will not affect the sales of premium account.
  5. It also encourages these busy players to log in occasionally. This will keep them from forgetting the game. And it will help to reduce player loss.
  6. Many players have been looking forward to the game to launch a warship or blueprint trading system. I have some ideas about this. I think there can be a market system where players can put blueprints they want to sell. The price is decided by the players themselves. In order to prevent abuse, the system should be set as follows: 1. Like the translation system, only paid players can buy and sell in the market. 2. Blueprints can only be purchased after they have been on the shelves for some time. 3. The system deducts about 20% as tax in the transaction. Developers can sell out of print warship blueprints at special times such as anniversaries.Even if it's just a specially painted warship, and the data is the same as the original, I think some players will love to collect them. I think a healthy and orderly trading system is good for both players and developers.
  7. Due to forum restrictions, the size of the uploaded file cannot exceed 1.95mb. So I compressed the video to an acceptable resolution and segmented it. 1-1.mp4
  8. 1-12.mp4 I'll upload these first. If I'm in a good mood, I'll continue to upload. Give a piece of advice to those despicable losers. If you can't win the battle, stay humble and try to improve your skills. And NFM is a Korean game, right? You should be able to easily contact developers, you can ask them whether the administrator can see the mines. I hope you guys stop doing disgusting behavior and keep the game environment in harmony
  9. 1-11.mp4
  10. 1-10.mp4
  11. 1-9.mp4
  12. 1-8.mp4
  13. 1-7.mp4
  14. 1-5.mp4
  15. It's inconvenient to send video files in this forum. We don't have to do this if it's not to shut up those mean people. There is also the risk that they will steal the submarine's operating skills. 1-4.mp4
  16. 1-3.mp4
  17. 1-2.mp4
  18. The Kido fleet is constantly changing time to avoid being attacked. I think it's unfair and cowardly. Members of Kido, don't think you are very smart. Most of the fleet can think of this method at the beginning, OK? Others just don't do it because they know it's unfair. Maybe it should be changed to that after the city is occupied, the time period that can be attacked is set free for the first time. And it costs 1000 gold to change it again
  19. Well done, thanks to all the developers and administrators for their hard work. This test really exposed a lot of problems. By the way, how long will this CW mode test last?
  20. Maybe you should provide screenshots, including equipment page and battlefield. This will allow us to confirm the condition of your ship
  21. The first one is to prevent some unruly players from obtaining gold coins through new accounts and transferring them to the main account. The conditions can also be changed to country level restrictions (maybe lv50) In fact, the first condition I put forward is not only to prevent abuse, but also to attract developers, because it can make developers earn money lol
  22. I have a suggestion about Surcouf. I think it can be more interesting by adding a unique feature. I checked the information on the Internet and found that some of the rear torpedo launchers of Surcouf can be rotated and fired to both sides. I think we can consider reproducing this feature in the game. We can set the 2 or 4 torpedo tubes at the rear to be rotatable. I think this will increase the playability and value of Surcouf. Surcouf except FCS and turning speed are relatively weak. Its deck gun shooting dead angle is also very large, I think that turning part of the rear torpedo launcher will not affect the balance. In addition, this is very easy to achieve. The French 120-level SS had a similar bug in the previous version (the rotation angle of the deck gun and a torpedo launcher were confused).
  23. There is also a bug in Project A's main gun, the main gun can only aim and fire at a very short distance. The main gun is the biggest feature of Project A. this bug has affected its combat effectiveness and entertainment.