Flint

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Everything posted by Flint

  1. And so came a new patch, with hundreds of new ships, with obscure stats and upgrades, many of which we have no idea what are and how powerful they are. And so I started a Crusade to catalog all possible data on the new ships stats "it is not our job to do that, it's the developers' job" - Togo Taisho "it is impossible to catalog so many ships" - Sasa Pinjic Yeah, it is not our job, and it is impossible to do it... alone But I started anyway, and I can't do this alone, and so I need the help from the community. I have built this table in a google drive (https://docs.google.com/spreadsheets/d/1HvJWon_HC7Ex2PW2eAkawIfYsTRfcoRj8K6U9Rl79jY/edit?usp=sharing), it should have free access to view (but not edit). I will request the help with information in the following pattern, and the data will be available to everyone. Even though it is unstable and prone to many changes, I am still willing to do this. It is also important that with all this information we should be able to identify abnormal and erratic behaviors of ship upgrades, which we could inform the devs to fix them. I hope to count on the help from the community, even though many are completely unhappy about the patch and believing that this should be undone. EDIT 1: some people have been having trouble to identify the "upgrade zero", also called by others as "stock", which are the parts of the ships before the first upgrade. To identify that, use the ship's info tab like in the screenshot below. The number showed is the final value after all bonus (parts upgrades and crew bonus). And the green/red number in parentheses next to it, is the overall bonus added to the base value of the ship. Therefore, if you pick the total value minus the green/red number (or sum if the number is negative), you can find the base number: From the picture above, we can identify that the stock main gun of the C CA Trento is 1 barrel, 1583 range, 860 damage and 414 reload time. Also note that the Hull is =23430-2130 = 21300, and that the bonus (2130) is exactly 10% of the hull, that is because the repair crewmen are Senior (10% bonus to ship health). EDIT 2: I am adding a to do list, and the ship names with strikethrough are marked as cataloged **CLASS DD *Grade E Jaguar; L'Adroit; Le Fantasque; Oriani; Soldati I; Soldati II; Turbine; National DD1 (USN, RN, IJN, KM, SN); National DD3 (USN, RN, IJN, KM, SN) *Grade D Jaguar; L'Adroit; Le Fantasque; Oriani; Soldati I; Soldati II; Turbine; National DD1 (USN, RN, IJN, KM, SN) ; National Premium DD1 (USN, RN, IJN, KM, SN) ; National DD3 (USN, RN, IJN, KM, SN) *Grade C Soldati II; National Premium DD1 (USN, RN, IJN, KM, SN); National DD50 (USN, RN, IJN, KM, SN) **CLASS CL *Grade E Capitani Romani; Di Giussano; Duca d'Aosta; Duca degli Abruzzi; Duguay Trouin; Emile Bertin; Jeanne d'Arc; La Galissonniere; Pluton *Grade D Di Giussano; Raimondo Montecuccoli; National CL8 (USN, RN, IJN, KM, SN); National Premium CL8 (USN, RN, IJN, KM, SN); National CL18 (USN, RN, IJN, KM, SN); National Premium CL18 (USN, RN, IJN, KM, SN) *Grade C Capitani Romani; Di Giussano; Duca d'Aosta; Duca degli Abruzzi; Duguay Trouin; Emile Bertin; Jeanne d'Arc; La Galissonniere; Pluton; Raimondo Montecuccoli; National CL8 (USN, RN, IJN, KM, SN); National Premium CL8 (USN, RN, IJN, KM, SN); National CL18 (USN, RN, IJN, KM, SN); National Premium CL18 (USN, RN, IJN, KM, SN) **CLASS CA *Grade E Algerie; Suffren; Tourville; Trento *Grade D Algerie; Bolzano (1942); Suffren; Tourville; Trento; Zara; National CA25 (USN, RN, IJN, KM, SN); National Premium CA25 (USN, RN, IJN, KM, SN); National CA32 (USN, RN, IJN, KM, SN) *Grade C Algerie; Bolzano (1942); Suffren; Tourville; Trento; Zara; National CA25 (USN, RN, IJN, KM, SN); National Premium CA25 (USN, RN, IJN, KM, SN); National CA32 (USN, RN, IJN, KM, SN); National CA41 (USN, RN, IJN, KM, SN) Other ships to the list to be added later. There is also the chance that I have missed some ships in some grades, as i am not aware of all of them.
  2. Today enters patch 4.4.6 which reworks most of Harbour Assault First thing to be noted: the Defense Log, before patch, allowed to see records of defensive battle up to 3 days, anything older than this was erased. Now after the 4.4.6 patch, you can review the battles up to 30 days First consequence: because of the massive amount of information, prompting up the defense/attack log causes huge lag Second consequence: any captain with more than 50 defensive battles in the past 30 days will have defense log crashed, you try to open up, the lag comes, and after the freeze, the window pops up and closes in short time, and in this short time, the log is unresponsive (cannot see attack nor initiate revenge)
  3. I have updated the post with E-CL Di Giussano, E-DD L'Adroit, E-Soldati I, E-Soldati II and C-CL Duguay Trouin I have also included in the initial spreadsheet file a second tab, where I have posted all the crew bonus stats
  4. Well, there is some configuration in the Google Drive to always replace old file or always keep a separate file, but anyway... About the CL not fitting the data, that is because CL Ship's health receives bonus from both officers (5%/10%/15%/20%/25%) and from repair crewmen (5%/10%/15%/20%/25%), making a total of 40% for veteran crewmen and 10% for rookie crewmen Also the rule for CV health is 7.5%/15%/22.5%/30%/37.5% And the rule for SS remains the same. Even though it receives bonus from seaman and repair, the bonus are half of the regular ships, therefore the final number is the same. If you wanr, I can upload that piece of information too, but I can only do it later
  5. That was very clever of your part, making a copy of the table into your own google drive, to replicate format and cell organization. I thank you very much for the information provided, and that was an excellent job indeed. About the values of the stock main gun (upgrade zero), I have edited the post to add some more information on how to obtain that piece of detail even if you had already maxed out the guns. Basically any detail of stock value can be obtained from the ship's info tab, except for torpedoes launchers Also due note that, as soon as your ship is built, you will have some green values on hull, sight range and AAW, because the novice crew already starts providing some minor bonus. (For example, the A BB UP41 has 51600 hull, while you see 54000. I know it is 51600 because I have acquired the blueprint recently, but not yet built it)
  6. One of them decided to join the dark side of the force. And yes, both ships are the same captain
  7. I know, but the fact that the bot version of a player appears in double shows a small game flaw
  8. And the funniest part is that the lone ship almost blew up everything by walking to the minefield and end up with 10% when garrison burned to the ground
  9. My job here is done, time to fly away to my planet
  10. You read it wrong, I didn't say players who started playing 30 days before update. I said players who effectively purchased the ship 30 days prior to the patch would be, in a first idea, in a first bargain with the devs, could have that ship an 100% refund. I know, it is not the best possible thing we would like, but let's take a deep thinking. Imagine we try to ask the devs the other extreme: after the patch, ALL players are eligible to get an 100% refund for ALL gold ships. That idea will surely give the devs a chill in the spine just thinking about. They would argue that would never sell gold again and they would starving/bankruptcy. They would counteroffer, asking for something in the mean part between nothing and everything. And this is what I propose, this something between nothing and everything. On the other hand, if you purchase your BB120 one year before the patch, you had fun with it, you enjoyed it, you profited from it by earning good ratings, and do you think it would be fair to get an 100% refund anyway? Imagine you purchase a car and drive it for one year, you would have fun with it, you would profit (save money from taxi/cabs), and do you think it is still possible to resell it for the same price that you have purchased? We always want to get the most out of it when selling, but we know it is not possible, and we have to accept it in our heart and thoughts, and asking the developers for anything that is unpractical won't get their attention. And about the part of the "fresh new start", I am sorry that did sound a bit naive or ill-informed, it wasn't my intention. I said that from my experience of other grinding games, like World of Warcraft and Diablo 3, and a fresh new start was part of the game. And thank you for the upvote, you will see soon that I am about to do something big... very big.
  11. I believe that players that recently bought the premium ships (like 30 days prior to the patch) or ships whose crew was not upgraded at all, should be eligible for a 100% refund. (Now, if you stop to think about it, even before blueprints, wouldn't be unfair to buy a premium ship to find it is a complete crap and you don't even have the right to regret?) I think there is no way to convince the Devs about "upgrading" an existing ship, because this is the new mechanics. It would be really unfair for a player under level 120, that just got the tier S BB120 would have to face a long time player with a tier S BB120 fully vetted because he just simply "upgraded" his/her existing BB120. There is one thing that big changes try to bring: a fresh new start