Joseph Templar

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Everything posted by Joseph Templar

  1. It's been long ago... You'll never. Understand. And you're never will. Judging from your profile, you are fresh meat, so know nothing of the situation that happen that time. And i see you are enthusiastic about your ideas to change the game for better. HAH! GOOD LUCK WITH THAT! Seriously though, good luck with that. Add realism huh.. Well this game aren't so much realistic to be started with. salvo makes gun more inaccurate you say huh.. In this game, there is no accuracy. Only miss by too far or too short. People can one shoot you if you keep straight to them. I used to be like you. Eager to make dev to make the game realistic a bit and giving ideas to improve the game. But it's all lost when dev decide to add something that against all the players. Hence..... Making a lot of good players quit the game. This game use to be on top of google playstore chart. But because of dev, many is gone. I suggest you look at the suggestion or other post very long ago and try to understand the situation we are in.
  2. Greetings Developer. As the new update came, there is seems to be a huge issue for me (or to everyone who cares) . The auto aim seems to be having a problem. BB for instance, using auto aim, when targeted at enemy ship, it should be fired salvo (all guns firing at once) not taking turns (each gun firing with delay). To be honest, i have a feeling that this is intentional. But the update information doesn't tell such. Therefore rather than creating post in suggestions i create here for i suspected a bug. Therefore please fix this problem immediately if it is a bug. If its not then CHANGE IT BACK LIKE BEFORE. YOUR ACTION CAUSING MORE PLAYER TO QUIT THIS GAME! If this is your marketing thinking then i must say, what kind of moron advisor did you hire? You suppose to attract players not scaring them away. Lastly i want to make it clear, i have a bad feeling about the Dive delay for submarines. But fortunate for you, i haven't heard a complain from it. YET. Remember that ONE TIME when you decide to add SS torpedo a range delay? And how many player who favor submarines attack you DEVELOPER? Welp, none of that matters anymore because we are just gonna quit the game. Unlike before this accursed game downfall. Anyway, just fix the darn auto aim gun salvo and everything back to normal. I think. Thank you.
  3. Recently I update. The AAW has been change. And failed to impressed me. It misses a lot! Doesn't protect me at all from incoming air raid! So first i wanted that to be change back! But suggestion from Neuner wasn't bad at all. As the matter of fact i like his idea! Better implement Auto/manual AAW like the main gun does. Thank you.
  4. Simple request. Replace the M-class gun from destroyer gun to battpeship gun. Similar to Surcouf, except unlike Surcouf, M battleship gun should be one barrel.
  5. You got nothing better to do than spamming? What do you gain from that anyway? Being a stupid is one of them. Seriously... If you got no matter about this game but promoting scams and fake things then SCRAM! SHOO! GET OUT!
  6. The torpedo bombers act more weird and weirder as time pass. But this time i can't tolerate no more! I don't know this affect other nation or not since i only had CV on UK nation. Sometimes when i select enemy ships to attack, the torpedo bomber, either they launch torpedo, or none at all then attempt to return home. When i reselect the enemy ships, they refuse to attack and return home! With the torpedo still on their plane! I select many time they just won't do it. If you said its because the line of sight, weather, too close, running out of fuel, enemy ship disappear in fog of war, DEAD WRONG! Even before the weather is added, its been persist for YEARS! And i know how far my plane can go and when they run out of fuel. And moreover that enemy ship is closer with half of the fuel still on the plane when retrieved! And if they did run out of fuel, they just return back home even how many times you order them to linger around. But this! If i select to a random area, they can still lingering around. That is enough to tell me they got enough fuel. And yes, when the torpedo bomber approach the target and start to lower altitude, then suddenly weather change, making the torpedo bombers lost its target in fog of war, they attempt to return with their torpedo still intact. But here's the issue, when you reselect once more either in bad weather or good as long that plane can see the target, they won't launch anymore. THIS IS RECENT BY THE WAY. Yes this has been persist for years but its hard for me to report since this thing happened randomly. Something they show the problem, sometimes they don't. Another reason why i don't have screenshots. It strikes when you least expect it. But I've been struck by this many times even since last years! It's starting to annoy me. Its NOT OKAY when you got a chance to sink enemy ships, especially ITS YOUR LAST CHANCE TO WIN, only to be crushed and destroyed by a squadron of torpedo plane refuse to launch a torpedo attack. Even when torpedo still intact! Another problem with torpedo bomber is when you select to attack a ship that is close enough they unable to launch it, surely they will climb back to readjust. But here's the problem, when they reach high enough to readjust and realign, they just did not resume attack. Only lingering around the area they supposed to realign. When you reselect the same ship they supposed to attack, they refuse to attack! Even the targeted ship is far enough to resume their attack! They keep linger the area. They only start attacking the same ship if you select random area (or any ships that far. Selecting other very close ship will only repeat the problem) then select the same ship again. But this will repeat the problem if the same ship is very close to them that they can't launch torpedo. Thus repeating the process. Which is annoying, losing them to fighter/AAW, wasting time and squadron slot and wasting attack strike. And lastly, this also for me problematic but i encountered it less and less lately. But i better report this anyway so it wont haunt me later. Like i said, i only use UK carrier so i did not know whether it works or not. A torpedo plane, launching their torpedoes, INSIDE MY SHIP!!! Other nation torpedo bomber carrier can attack at extremely illogical distance while my UK carrier can never do such thing. It happens everytime they attack my carrier's rear. Even BB! If i attempt to do it, my torpedo bombers will immediately pull up and readjust. Why other can while UK can't? Only happens when being attack at rear. Rendering me to be absolutely ZERO percent chance to evade! Not even speed will save me if they already inside my ships rear. IT'S NOT FAIR! THERE YOU GO! FIX IT!
  7. For the new ships ideas, since the developers add more of non existent ships (not even in blueprints or proposals nor projects) that i never heard of, i suggest that this time if they decide to add more ships especially for UK nation, i suggest they add this. HMS Habakkuk. CV Tier A-S UK's giant aircraft carrier! A Project proposed during world war two by Geoffrey Pyke amidst the threat from U-boats. Not gonna add too long and boring info, so i just jump on how roughly strong its durability and armor is. Her air squdron, her speed and her size. First of, her durability. She was to construct using a pykrete. A mixture of wood pulp and ice. Durability can be compared to a concrete. So that means she can withstand a lot of punishment. So basically her durability (Hit Points) should be a typical Tier S. But adding 20% more durability than any tier S CV. Secondly, her armor. There's no information about her armor apparently. But there's a note that Admiralty wanted her to be torpedo-proof. Which mean that her hull had to be at least 40 ft (12 m) thick. And her aircraft hangars can withstand a blast from 1,000 kg bombs. And the pykrete itself are bulletproof. (and of course her outer layer hull is covered by thin steel to not expose her ice to sea water) So her armor strength is, (both belt and deck) when Tier S BB shell hit her, she only receive mediocre damage while destroyers only minor damage. With her torpedo bulge upgrade, it needs 6 squadron of Tier S torpedo bomber to sunk her. Thirdly, her air squadron. The Fleet Air Arm decide that a heavy bomber can be implemented. So to make her air group different and unique than other conventional CV, her airplane as should follows: Her Fighter plane is Westland Whirlwind. Westland Whirlwind is twin-engine heavy fighter developed by Westland Aircraft. Single seat and cannon-armed fighter. (not to be mistaken for Westland whirlwind Helicopter) Her Torpedo Bombers is Bristol Beaufighter. The Bristol Type 156 Beaufighter was a twin-engine multi-role aircraft developed during world war 2 by Bristol Aeroplane Company. Nickname Torbeu as a torpedo bomber against axis shipping. Her Dive Bombers is de Havilland Mosquito. de Havilland DH. 98 Mosquito is a British twin-engined, shoulder-winged multirole combat aircraft. Originally conceived as an unarmed fast bomber, it evolved during the war into many roles, including low to medium altitude daytime tactical bomber, high altitude night bomber, pathfinder, day or night fighter, maritime strike and photo-reconnaissance aircraft. So basically all of her airplane are twin engine. Slightly bigger than other planes but not exceed a Tier S CV SS Carpet bombers aircraft size. More durable than other CV plane. Fourthly, Her speed. Her speed is proposed/depicted to be 7 knots. Maximum. Okay. In this game, if your ship is 7 knot, you basically dead in water. Even the sinking ship is faster than that. So i proposed that her full speed with vetted crew, full engine upgrade, overheat speed is 40 knots. To add more, about her turning speed. She was initially projected that she would be steered by varying the speed of the motors on either side. But the Royal Navy decided that a rudder was essential. Since she was bigger and bigger ships had more problem to turn. She in other hand, since she had the ability to varying the speed to steer and the adding the essential, her turning speed would be as a normal CV. Not BB. Fifthly, Her size. Her length is 2,000 feet, width is 300 feet. To be honest, this ship is far to big for comfort. She could be an easy target for every ship shells. Torpedo bomber may never miss and dive bombers will bomb anywhere and always get a hit. So i suggest that her size should be a bit longer than Italian tier S Battlecarrier Italia. And wider than most CV in the game. And lastly, her armament. Her armament would have included 40 dual-barrelled 4.5 DP (dual purpose gun) turrets and numerous light anti-aircraft guns. Since we already reduce her size, i think her secondary gun would be better either 10 or 5 on each side. Choosing 10 would mean she had 20 secondary gun. Choosing 5 mean she had 10 secondary guns. And this secondary AAW Mode is enabled and numerous of her light AAW will make her the most heavily protected from incoming aircraft. For me this is feasible since she is quite large and slow. She might not be able to evade from incoming dive or torpedo bombers. So with her armament will at least protect her and reduce the number of attacking planes. That is all. I'm open to any thoughts and ideas that to add or remove. Thank you. The huge ship is the HMS Habakkuk. (Illustration) HMS Habakkuk internal look. (Illustration)
  8. Since the implementation of manual launch, it would be nice that torpedo bomber can be manually dive and fly at low altitude which allow them to launch torpedo manually either there's a enemy ship or not. It will work like this: To make them fly at low altitude, long press the area you assign them to go. When at low altitude, whether you select enemy ships or ally ships or not, the torpedo manual launch will always appear as long the torpedo bomber travel at low altitude. Which will allow you to launch a torpedo at will. This implementation will surely change how the cv can be played. Tactics and creativity will emerge. Thus making cv more fun to be played with. And also allow cv to defend themselves against ss that tail them. Now for dive bombers, since there's this annoying problem that even when enemy ship targeted, even at optimum altitude and close enough to drop bombs, the manual button didn't not show. So i proposed that when Dive bombers is in the air regardless of how their altitude is, upon selecting a target, the manual button will show up regardless how far the enemy ship is. That is all.
  9. The CV dive bomber's manual release button failed to show up after close enough to enemy ships. First test it work for one time. Then after 50 battles with carrier, no more manual button show up. The plane altitude is reasonably high. But still no manual show up. fix it.
  10. I see. But to be honest, its been a long time our fleet didn't do wof. So i have fully forget how wof works anymore. But if this surely can improve WOF system for better competition, less to no WOF cheat AKA clone fleet, returning the fun it lost, i support this.
  11. I think we better start giving ideas because i think dev doesn't know what they're doing... Baldrick can you give a link to your ideas in the FB perhaps? Maybe i can read it via browsers. Orbshow us?
  12. I want to build Surcouf but as i press the button, (the steel is reasonably enough) it won't initiate. I try do risky things by pressing other submarine to build (excluding the gold) but nothing seems to work. I check my internet and it was fine. Refreshed my phone, check, but still won't build her. Do something please. Thank you
  13. Greetings. I want to report a bug. One of our team is inside the capture area and holding its position to stop the enemy from ever capturing it. But the enemy with many times enter and exit the area. Now the problem was, once the enemy ship leave the area while one of our team is still holding its position in the area, the capture countdown did not initiate. Which kind of bothers me. I have the screen shot of it but I've tried to send it many times but it says error. Therefore i only have this writing argument. Note: Only Pocket CL (Unknown. class Allies) And BB (Stalingrad i think. Enemy) are left. And the battle time left is 00:50. Thank you.
  14. Thats the minesweaper's task. (DD,CL) If SS was added that ability, they get more OP.
  15. Since new patch arrive, now there something that other captain concern. And demand it to be realised. For a captain who start fresh on new French and Italian nation, so are the new player, found out it was very hard to fought a ship that is superior, higher tier than than theirs. Even though it was a same ship. But different tiers. Because of this, it may discourage them to play more of this game. Decide to quit earlier. For who has the higher tier, will surely win. But this not only affect beginners but also a veteran captain who having trouble fighting higher tier ship. For example, is it fair for C tier battleship fought S battleship? Adding more that S had an advantage of NUKING A WEAK PLAYER!! Now because of this, it is decided that a Tier Battle mode must be added. but without removing the Great Battle mode. Available for every level. DD, CL, CA, BB, CV, SS are welcome but only at same tier. Better make use of that ship TIER sir. Thank you.
  16. Wait WHAT!? A battle royale!? Wow.... Are they out of their mind? Since when this is implemented?
  17. Good day and good to see you my good friend. As what i see on the screenshot about the FCS upgrade. Probably there is a good reason. Balance. Pay attention on the info. First and second only upgrade sight, radar and critical bonus. But the third add on more. (it really irritates me alot!) Sonar. So they try to balance that ability by reducing the critical bonus percent. (Really!? A battleship!? With Sonar!!??)
  18. I got a good idea. I think. (please don't mad at me if this is a bad idea just counter it with better one) In order to balance once and for all. Agree with blackdragon. But at full speed is maximum at 20 knots. Maximum over speed is 25 knots or more but not exceed 31 knots. Or only add more time for ss submerge more longer so they can pursue ship with skill and planned route. (some ss are slow but they manage to reach bb because they predict their directions where they will be.) Armor speed reduction no need to be remove but reduce the penalty speed a bit. (im more of a Guderian blitzkrieg that a Medieval siege. Get it?) Add dept charge on every destroyer and light cruisers as a fixed weapon (if dev can add a bb and other ship with fixed torpedo or other why can't DD and CL?) Anti-submarine Weapon needs buff to make it more effective against ss. DD and CL got bonus damage if against ss. DD gets full. CL gets Half. Lastly, When ss is on verge to sink aka Burning, They had ten seconds to use emergency repair. If not the ss will surface automatically. If fixed it won't surface. Unless out of oxygen obviously. Thank you.
  19. its understandable since they want to invite more new player to come. But what dev are forgot is old ones. i dont care if they do that but just dont give us a f****** s*** HELL!! I had to admit that this f****** Update destroy all my hard work for my ship. Speed is essential to get away from or pursue a foe. Especially ss. If you can't get away you sink anyway even you got the FULL PACKAGE OF ARMOR OR/AND FULLY F****** VETTED. Its pointless. Lastly my fears are confirmed. SS no longer fear for dd. For even dd had a hard time to get away or pursue the ss. SS has officially become the most OP SHIP IN THIS GAME. DESTROYED THE COMPATIBLE ATTACK CHAIN. SS IS ATOP THE ATTACK CHAIN. Man.......
  20. Sir i think you better read it clearly. For what i see, the more you upgrade the hull, the faster your ss. BB that the one had a problem now..
  21. If you type english or at least try to translate it, it would be nice thank you.
  22. OP ships needs to be stop. More clearly OP ship needs to be nerf? Nerve? Whatever. Nerf. For the reason is already very clear. They are too over powered!! Too much damage! Too much armor and too much speed! For example, France lorraine. Just today. How can two modern and powerful battleship in WORLD WAR TWO be sunk by 1910 outdated small Battleship!? A combined firepower salvo from our ship only do almost no damage. But THAT OVERPOWERED ship can sink BOTH of us! Enough talk. I just want Some Italian and France if not ALL OF NATION WHO HAD OP WARSHIP NEEDS TO BE NERF SO THIS SEA BATTLE CAN BE FAIR ONCE MORE! SKILL WILL DETERMINED THE WINNER NOT THE STRENGTH
  23. i did not see any HMS Sirius on shipyard. But adventurous and lion II are available.
  24. interface

    I really agree to this suggestion. For you see. It does really hard to look around for your ship when you had to much ship. Not to forget, if you build a new ship. It wouldn't be in order. Its a complete mess.
  25. Im just gonna add this here. Not expect to be taken, but at least it would give a great idea. (or more worse) I know this game in the first place were not logic at all. But at least make it a bit real. Yes some battleship does had torpedo and almost all (probably all) has flak and heavy anti air gun. AAW in this case. In order to implement almost all ship with AAW, AAW damage need to be reduce. To make it more effective for escorting, CA can be a main Air cover. Not effected by AAW damage reduce. CL got half of the AAW Damage. For not all CA (and CL) can defeat BB alone or even two. DD Are main ASW and BB are Firepower. CV (of course) are BB killer. Now for BB that has torpedoes, yes they can. But absolutely no sonar. I never heard a BB carry such a thing. For the Carrier, all my LIFE. But if its correct according to history, i cannot reject it. BB can and only have a torpedo, but will never upgrade or change to a hedgehog (that's DD weapon for crying out loud!) The upgrade will never showed up on upgrade section. It will be fixed. I'll explain how torpedo works on specific battleship. (but not all for i know few. Up to you to look on Wikipedia) Nelson has two torpedo tubes on the bow, submerge. Like submarine, his torpedo path is fixed and cannot be turned even for a slight. Only one torpedo per tube. Range of torpedo is almost short. Higher than SS but shorter than the destroyer Torpedo range. Battlecruiser Hood had at least six torpedo tubes if im not wrong. Three on each broadside. Same fixed, unmovable. Tirpitz has above-water torpedo tubes were installed in two quadruple mounts, one mount on each side of the ship. Can turn. But in order to balance the damage, (BB already had a powerful gun so it would be slightly overpowered. No captain wants to be sink faster right?) BB torpedo damage must be low as the DD torpedoes. For torpedo reload time, lets just agree to make it reload more longer. Avoiding spamming. That's what i have on my mind. But one more thought. If BB is going to have a torpedo, then CA has to. Well, for balance. Thank you.