Neuner

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Posts posted by Neuner


  1. On 29.1.2018 at 3:25 PM, Ibby said:

    I can confirm that it's about the ratio. I think the counter resets along with the biweekly score counters.[...]

    I assume you are right. I've finished Master of Mankind with a good winning series with Kaiser last time the rankings got reset.

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  2. 53 minutes ago, Davmak said:

    6. Firework from AAW

    Seen that in NF1 long time ago, so maybe you are right 🤘

    My own list isn't guesses but wishes I think (and it wouldn't end with 5...)

    1. A useful list of Favourite Fleets

    2. Officers able to start WoF

    3. PM system

    4. Being able to change Fleet-info and how-to-join-settings 

    5. Ship arrangement according to classes and ship-level (may be as it is for WoF-Setup)

    6. Refuel-all-button

    7. Auto-collect of the reward in daily quests

    8. Small info-notice when crew is ready to train

    9. Ranking for HA with some sort of reward

    10. Worldmap with harbours to be captured and defended by fleets that grant some bonus

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  3. It doesn't matter which ship earned the supply box nor which ship is selected when you open it.

    The extra crew XP are added to your pool.

    (Like crew points would do as well 🤣)

     

    You can check how many "extra crew xp" is in your pool by tabbing that symbol on an untrained crew.

    YouTube clip:

    Extra Crew XP

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  4. I'd appreciate that detailed summary of the two-week ranking/rating! Would be a nice feature. Maybe it should be within this community site, to get more captains aboard.

    Maybe a signature with captains name and level for the forum could be implemented as well.

     

    Edit:

    And for the additional nations, I know devs are working on them for a while now.

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  5. Whenever you change some abilities it's like Rock Paper Scissors Lizard Spock and you would have to change all of them...

    Well maybe adding the BB120 was a first step of that cycle. Now the CV got better, next might be SS and then DD of course. ...And don't forget that enhancing DD will make CA to be more powerful as well 🙈

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  6. Well, I've played SS one maybe two times, so I might share my thoughts as well ...

    One on one DD vs SS the DDs chances aren't that bad if the ship is fast and the captain skilled enough. We should differ between online battles and WoF, because of the teamplay.

    In online battles where everybody just seems the need of some dmg-points (newbies rushing forwards, grinders as well) DD often won't have the endurance / patience to hunt subs. And the SS could avoid getting in trouble too much.

    In WoF on the other hand, when some captains have nothing else to do than making subs life hard, while they might even not sink them, they could bind them and make them wasting air, so the SS might be useless until they have to submerge and are easy pray.

    So imho there's no need for buffing DD, even if that means I wouldn't get the daily task done to sink SS in DD/CL.

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  7. 1 hour ago, baldrick said:

    [...] radar out, reduced manoeuvrability, reduced operational guns in turret, turret unable to rotate etc.

    Would increase the dramatics of getting hit for sure.

    Maybe there could be an additional rep-mode once you've taken damage. (Beside the instant rep-kit)

    So that when damaged you could decide not to fire your guns and even shut down radarsystem to make the crew doing some damage control instead. Disable all guns and lights for 30sec to regain 10% health for example. Or at least stop any further damage that would make your ship to sink slowly once you are in red-health-zone.

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  8. Hm...no, I wouldn't want to reveal how my fleet starts a battle or spread it's ships to everybody, and I'm pretty sure you wouldn't want it either. And least of all live, for the enemy fleet would only need an observer to tell them the enemies forces, where they are and what they do.

    Maybe an observer-mode for fleet-members only could do the very same. I don't know all alt-nations of the enemy fleets and would never be sure to not have one of those within my fleet.

    So, thinking twice, I wont promote the idea for observer-mode any more. Could be a good advantage for newcomers but a nasty way to spy on enemies. 🤔

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  9. 3 hours ago, Davmak said:

    [...] Limit max useable torps to be 24 and need re-supply of ammunition at harbour/ supply ship.[...]

    That's my very opinion. On NF1 it is (or better it's been when I've played it) that way. So KitaKami could either shoot their round of Torps once the Battle started or wait to attack single ships. But wouldn't be able to fire ...thousands of Torps...

    Aircrafts are limited as well, So why not limit the torps and Gunshells?...

    Maybe that would require too much tactics for an easy-to-play mobile game. 🤔

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  10. 3 hours ago, Davmak said:

    [....]. the current system stop the reload ‘yellow circle’ after the first torp is reloaded. [...]

    So it's is just the same like as for Guns. The fastest reload will show the weapons are ready and you wouldn't know if it's one turret or all of them.

    Only adding more coloured rings would make it bad to be seen on small devices I guess.

    But implement a small counter as you've said would solve it.

    Screenshot_20180212-072748.jpg

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  11. Obviously that would make ss-play much easier...

     

    ...but we would loose the fun in counting ourselves and the most funny situation when you finally have the best torp-firesolution and have to realise there are none of your eels ready?!? 🤣

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  12. 2 hours ago, Katamotai said:

    [...], because every single daily quest is to “play in great battle” but it’s so frustrating to the point that I can’t be bothered.[...]

    I think that's the root to your problems... Daily Task should include expert battles as long as you are able to play them... There's no need for a difference between those. Just say "play in online battles" - no matter which one...

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