Davmak

Harbour assault zero defence

3 posts in this topic

The current reward system of HA is based on the strength of defenders’ ship and defensive building.

Therefore, the best defence setup in HA is empty your defence: having no ships for defence, and building zero upgrades. You will just then pay 1000 steel loot only and the attackers enjoy 0 captain exp.

Due to the waste of time (plus the waste of oil for a high level fleet), many attackers just give up one range point to bypass this player, hence an attack is peacefully resolved.

The question is, why a prepared attacker need to waste 1 range point for those who don’t develop their defense? Is the game punishing the former and rewarding the latter?

The game should change such reward mechanism like Increasing the loot to those zero defender, or the attacker can also get some captain xp if they choose to attack.

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23 hours ago, Davmak said:

The current reward system of HA is based on the strength of defenders’ ship and defensive building.

[...] You will just then pay 1000 steel loot only and the attackers enjoy 0 captain exp.

[...]Due to the waste of time (plus the waste of oil for a high level fleet), many attackers just give up one range point to bypass this player, hence an attack is peacefully resolved.

[...]The game should change such reward mechanism like Increasing the loot to those zero defender, or the attacker can also get some captain xp if they choose to attack.

1) I'd say reward is based on defending ships only. And not on any Harbour Defence Buildings.

2) The Defender doesn't loose any steel or oil when he loses. it's played by the system.

3&4) Agree, no one will attack, if there's nothing to gain. But hey; There are +10points mentioned for every victory. The problem is: There is no ranking for those. Once they'll implement HA Ranking with 14days reward system, captains will do more HA and set a Defence Line again, because it's +/-10 points for won or lost defences as well...

 

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Agree, agree, agree! Very frustrating to have spent time & resources on defense when “none” really is currently the most likely to dissuade attack. Also disappointing to amass success at HA attack by carefully building specialized HA fleets, and have no ranking/reward to reflect it. 

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