NATHAN

Eyes it cool this bug Afther update

5 posts in this topic

We added delay fire for each turrets to protect DD and CL from one shot one kill.

However we will consider the option for selection Salvo / Delay Fire.

 

Also we fix the above bug with next patch.

Thank you.

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4 hours ago, TeamNF said:

We added delay fire for each turrets to protect DD and CL from one shot one kill.

However we will consider the option for selection Salvo / Delay Fire.

 

Also we fix the above bug with next patch.

Thank you.

Im most cases, delay fire is fine , but ships like Fuso/Ise/Takao,who have a lot of turrets and fast reload, NEED shorter delay time, otherwise they loose a lot od DPS ,because 2-3 turrets alwais wait for its reload time.

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Em 28/01/2021 às 05:16, SasaPinjic disse:

Os casos dos casos, retardar fogo é bom, mas navios como Fuso / Ise / Takao, que têm muitos torres e recarga rápida, PRECISAM de um tempo de retardo mais curto, caso contrário, perdem muito DPS, porque 2-3 torres sempre por seu Tempo de 

( pra mim o Fuso compensou)

Edited by NATHAN
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