S Gorskov

Correction in new Armour System

2 posts in this topic

Hello Everyone, we are all slowly getting used to the new armor system, in my personal opinion it is still too penalizing for all classes of surface ships but you could try to quickly fix the thing if the 3 armor slots were "free", ie no longer related to sequencing, it is clear to all players (I think) that the third level of the armor has a decisive importance for the survival of the ship, we do not understand why we must necessarily have the "belt" before , then the "deck" and finally the "Bulge"; if the program allows it would be desirable to have the 3 protection slots without sequential constraints or alternatively put the "bulge" as the first improvement. Personally I would prefer the free slots, so each player can really adapt the ship to its type of game (for example, those who love long-distance shots do not necessarily need the belt, they just need the deck, but who likes the close fight would prefer the belt but thinks that the deck is expendable), Greetings ALL and Happy New Year🎉🎉🎉🙂

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that, or change the armour to "low", "medium", "heavy" so that belt, deck and bulge protection increase progressively by level

 

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