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こんにちは rapPlaysNF

shell spread, map enlargement and other ideas

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hey guys it is me again 

can you put these ideas in game pls

shell spread

shell spread is how much shells are spread in an area

if you decide to put shell spread can you also add shell fire mode(accurate and spread shell fire mode)

it is a good counter against quick ships

 

larger map

can you make the map WAY larger than it is now(also add a plain ocean map with no islands)

islands that has towns, cities and harbors should be able to fit battleships

 

passive and manual AAW

the passive AAW range should be increased but its damage should be decreased

if an enemy plane has half HP it should smoke

passive AAW should have 2 zones of AAW(long range flak and short ranged anti aircraft machine guns)

we should see the anti aircraft machine gun firing at the enemy planes(small shells firing into the air)

DD,CL and SS(surfaced) will take passive damage when they got too close to BB,CA and CV(should be short range)

 

visible damage

damage should be visible

shell damage should blacken the area that is hit and has a(5% fire ignition chance)

torpedo damage should submerge the hull a little bit and has a(you can decide what percent of flooding per torpedo)

hull HP dropping at 25% will not cause the ship to burn and stop the engine and constantly lose hp but 

 

fire and flooding

fires should be caused by shells and not just the hull HP dropping to 25%

fires can spread throughout the ship(midship,fore and aft)

in DD.CL and SS there can only be one fire(midship)

flooding should reduce the ship speed(up to you what amount of speed reduction)and reduce the ship HP by 100 per tick

 

improved shell design

can you please make the shell design more "round" rather than flying lines?

 

improved planes

planes dont fly in perfectly straight lines

planes can reposition itself to be more effective(especially torpedo bombers)

rocket planes can dive and pull back multiple times(if planes equipped with rockets does get added)

 

CV complexity idea

different plane upgrade choices

 

torpedo bomber can be:

improved torpedo bomber(unavailable in japan)(increased speed and increased bomber hp)

heinkel he111(germany only)has great speed and great survivability

nakajima b5n(japan only)(deals damage to nearby enemy planes even fighters and has more hp than normal torpedo bomber)

Ilyushin Il-4(russia only)has a great amount of fuel and decent speed(only 3 plane per squadron)

twin engine torpedo bomber(unavailable in germany and russia)faster and has more hp than normal torpedo bombers

fairey swordfish torpedo bomber(britain only)slower than normal torpedo bombers but their torpedo damage is unmatched dealing heavy damage to enemy ships that get hit by it

 

dive bombers can be:

stuka(germany only)can drop 2 bombs per plane but only 4 planes max per squadron, has great speed

bomber equipped with rockets(launches 4 rockets that deal heavy damage on unarmored ships)

corsair(US only)quicker and more durable than a normal bomber

breda ba.65(italy only)an bomber that can damage enemy planes like a fighter and has the sight range of a scout(3 per squad only)

improved bomber(unavailable to italy,germany and US)improved survivability, fuel capacity and speed compared to normal bombers

 

 

fighters can be:

spitfire(britain only)greatly increased firepower and speed

fighter bomber(can drop a bomb but reduced firepower and speed)

lockheed p38 lightning(US only)(able to move very quickly across the battlefield and deal heavy damage to enemy planes but only 1 plane per squadron is allowed)

breda ba.88 lince(lynx)(italy only)a fighter/bomber capable of dropping a bomb while still maintaining the firepower of an fighter(3 per squadron only)

dewoitne d.520(france only)a quick fighter with superior maneuverability

improved fighters(unavailable in france ,US and UK)

 

scouts can be:

kamikaze(japan only)can dive toward enemy ship and deal direct damage, has a chance to miss and hit the ocean

floatplane(unavailable in US)(when run out of fuel can still survive but ally ship needs to pick it up in the middle of the ocean)

fighter scout(unavailable in japan and russia)(modified fighter that has no guns but the speed,agility and durability of a fighter)

polikarpov R-5(russia only)a reconnaissance bomber capable of dropping a bomb while having the sight range of a scout(3 planes per squad)

consolidated pby/pbn catalina(US only)has greater sight range,speed and fuel capacity than a normal scout 

morane-saulnier M.S 406(france only)can damage enemy aircraft like a fighter but has the sight range of a scout

 

improved submarine torpedo

submarine torpedo doesnt make any sense how can you fire torpedo under a ship and still do damage

that submarine should already deep dive(if SS dont deep dive they might risk crashing their superstructure to the enemy ships hull) but it just spams torpedo when its below big ships

iam open to other ideas

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This is  just mobile game, many of implementations suggested here wuld seriusly increase lag on screen, IF can be implemented at all.

Examples:

Small fire on every plane, with just 4 Carriers in battle ,thats arund 70 planes, if half of them damaged, thats 35 smokes/fires on each, big stress on game and server.

Same with this:we should see the anti aircraft machine gun firing at the enemy planes(small shells firing into the air).

And this: can you please make the shell design more "round" rather than flying lines?

As for shell spread and good counter vs faster ships, we already have that, ships with fast reload guns and chainfire trick are great against them.

DD,CL and SS(surfaced) will take passive damage when they got too close to BB,CA and CV(should be short range) - then DO take damage when enemy ship have secondaries, and many have, except ships that have anti sub weapons instead.

 planes can reposition itself to be more effective(especially torpedo bombers) - skillfull CV player already knows how to reposition torpedo bombers  before they attack.

 

 New Maps is great idea.

No objections to other not quoted ideas, they are fine.

 

 

 

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