Leaderboard


Popular Content

Showing content with the highest reputation since 03/18/2019 in all areas

  1. 4 points
    greetings to all, personally I had many doubts about the effectiveness of the armor in the "new" system, especially for the effectiveness of the 3rd upgrade thinking how much speed it costs, we also had discussions between players, so I decided to make a small test whose results I hope will be helpful to all players, with a my friend we made two trial duels, in one the ship Target, a BB Francesco Caracciolo grade B 2 stars complete, was without bulges, in the other had the bulge activated , "the opponent" chosen is the small SS HMS P type of the Royal Navy, just built, without any upgrade or star for the crew, from the results below you understand very well that the bulge really reduces the damage of the torpedoes by 45% declared (in the case of Caracciolo), the starting damage is about 5,700 to which we must subtract the reduction for the crew. without Bulge 4100 4900 4700 4400 4000 4800 6000 4700 (burning) with Bulge 2200 3300 2400 2200 2200 3800 2600 2300 ......... the Ships were in same perpendicular position (around) and at 0 speed in both test, of course others tests or comments are welcome 🙂
  2. 3 points
    The new Battle Royal Mode is highly favored to SS because Subs are over Powered. There is no way to hurt or run away from a sub which makes most over ships useless to even participate. Its basically built to were it's a sub playground and if you join in with another ship you would have to be lucky to sink it.
  3. 2 points
    greetings to all of you, personally I find all the new repairing ships very amusing and interesting, so much so that I try to have at least one in each country, but, in my humble opinion, there is a problem with the yellow repairing "circle", the radius it is too narrow, instead of helping the large powerful allied ships we risk hindering them in evasive or combat maneuvers, it would be enough to increase the radius a little to make the use of these ships less stressful and more fun, they are the only ones ships that have introduced a sort of mission within the normal GBs (the "problem" of the 3000!!!!🤔🤔 crew points necessary for the veteran status of the new repair CA "B" would also remain open), thanx in advance 🙂👋👋
  4. 2 points
    Greetings to all, I'm not sure but I think there may be bugs in the new ships just released, I was lucky enough to get two new grade "B" CAs repairers but after the joy I found two problems, first: these CAs cannot be used in CA's operations (not bad for me because I have already finished everything but important for a new player, I think) and second: these new ships need twice the crew experience compared to normal CAs to get the status of veterans, this does not seem very right considering that these CAs are as powerful as any CA "C", only more are they repairers (a help for others rather than for themselves), I look forward to clarifications before spending double the gold for the veteran status, hello everyone and have fun 👋👋🙂 and I know I started to be annoying with all these posts 🙂😉
  5. 1 point
    Only way to "see" them is to be really lucky or spend a gazillion gold in research to get one. (I've spent around 13000 gold in 50 gold, max oli and steel researches and haven't got one yet.)
  6. 1 point
    what to say more? totally agree, even if personally I am taking advantage of the situation and I use extensively just an SS :-)
  7. 0 points
    Thanks for new filters in shipyard and for new A and S types ships. But decision to add this "nuclear strike" is really terrible. S ships even without it are very powerful. But it's not a main problem. The creater - is't just not interesting to play against this "feature".