Davmak

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Posts posted by Davmak


  1. Mogami 1944 is relatively weaker than other CA under the eight-slot system in NFM.

    To balance the needs on engine, armour and guns, it is almost impossible to invest more slots on aircrafts. If devs wanted to make hybrid carriers, they have to grant a good gun1 which is not advices to further upgrade. So more points can fall on crafts.

    -1

  2. 2 hours ago, 007 said:

    It's weird to think that before summer 2017 these ships were the best in the game. These ships were the ultimate goal and it seemed impossible to get to 92 level where these were available at that time. I wonder if anyone made it to these ships and dominated battles before bb110s-120s came. Also the best ships were real ships (or real ship plans in the case of Stalingrad ☺️) and not fictional like the current premium BBs ( except Project 24 which is planned Soviet cold war era battleship: https://en.m.wikipedia.org/wiki/List_of_ships_of_Russia_by_project_number).

    Hi 007. Historically the strongest ship should be bb90 (Montana, Lion, H44, Soyuz and Super Yamato). However sadly the devs just made them a lighter version (with less hull but faster turning) of BB100.

    WWII was not last long and all bb110/120 are ther hisotitical reference to pre-wwii battleships.

    1

  3. 13 hours ago, 1diddy said:

    This is directed solely for those involved with the customer support department of Navy field.

    If you don't like your job then don't do it.

    Good people shouldn't have to suffer due to your unprofessional manner.

    Give the job to someone who gives a shit because clearly you don't.

    I'm embarrassed for you.......

    Oh any screenshots Diddy?

    0

  4. Dear devs,

    As a CV user I don’t mind to have such extreme wide perspective with my iPhone 8 Plus. But it may be somehow difficult for my SS and B.B. to aim.

    thanks for your notice!

     

    Davmak

    BC74D9AF-E200-40CD-B564-0D70852D7C46.png

    1

  5. Hi Gorskov,

    Thanks for your point and this make me a new idea!

    I think nine-slot system cannot ultimately solve the problem of lacking customisation in ship layout. The nineth slot can make a super strong ship, but not ‘the ship in your design’.

    I may suggest that each level of equipment may have two version.

    For example, Amagi Engine 3A has better OH performance, while Engine 3B has better normal speed; Gun 3A has high shell damage but shorter range, and vice versa for Gun 3B; Armour 2A focus more on deck defence, while Armour 2B gives up some deck defence but has early belt armour.....

    We can thus make more choices in the same right-slot system.

    C9697005-78AB-4998-82D0-E4A5F70743FA.jpeg

    1

  6. So it’s a big project but will bring lots of fun.

    Defense: 

    1) Each fleet can fortify their fleet base with defence buildings (by using some kinds of new resource collected from online gb/raid).

    2) Fleet members can also donate their ships to their base for defence (maybe 24 hours each time). Chief and leaders can always change the selection of ships (at maximum 10 ships).

    Offense:

    1) Each fleet can form fleet raid to any fleet’s base (with maximum 2 to 4 times each day maybe)

    2) Attacking team has to gain control of the area jut like the current O&D mode.

    Game mechanism:

    1) If one fleet’s base being attacked, players currently online can control their (donated) ships (maybe within one or two minutes allowed, after the notification is sent) while others will be controlled by ai.

    2) The winning fleet can score to achieve higher ranking (in Fleet O&D mode, but not WoF rank). And gold will be given of course after each round of Fleet O&D.

    2

  7. So the new patch is updated, but yet in reality nothing has changed.

    The company actually acheived well in so many fields, but in many small areas there are flaws and this make the game is dying.

    It is not easy to build up a  real time strategy game in mobile platform, but the matching system make the matches not funny.

    It is not easy to make realistic naval experience in game play, but the over-simplified 8-slot upgrade system limits the experience of ship customisation. (Why aren’t there some choices for guns, shells, torpedos and planes?)

    It is also not easy to build an active in-game society, but the current chat room system hinder us to have chat history, as well as having in-game friend list.

    It is not easy to have a group of players willing to spend gold, but at the end it’s only found that the gold can only be used in (very limited) new kinds of ships, and to shorten some (unnecessary) waiting time.

    And where is the marketing team? The last campaign I remember is the firework event in 1st anniversary, and there’s nothing more!

    The lack of ambition and longterm planning making every playing experience limited.

    2

  8. So as we can see updates are often launched every other week and updates in FB page will also be posted every time. But these are only updates in engineer aspect to finetune the game system.

    However where are the marketing campaigns? Why players choose to keep playing a game mostly because of some interesting events and the friendship in community. But frankly speaking such elements in this game is fading. We only have had GB/WoF for almost a year while the game experience (of random matching) and short life span chat history also discourage fleets to build any sense of belongings or sense of ownership.

    Such sense of emptiness cannot be solved by introducing new nations.

    1

  9. Long time no see leaders!

    Since WoF is somehow boring now and would there be more colours in it?

    Let’s say putting the new OvD mode into WoF.

    The game rule can be like this:

    Fleets can choose whether become attacker or defender. Defender can firstly form their fleets and check into the WoF panel, then attacking fleets can choose one fleet to attack.

    It’ll be nice to see more vibrant choices of ships for anti-ss, mine clearing, scouting or else:) 

    4

  10. 1 hour ago, baldrick said:

    Evidence: a DD (prob not a 50 or vet crew - possibly an AI boat) came in to chase my Europa (CV92). It was sunk by my 0-upgrades secondary battery before doing any serious damage.

    Evidence 2: My K Class (2 stars) now often hunts down some DD and light gun with her dual guns on surface😍

    1

  11. On 4/15/2018 at 3:47 AM, Joseph Templar said:

    Actually the aim is already accurate. The aim configuration is according to ships speed. The only problem i saw is: since i play this game. I saw the shell only travels forward. Straight in line. In reality, its spreading. Even you shoot at enemy ship in straight line, for example: lets say that all the turret aim at the enemy ship bridge. When fired, you expect it to hit directly at the bridge but unfortunately the shell is spreading to different direction. Some shells did hit the bridge but some hit at turret, smokestack, deck armor, belt armor, aft bridge and aft turret. Long story short. Even every ship guns is accurate as they claim, still shot like a shotgun.

    I agree with you Joseph. I tried my KM CA and found that the spreading of shells increase when using auto aim, that makes shells cannot fall on the set location.

    Adter change into manual aim, shells can hit on the expected point when I aimed at the same point as what auto aim did.

     

    1

  12. Btw also some improvements in the new system:

    1) Secondary Gun has higher accuracy (making German ships with long range sec gun stronger)

    2) auto aaw is a bit over powered now. It can shoot planes in LOW ANGLE that my low flying torp planes cannot dodge.

    1

  13. On 4/8/2018 at 0:02 AM, Pauls said:

    I have tried only bb 110 and 120 for now. In both cases, aiming is clearly worse than before the update. When others shoot at me, they also have problems. In addition, people from my fleet also confirm problems with targeting.

    Well the old aiming system just simply aim on the ship’s head, no matter the distance and speed.

    The new system would aim a bit forward from the head in long range or aim at the ship’s body if in short distance or low speed. In my view I think this help a lot for aiming especially when i shoot ships in a right angle (Crossing the T).

    The only reason I think that the new aiming is worse is, because of the further distance of shells drop, ships can easier dodge the shells if thy turn and when being shot side-by-side. 

    -1