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  3. thats about what i was thinking. thanks for the information
  4. Only way to "see" them is to be really lucky or spend a gazillion gold in research to get one. (I've spent around 13000 gold in 50 gold, max oli and steel researches and haven't got one yet.)
  5. Patch List 1. Nuclear Bomb for S grade BB Nuclear bomb has instant damage + radiation damage 2. Ship class distinguishing function at shipyard 3. New maps in online battle 4. New A, S grade BB - MN BB Thermidor S & A - RM BB Cesare Borgia S & A - RM BB Ammiragrio Di Saint Bon A - RM BB Re Umberto A Also we are going on a weekend event after patch (Online Reward Double Event) Thanks
  6. Thanks for new filters in shipyard and for new A and S types ships. But decision to add this "nuclear strike" is really terrible. S ships even without it are very powerful. But it's not a main problem. The creater - is't just not interesting to play against this "feature".
  7. updadated today April 5th 2019 noticed new class A and S BB's added .. im still looking for the class S bb and cariers. i cant find them in the dock yards or the training center inventory. iv noticed you can up your chances in the training center to get a class A or S ship by maxing out the gold, oil, and steel contribution at the time of purchase. so is the only way to see them, get one or what? any help would be greatly appreciated
  8. Got a B tier Somers but: - When I try to get it in DD Operations the game gives me the stock (E tier) Somers instead, I found no way to get in the B Somers, even if the stock was repairing at the time - Crew experience required for levelling seems to be like CA, not DD (400/600/800 xp for first star, image below)
  9. Wait WHAT!? A battle royale!? Wow.... Are they out of their mind? Since when this is implemented?
  10. greetings to all of you, personally I find all the new repairing ships very amusing and interesting, so much so that I try to have at least one in each country, but, in my humble opinion, there is a problem with the yellow repairing "circle", the radius it is too narrow, instead of helping the large powerful allied ships we risk hindering them in evasive or combat maneuvers, it would be enough to increase the radius a little to make the use of these ships less stressful and more fun, they are the only ones ships that have introduced a sort of mission within the normal GBs (the "problem" of the 3000!!!!πŸ€”πŸ€” crew points necessary for the veteran status of the new repair CA "B" would also remain open), thanx in advance πŸ™‚πŸ‘‹πŸ‘‹
  11. Greetings to all, I'm not sure but I think there may be bugs in the new ships just released, I was lucky enough to get two new grade "B" CAs repairers but after the joy I found two problems, first: these CAs cannot be used in CA's operations (not bad for me because I have already finished everything but important for a new player, I think) and second: these new ships need twice the crew experience compared to normal CAs to get the status of veterans, this does not seem very right considering that these CAs are as powerful as any CA "C", only more are they repairers (a help for others rather than for themselves), I look forward to clarifications before spending double the gold for the veteran status, hello everyone and have fun πŸ‘‹πŸ‘‹πŸ™‚ and I know I started to be annoying with all these posts πŸ™‚πŸ˜‰
  12. I also love the size of the maps but wish we couldnt see where people are at the start that'll help with people targeting to.
  13. what to say more? totally agree, even if personally I am taking advantage of the situation and I use extensively just an SS :-)
  14. The new Battle Royal Mode is highly favored to SS because Subs are over Powered. There is no way to hurt or run away from a sub which makes most over ships useless to even participate. Its basically built to were it's a sub playground and if you join in with another ship you would have to be lucky to sink it.
  15. We have the maintenance for patch from 4PM~5PM today. (Korea time base) Patch list 1. Battle Royale: The maximum of 8 players can attack each other. - Available 4 times per day (1 hour each) 2. Add airstrike function for S grade aircraft carrier. 3. Add New S, A grade aircraft carrier in research center. Aircraft Carrier - US CV Georgia, RN CV Indefatigable, JP CV Shinano, KM CV Project A, SN CV Fevral 4. Add B grade destroyer, light cruiser, heavy cruiser in research center. Destroyer - US DD Somers B, RN DD L Class B, JP DD Akisuki kai B, KM DD Z99 B, SN DD Tashkent B Light Cruiser - US CL Texas B, RN CL Tiger B, JP CL Dhonburi B, KM CL Bayern B, SN CL Gamelin B Heavy Cruiser - US CA Portland B, RN CA London B, JP CA Aoba B, KM CA Deutschland B, SN CA Rurik B 5. Change the engine speed down from 5% to 3% with armor. 6. Improved accuracy of dive bomber - Accuracy improves and damage is reduced. 7. Battle invite message ON/OFF function in advanced setting. Thank you.
  16. The first time the criticalbonus system launched was version 4.5.3, at which time the criticalbonus of rare BB was KM 28. IJN 27. SN 25. USN 25. RN 25. Almost all Italian and French warships use the FCS of the five old countries, except Richelieu. Before version 4.5.3, Richelieu used Soviet FCS. But Richelieu players can easily allocate equipment to the FCS because there is no need to upgrade the main gun. In order to balance the game, programmers designed a third upgrade FCS data exclusively for Richelieu, with critical bonus only 20. But then the problem arises. Later updates have strengthened the critical data, and the FCS criticalbonus of the old five countries has increased by 5. Except for Richelieu's FCS. (The first and second upgrades of the FCS in Richelieu are still using Soviet data, so they are enhanced) I think maybe the developer forgot about the new FCS. The reasonable data of Richelieu third upgrade FCS should be 25.
  17. Good day and good to see you my good friend. As what i see on the screenshot about the FCS upgrade. Probably there is a good reason. Balance. Pay attention on the info. First and second only upgrade sight, radar and critical bonus. But the third add on more. (it really irritates me alot!) Sonar. So they try to balance that ability by reducing the critical bonus percent. (Really!? A battleship!? With Sonar!!??)
  18. Greetings to all, I understand that it is not the right time to report a possible bug / error, since the developers are engaged in the important patch related to the "Battle Royale" and new grade "B" light ships, but I try equally to report what seems to be a mistake in the sequence of upgrades of the FCS related to the BB "Richelieu" grade "B", in the first upgrade the critical hit rises to 20%, in the second upgrade rises rightly to 25% but the third upgrade (mysteriously ) decreases to 20% again (as was the first), I try to attach also explicative screenshots, greetings
  19. Yeah,it was a huge and stupid mistake,i just wish i could go back in the time and prevent me from doing this,and if i have a second chance,it'll be fun to start from zero.By the way,i know how to greatly minimize the flaw.
  20. Hello Vlad, i talk only for me, of course, personally I would be very happy to have your return to the game but, logically, it is not up to us, simple players, the faculty of this decision, if the "flaw" in the system has been fixed very well the Game Team could also give you another chance, I believe and I hope because, before this huge and stupid mistake (if you allow me), you were one of the most active and nice players in the game
  21. greetings to all, personally I had many doubts about the effectiveness of the armor in the "new" system, especially for the effectiveness of the 3rd upgrade thinking how much speed it costs, we also had discussions between players, so I decided to make a small test whose results I hope will be helpful to all players, with a my friend we made two trial duels, in one the ship Target, a BB Francesco Caracciolo grade B 2 stars complete, was without bulges, in the other had the bulge activated , "the opponent" chosen is the small SS HMS P type of the Royal Navy, just built, without any upgrade or star for the crew, from the results below you understand very well that the bulge really reduces the damage of the torpedoes by 45% declared (in the case of Caracciolo), the starting damage is about 5,700 to which we must subtract the reduction for the crew. without Bulge 4100 4900 4700 4400 4000 4800 6000 4700 (burning) with Bulge 2200 3300 2400 2200 2200 3800 2600 2300 ......... the Ships were in same perpendicular position (around) and at 0 speed in both test, of course others tests or comments are welcome πŸ™‚
  22. I know its quite a long time since i hacked the game,and I'm here to apologize for that,because i know i did very wrong,but i like much the game,and i want to play again,i know i dont deserve it,but please reconsider,i love mich the game.
  23. I've sent this on to the game staff, the developers will look into it
  24. or write here?

  25. It is absolutely required for WoF to make sense. Beginner and Expert battles as well (I had other nations opened, entering expert with a C tier Zara is usually enough to single handedly destroy the opposing fleet - I guess a bit discouraging for new players)
  26. Yes Gorskov, it's good idea, but after all, there's big difference between A and S tier, especially considering the CV changes being prepared. So i suggest make other category for S tier. Of course it could be open for lower tier also.
  27. Greetings to all, of course I address the group of Developers, while being aware that you are under pressure for the new patch of March 7 I kindly ask you to intervene urgently on the WoF system, I explain: after the release of the "Research patch" the old system of level limits for the three types of WoF does not work very well, without prejudice to the 3 types (Beginners, Experts, Masters), my proposal would be to allow the WoF to all ships but activating the limits of "grade / tier ", ie Beginners all types of ship but maximum" C "; Experts still all types of ship but maximum "B", Masters still all types of ship without any grade limit, in my humble opinion this change would revitalize the whole system, last thing, I would leave the number limits unaltered, ie 3vs3, 5vs5, 10vs10.naturally I invite everyone to make alternative proposals, but always in my simple opinion it is quite clear that the system should be urgently reformed. bye all
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