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Showing content with the highest reputation since 05/22/2018 in all areas

  1. 7 points
    And so came a new patch, with hundreds of new ships, with obscure stats and upgrades, many of which we have no idea what are and how powerful they are. And so I started a Crusade to catalog all possible data on the new ships stats "it is not our job to do that, it's the developers' job" - Togo Taisho "it is impossible to catalog so many ships" - Sasa Pinjic Yeah, it is not our job, and it is impossible to do it... alone But I started anyway, and I can't do this alone, and so I need the help from the community. I have built this table in a google drive (https://docs.google.com/spreadsheets/d/1HvJWon_HC7Ex2PW2eAkawIfYsTRfcoRj8K6U9Rl79jY/edit?usp=sharing), it should have free access to view (but not edit). I will request the help with information in the following pattern, and the data will be available to everyone. Even though it is unstable and prone to many changes, I am still willing to do this. It is also important that with all this information we should be able to identify abnormal and erratic behaviors of ship upgrades, which we could inform the devs to fix them. I hope to count on the help from the community, even though many are completely unhappy about the patch and believing that this should be undone. EDIT 1: some people have been having trouble to identify the "upgrade zero", also called by others as "stock", which are the parts of the ships before the first upgrade. To identify that, use the ship's info tab like in the screenshot below. The number showed is the final value after all bonus (parts upgrades and crew bonus). And the green/red number in parentheses next to it, is the overall bonus added to the base value of the ship. Therefore, if you pick the total value minus the green/red number (or sum if the number is negative), you can find the base number: From the picture above, we can identify that the stock main gun of the C CA Trento is 1 barrel, 1583 range, 860 damage and 414 reload time. Also note that the Hull is =23430-2130 = 21300, and that the bonus (2130) is exactly 10% of the hull, that is because the repair crewmen are Senior (10% bonus to ship health). EDIT 2: I am adding a to do list, and the ship names with strikethrough are marked as cataloged **CLASS DD *Grade E Jaguar; L'Adroit; Le Fantasque; Oriani; Soldati I; Soldati II; Turbine; National DD1 (USN, RN, IJN, KM, SN); National DD3 (USN, RN, IJN, KM, SN) *Grade D Jaguar; L'Adroit; Le Fantasque; Oriani; Soldati I; Soldati II; Turbine; National DD1 (USN, RN, IJN, KM, SN) ; National Premium DD1 (USN, RN, IJN, KM, SN) ; National DD3 (USN, RN, IJN, KM, SN) *Grade C Soldati II; National Premium DD1 (USN, RN, IJN, KM, SN); National DD50 (USN, RN, IJN, KM, SN) **CLASS CL *Grade E Capitani Romani; Di Giussano; Duca d'Aosta; Duca degli Abruzzi; Duguay Trouin; Emile Bertin; Jeanne d'Arc; La Galissonniere; Pluton *Grade D Di Giussano; Raimondo Montecuccoli; National CL8 (USN, RN, IJN, KM, SN); National Premium CL8 (USN, RN, IJN, KM, SN); National CL18 (USN, RN, IJN, KM, SN); National Premium CL18 (USN, RN, IJN, KM, SN) *Grade C Capitani Romani; Di Giussano; Duca d'Aosta; Duca degli Abruzzi; Duguay Trouin; Emile Bertin; Jeanne d'Arc; La Galissonniere; Pluton; Raimondo Montecuccoli; National CL8 (USN, RN, IJN, KM, SN); National Premium CL8 (USN, RN, IJN, KM, SN); National CL18 (USN, RN, IJN, KM, SN); National Premium CL18 (USN, RN, IJN, KM, SN) **CLASS CA *Grade E Algerie; Suffren; Tourville; Trento *Grade D Algerie; Bolzano (1942); Suffren; Tourville; Trento; Zara; National CA25 (USN, RN, IJN, KM, SN); National Premium CA25 (USN, RN, IJN, KM, SN); National CA32 (USN, RN, IJN, KM, SN) *Grade C Algerie; Bolzano (1942); Suffren; Tourville; Trento; Zara; National CA25 (USN, RN, IJN, KM, SN); National Premium CA25 (USN, RN, IJN, KM, SN); National CA32 (USN, RN, IJN, KM, SN); National CA41 (USN, RN, IJN, KM, SN) Other ships to the list to be added later. There is also the chance that I have missed some ships in some grades, as i am not aware of all of them.
  2. 7 points
    Hey Devs, a new proposal. I have been playing MNF since may 2017. I am a member of one of the top fleets (Bosses Fleet) in the game which has lot of player that spend money on the game. Most of us love the game and want it to continue running as long as possible. I am representing the people of the Bosses fleet in proposing a change that we believe could benefit all of us. You could raise more money and older captains continue to invest in this game. The latest major update is a game changer for worse. The balance is extremely ruined this time. All nation ships are now "rusty ships" as any new player can match or over power SS/CV 92 and BB 120 which took lot of time money and dedication to master them, so could you please consider some updates in order long term captains not abandon for good this amazing game? Let me call this proposal feature as Ship Tier upgrade system. Add a new feature to improve tier for current ships. E->D = 250 gold + 40 debris + 100k steel + 10k oil + 50 Crew points x crew member D->C = 500 gold + 60 debris + 200k steel + 20k oil + 100 Crew points x crew member C->B = 1000 gold + 80 debris + 400k steel + 40k oil + 200 Crew points x crew member B->A = 3000 gold + 160 debris + 1200k steel + 60k oil + 200 Crew points x crew member A->S = 5000 gold + 320 debris + 2400k steel + 80k oil + 200 Crew points x crew member In addition every single tier update will trigger a ship configuration reset && a crew training reset. The advantages of this is that new players with good luck will get their Tier S ships and old players with bad luck could update their ships. Notes: Please check the following post that all in all are asking for the same update:
  3. 7 points
    Make Italy and France into separate Nations. Have blueprints and ships already built in other nations transferred to the new. Exceptions: Provence and Andrea Doria given to specific nations. Link to original thread: http://www.navyfieldmobile.com/index.php?/topic/545-nf-developers-and-users-relations/
  4. 7 points
    Hey, Here lie some thoughts as i started to play last year. At first I hesitated between some other naval war games to find a balanced one. Graphics were not my priority, at least less than the opportunity to play for fun alongside friendly players on a subject some know i like : submarines. that’s why i chose your game. The fact it was a freemium did not discourage me to play, it was on contrary a challenge to compete with those who buy, as developers need something to live for. The (easy?) missions finished, i turned to multiplayer battles. Even against those who used several smokes, repairkits, mastered crew, some of them remain fair and that made the game fun. I built the first ss, a poor kriegsmarine 50 level, started to learn tactics and develop mine against higher levels, but the 92 level XXI was my purpose and when i acquired it, i was more able to withstand some of the hard players, because the experience may improve from online playing. I recommended the game. The first time i wrote some words on the west chat, i received a recruit banner from Bosses team, but i was surprised and i didnt think at the moment i was strong enough to be in, so i humbly didnt accept it, not knowing the real functioning of the WOF. So when i received a second one from the neptune infernos team, i tried my luck. Even we lost some wars of fleets, there was cooperative play, with fun inside. I also discovered the cons, some inevitable history backgrounds between players, but also the spying thing, the wofs between same guys to be assured to have a good place at the end of the 2 week rankings. Well, experience should improve from the online gaming ! I started though to think to stop to play. The wofs were (and are) less recurrent, because of the timing zone, because of the lack of interest, and because of the difficulty to build team tactics. So the raids were welcome and became funnier. there was also a one-year rumor of new nations, with obviously great hopes of everyone’s needs of renew, allthemore the french ships seemed strong. We started to explore maps to be more efficient, and only a few were able to fight in these competitive maps, where experience and skill are highly recommended, while fun is vital. The issues remained, but discontent was eventually stable, because we have faith in our moderators relaying infos between players and developers. Then was released this update with 200 new ships. Of course, it firstly looked tasty even when we were some to have prefered new nations, but why not experience something new. I would have finally been able to hold french ships ! Alas hell was surely paved with the best intentions, especially when you discover the percentage and cost of the lottery to hope to get a good ship, while premium ships are now weakened and normal ships blatantly degraded. This only could lead to a higher dissatisfaction, amplified by the arbitrary and automated exclusion of players from their teams instead of what could have been a lot more conciliatory (like a choice or a deepened profile to see spies, etc). Just for the record, I spared 5k since the beginning to get the kaiser. I spent 800 to get the bayern, and i almost never use smokes or repairkits. After 5k spent to the kaiser, i got back more than 3k before the update. So you see, over approximately 9k of gold (fully obtained by playing) spared in 11 months, I spent 2k of gold in 1 week in a lottery to get ships i ll never build (despites a lower ss than my XXI) when random players can get overpowered ships, where experience -and together the fun- have become accessory. If it was wanted to disrupt the precarious but stable balance between the strongest and the newest, then it’s a success, but you may lost the strongest during the transition, the ones who were maybe the less reluctant to buy gold, so just imagine what can be in mind of players who will not buy gold but will encounter unbalanced greatbattles, unbalance lotteries, unbalanced wofs, unbalanced ships ? Of course, those who are new and/or willing to spend kilos of (paid)gold may be satisfied when they get a powerful and random ship, but experience will be too random, community will be also random, not stable and last but not least, restrained. Anyway, because I am stubborn, i ll wait for the next update, but I modestly dont think 1k gold will resolve these issues, it just buy time, not fun. If it’s no more fun, then i’m done sincerely, Helmut
  5. 6 points
    Baldrick has already said a lot. I would add some suggestions to the chat a battle chat is needed, apart from the main and the team chats When a player writes something during a battle, that message is displayed over his ship to easily see where he is, what he sees. What he says is visible either by his teammates or by everyone in the battle the capacity to talk to a specific player by clicking on his ship on the field. if you whisper, then it’s not shown to others or it’s shown in a specific color. If you just talk to your battle team, it’s shown in a team color, another color. If it’s for everyone, then it’s shown in a standard color. to the fundamentals of the game a team has to be able to practice tactics, either by not limitating the number of fleet raids, or by creating a test mode, or by allowing teammates to choose to join the same greatbattle/raid i strongly disagree with the lottery system, but if i understand the need to improve the game, and even if the baldrick good suggestions were to be not upheld (in particular french and italien own fleets, super ships with multi weapons limitations) , the balance has still to be corrected ; either by allowing players to choose the class on which they want to spend a lot of ressources and blueprints and by modifying the range rates between tiers, and/or by reinforcing their normal ships abilities. For instance, a ss, which encounters a bunker bb or a multi weapon bb/cv, should have more oxy or speed or a mine detection or a slow speed at an intermediary and undetectable depth level, unless the ships uses a sonar.
  6. 6 points
    Abandon the lottery scheme. Make a ship tree and captain progress should follow that tree. (Already done research by the lottery scheme will leave branches in the air. Lucky those who have them). Earlier suggestion was to upgrade ships by level - it is too late for that now, levels are irrelevant.
  7. 6 points
    This was sent to me via Facebook Messenger. Naiad games response to someone's rating in Play Store. As you can see in the first sentence they announced their intentions to close the game. They finally killed it. They wouldn't listen to what we wanted and they killed it themselves.
  8. 5 points
    The price of monthly subscription is unreasonably high. In many MMO games monthly subscription is only USD4.99 and it has provided most resources and xp boost. But in NFM if you want all it will charge you USD30. Please offer a more affordable subscription option so your loyal players can support the game’s long term development. The spirit of subscription should be letting the game sustainable with players’ monthly payment, and let the payers’ playing experience more enjoyable.
  9. 5 points
    Revisit ship upgrades. While the ship upgrade system with the 8 slots is nice, as it is implemented there are actually only 2 builds for each ship, one for GB/WOF and one for HA. FCS: As is only reason to upgrade is to get HA bonuses - no functionality in online battles. Suggestion: increase sight/radar/sonar bonuses and maybe add a 5% chance for critical hit (+50% damage or so) bonus at each upgrade. Main Guns: for most CAs and BBs the lvl 3 guns are the only way to go. If the difference between levels was smaller there could be a reason to build a battleship with eg. gun lvl 1 or 2 in order to get some other upgrades. Sec Guns: as is only reason to upgrade is to get AAW enabled status. Suggestion get all levels CL/CA sec guns AAW enabled (DD/CL prime guns where applicable) and give them different bonuses each level (eg. lvl 1 small range/slow reload/high damage, lvl 2 med range/med reload/ low damage, lvl 3 med range/ slow reload/ high damage) so any setting will be an option with higher levels a little more appealing Armour: instead of belt/deck/bulge in separate upgrades have all of them in each, increasing by a percentage (eg. lvl1: 1000/600/250, lvl2: 1250/800/500, lvl3 1500/1000/1000) Torpedoes: not bad as is. Hedgehogs need a small boost to become relevant again - probably a bundle of 5 as stated is a good idea Speed: not bad as is Flightdeck: Irrelevant in any ship other than CVs and mogami44. Could be dropped from other ships Aircraft: is there any bonus for the fighter upgrade? if there is please make it apparent. if not a small one would be nice. Original post:http://www.navyfieldmobile.com/index.php?/topic/528-ship-upgrade-system/
  10. 5 points
    Resubmitted with the call for removal of AAW guns from BBs deleted. Please only vote for one of the two submissions (or resubmit your option if different). Properly balance ships. Remove all mines/torps, AAW guns, sonars etc from BBs - target is to make BBs vulnerable to SS and CV so they depend on escorts to be successful. Similarly other ships (no sonars & launchers on CVs). A few oddballs (Mogami44, I400, Kitakami) are nice and give colour to the game. BBs gun only - similar tiers should have similar balance of hull, armour, range, damage, no of guns, reload, secondary guns (with some nations having the edge in one of these - 7 stats, 7 nations). Be careful on broadside weights. CAs fast guns with AAW secondary gun option DDs fast, CLs powerful ASW and AAW ships SSs silent hunters - Give some higher torpedo damage to higher tiers as now A tier BBs are unsinkable by subs CVs BB killers at range (supposing BBs are of BB size and speed - No Ammirragrio Di Saint Bon* unless reclassed as CA - with CA stats Some ships - especially new ones are way out of balance. e.g. the B tier Bretagne and Paris BBs have broadsides of 30000 AND good range AND launchers. The game is fun as naval tactics. Having a couple of BBs work together and sweep through GBs is not fun. Link to thread with original suggestion:http://www.navyfieldmobile.com/index.php?/topic/553-france-and-italian-need-their-own-nation/
  11. 5 points
    Crew training cost is extremely high and no players would like to build and get a low tier ship now. The devs should allow upgrade service for players to upgrade their old vetted ships with new blueprints. For a sensible naval country, it’s nonsense to jail your veterans in a cheap and old ships and not giving them the best weapons. I’ll be fine with the lottery system if devs make this happen. Also, has the fleetless issue solved yet?
  12. 5 points
    Hello everyone, totally agree, my long story in the game is very similar, (it is different only in the incomparable skill of Helmut in the use of SS😄), I started about 18 months ago, I still remember the nightmare of "to vetting "the Pallada CL when they needed 1200 points and no one knew any upgrades, I never consumed a single repair or a single smoke for the first year, I managed spending little (but spending) to have 2 BB120, 5 Nations in 5 Fleets fun and confortable and many "digital friends", all this was wiped out with a disarming arrogance, and even with a dose of "deception", when you (Devs Team) announced the release of the new nations (they had to go out in June 2018), being Italian I immediately bought the premium in gold to prepare better for the release of the hypothetical "Regia Marina", which has been denied; now according to you developers I should start all over again, preparing all the ships in 5 useless nations, nations that can not join any Fleet, no thanks, personally I'm taking the projects, I build ships but not prepare anymore nothing bigger than a CAs (excluding the "Darth Vader ship" 🙂 that by now I'm almost finished), I'm not so "crazy" to remake thousands of stupid online battles all the same and monotonous to get a ship that maybe will be overcome by a new one in a few months; I agree with Helmut, only the Raids remain as amusing and cooperative phase among the players, which can be improved with little, it would be enough to draw from the huge tank of the more than 200 ships putting them in the raids in random mode, so as to always have some nice raids with total surprises, even in my complete ignorance I think it would be technically easy, but unfortunatly, as usual, anyone heard our little advices, me too think be end of jorney, and i would like to remind those still enthusiastic about this literally binge (useless and meaningless) of new ships that takes from two weeks to a month for "vetting" any one "4000" ship (without spend gold, of course), so how many do you really think you can use until new "revolution" of 130/140 levels ships cancels everything again???, and this will be the ultimate "reboot" or again, again.....think about this too, greetings at all
  13. 5 points
    The problem now is how this can be fixed? Players have already won in the lottery superships and these cannot be taken back. My suggestion is: 1. Properly balance ships. Remove all mines/torps, AAW guns, sonars etc from BBs. Similarly other ships (bombers from subs? really?) BBs gun only - similar tiers should have similar balance of hull, armour, range, damage, no of guns, reload, secondary guns (with some nations having the edge in one of these - 7 stats, 7 nations) CAs fast guns with AAW option DDs/CLs fast ASW and AAW ships SSs silent hunters - nerf some oxygen, give some higher torpedo damage to higher tiers as now A tier BBs are unsinkable by subs CVs BB killers at range (supposing BBs are of BB size and speed - No Ammirragrio Di Saint Bon* unless reclassed as CA - with CA stats) 2. Italy and France as separate nations. Move all ships that players won in the lottery to new Nations. Tell them you're sorry you had to do that and give out gold (as you're used to do when you push unthought of changes) 3. As Italy and France have actually more ships than "old Nations" only show a similar number - keep the extras hidden. 4. Design some hidden extras for other "old" nations 5. Nerf the lottery scheme - no more debris - no blueprints. Give the higher tier ships as an upgrade option to already built ships - either as a refit 10-15 levels after the original build or as achievement 6. Give out the "hidden ships" as achievements or specials (like you did with Provence) 7. Allow players to join any fleet they wish with any of their Nations. Allow chiefs to see if their players are also active in other fleets - it is then their job to investigate and agree or kick a player 8. If wof between fleets where a player is active in both mark that player as unavailable to join wof to avoid gold farming 9. Fleet ranking gold bonus only from one fleet per player to avoid gold farming *for example
  14. 4 points
    greetings to all, personally I had many doubts about the effectiveness of the armor in the "new" system, especially for the effectiveness of the 3rd upgrade thinking how much speed it costs, we also had discussions between players, so I decided to make a small test whose results I hope will be helpful to all players, with a my friend we made two trial duels, in one the ship Target, a BB Francesco Caracciolo grade B 2 stars complete, was without bulges, in the other had the bulge activated , "the opponent" chosen is the small SS HMS P type of the Royal Navy, just built, without any upgrade or star for the crew, from the results below you understand very well that the bulge really reduces the damage of the torpedoes by 45% declared (in the case of Caracciolo), the starting damage is about 5,700 to which we must subtract the reduction for the crew. without Bulge 4100 4900 4700 4400 4000 4800 6000 4700 (burning) with Bulge 2200 3300 2400 2200 2200 3800 2600 2300 ......... the Ships were in same perpendicular position (around) and at 0 speed in both test, of course others tests or comments are welcome 🙂
  15. 4 points
    Hello NF community. I recently saw a post in general discussion about seeing what the community wants. Now... I know there has been massive feedback on the recently added ship rolling system. Trust me. The devs do know. And are working to see what can be done. Moving on. What would you guys like to see from us in 2019? Anything big or small. Lets try to keep this as respectful as possible. We know people arent happy with some functions of the game. And yes we do listen to the community. We take the players opinions into high consideration when thinking of updates. So some rules on this post. Please do not double post. If you like the idea give it a green up or "like". If you like the concept but want to put your own "spin on it" quote it. No need to spam 5 posts of the same idea. Lets keep this post respectful. There's a difference between constructive criticism and being rude. Please be nice. We appreciate and value all feedback. So have fun!
  16. 4 points
    This new patch or update or whatever you Devs are calling it is nothing short of theft. We waste hours and money to upgrade a boats performance for speed and armor, and then *Poof* your patch steals speed for having armor. You see we already worked for those upgrades, or paid for them, and you take them away in an update. That is theft, we worked for it or paid for it, we got it, and then you take it. Since I’m sure some people paid for gold there could be some legal ramifications. I may be taking my game play elsewhere, definitely not spending anymore money if your just gonna rob me a month later. I bid you good day.
  17. 4 points
    Im just gonna add this here. Not expect to be taken, but at least it would give a great idea. (or more worse) I know this game in the first place were not logic at all. But at least make it a bit real. Yes some battleship does had torpedo and almost all (probably all) has flak and heavy anti air gun. AAW in this case. In order to implement almost all ship with AAW, AAW damage need to be reduce. To make it more effective for escorting, CA can be a main Air cover. Not effected by AAW damage reduce. CL got half of the AAW Damage. For not all CA (and CL) can defeat BB alone or even two. DD Are main ASW and BB are Firepower. CV (of course) are BB killer. Now for BB that has torpedoes, yes they can. But absolutely no sonar. I never heard a BB carry such a thing. For the Carrier, all my LIFE. But if its correct according to history, i cannot reject it. BB can and only have a torpedo, but will never upgrade or change to a hedgehog (that's DD weapon for crying out loud!) The upgrade will never showed up on upgrade section. It will be fixed. I'll explain how torpedo works on specific battleship. (but not all for i know few. Up to you to look on Wikipedia) Nelson has two torpedo tubes on the bow, submerge. Like submarine, his torpedo path is fixed and cannot be turned even for a slight. Only one torpedo per tube. Range of torpedo is almost short. Higher than SS but shorter than the destroyer Torpedo range. Battlecruiser Hood had at least six torpedo tubes if im not wrong. Three on each broadside. Same fixed, unmovable. Tirpitz has above-water torpedo tubes were installed in two quadruple mounts, one mount on each side of the ship. Can turn. But in order to balance the damage, (BB already had a powerful gun so it would be slightly overpowered. No captain wants to be sink faster right?) BB torpedo damage must be low as the DD torpedoes. For torpedo reload time, lets just agree to make it reload more longer. Avoiding spamming. That's what i have on my mind. But one more thought. If BB is going to have a torpedo, then CA has to. Well, for balance. Thank you.
  18. 4 points
    I am a poor guy semi-illiterate but I have a great passion for the Naval Military History so I allow myself to give suggestions to try to improve this game with many potentials: (1) the crew already veteran should be able to move on the new ship of the same type (with a gold cost of at least 1000/2000 leaving the player the possibility to choose); (2) as I try to repeat for months we need more rooms, some easier for the "vetting" of new ships (regardless of the levels of the players who now no longer have any value) some without SS or CV; (3) No BBs or CVs should have torpedoes and (4) all BBs and CVs should have AAW (@Baldrick, Hello, one of the BB's duty in the US Task Force was the AAW protection for CVs because of the huge volume of fire); (5) some CAs but not everyone should keep the torpedoes; (6) SS should be "nerfing" (oh oh, now Helmut hate me ^^) both in speed and in resistance, I think many players are tired of SS master who attack with impunity on the surface, basically the SS was a very fragile,delicate and very slow machine in the real WWII; (7) in these times there is a real abuse in the use of kits of smoke and repair by some players, my proposal is that at least the smoke is recoverable with resources to try to balance the game (like 100.000 steel+10.000 fuel= 5 smokes); (8) think it is necessary the "nerfing" of some new BB (Bretagne and Lorraine mainly) absurdly OP (I do not speak for envy because I have both ^^, just for justice); (9) the reward of GBs for the crew experience should pass at least 20 per battle and compared to the damage inflicted on 1x5000 basis (or in other proportion, of course) this would invoke lazy players (like me) to get more involved in battles instead of launching the ship and doing something else (i read, others watch movies while playing😉, sad, incorrect but true) in addition to these 9 points, I share many of the ideas of Baldrick, Paulus and Polina, more I ask, as always, the recovery of multiple fleets per account (I have already demonstrated how this rule does not stop neither "boosting" nor " spying "both easily implemented even now, this rule has only penalized the old players) and I would have two other generic tips, the removal of the fireworks button icon (remember many players use a" small "cell phone, the less stuff there is better) and a different visualization of the ships in port, by now that all these new ships scroll up to find the right one is already this a game in the game🙂. greetings at all
  19. 4 points
    Real world BBs had the most sophisticated AAW systems of their era (several guns from 1/2"-5" with dedicated directors and radars). Many were used as harbour AA defence. HOWEVER if BBs are not dependent on AAW ships (DD/CL/CA) for their AA cover, then CAs get killed and DDs & CLs only have an ASW function in the fleet. Thus I propose and insist on keeping the classes distinct, with distinct functions in a fleet - so that a good battle happens by nice cooperation between players. A year ago I had written the "Unofficial battle tips"* that was how a battle (should have) happened back then (IMO). Giving Battleships AAW and launchers just renders obsolete the smaller ships. The game is not realistic, never had been nor that is its purpose. In my view the game is about fast and fun battles (therefore for balance some ships have extraordinary qualities - like 30kn subs able to take a BB broadside and DDs doing 60 kn) *The unofficial battle tips are dated but consider it was written before occupation zones, auto-aim update (to compensate for target speed - targeting point was fixed close to bow of target dictating manual aim at long ranges) and at a time that BB100s were rare, nevermind 110s & 120s
  20. 4 points
  21. 4 points
    Improve dev - players communication: The forums are here for persistent discussion. Game chat, discord and line are chat systems good for announcements Facebook also offer chat capabilities, has a big userbase and is good for persistent announcements. Also offers another nice tool: Poll. The developers can very well present a problem to their users (that many players are "spying" in other fleets in this case), propose the solution(s) they found (kick all alts from fleets) and LISTEN to player suggestions. They can then rank the suggestions and pick one or (even better) use the poll tool and let the users decide the best action. So it could have been like this: Day 1 (Announcement in Discord, Line, Facebook, and every 1-2 hours in game chat): It has come to our attention that many players join fleets with the intention of spying for another fleet. The NF team will take action to stop this behaviour. Please check the "Suggestions" Forum at navyfieldmobile.com for details. Discussion will happen until (3-5 days later), followed by a poll in facebook to reach the best solution from [date] to [date] (2-3 days after thread closure). Day 1 (Forums) Opening of thread for discussion under suggestions. Detail problem, moderate conversation and state specific dates for proposals taken and discussed, poll and implementation. Do give feedback in proposals (such as: good idea but will require 150 hours to code, thus cannot be implemented please consider dropping this or that feature - or make alternative suggestion) Day 4 Opening of poll in facebook Day 6-7 Announce results of poll and course to be taken - followed by explanation if the solution to be implemented is not the most popular one (it's still your game and we know you are here to make money from the game - we have conflicting interests) This way you give the community a sense of participation, the community will come up with some ideas (thus giving you back some work hours spent for doing all this) and everyone will be happier. (I think) Link to original thread: http://www.navyfieldmobile.com/index.php?/topic/545-nf-developers-and-users-relations/
  22. 4 points
    Okay adding new ship is good but why not on their own nation? Italian does join axis but not as one with Germany. France does divide into two, some fight for allies and some for German. But they deserve to be as a nation. What most i don't like is the blueprint. Not actually the blueprint but the system. Its already hard to obtain debris. Not to forget that i only demand UK tier ship on my UK nation and i have to waste almost all of my resource to get only few UK tiered ship.. With Italian and France had Enough ships in the navy why not have their nation!? Its enough that Italian and french ship blocking my opportunity to obtain UK ship, but now we have to work very hard to obtain debris and when enough, we don't get what we want... To be honest, im sick with it. Said that the "Lottery" is fixed. But i still got stupid REPEATS! I waste all the gold, and the debris they gave us for "Free" But got garbage. At least the introduction of their own nation will give me some lift from the burden. I've slowly lost my interest to play for the effort i gave never gets good return that i expected... Developers. If you reading this, i DEMAND THAT ITALIAN AND FRANCE GOT THEIR OWN NATION AS SOON AS POSSIBLE. Thank you.
  23. 4 points
    So.... you think that someone who has played Navy field for only the last 30 days should get a 100% refund. Anyone who play the game from it start, spent the time effort and money to get BB 120 shouldn't? So...you think it would be unfair for a player who hasn't even reached level 120 and has an S tier BB120 to have to compete against someone who actually earned their Battleship and spent the time to vet it? So... I think you should ask some of the captains who have spent the last year-and-a-half grinding the game only to have what they have accomplished taken away from them overnight, how they feel about a "fresh new start". There is a reason why many have left the game. Think about it. Never ever have I given someone a negative rating in the Forum. If I like what someone has to say I upvote them. If I disagree with what they have to say I may voice my opinion but I don't down vote them how's the Forum is a place to express opinions and ideas. I have found your opinion and ideas to be truly naive and ill-informed. Consider it part of your "fresh new start". ...... Okay I still find your opinion to be naive and ill-informed but I feel bad for downvoting you. As I said above the Forum is a place where everyone should be able to share their thoughts and ideas. I don't want to discourage anyone from participating in the forum. Flint I apologize for not being more open-minded and I look forward to more posts from you. I'll give you an upvote to bring you back to even. 😉
  24. 4 points
    This is a very depressing...... Lost another Ace captains... I may not be ace or veteran in this game like all of you great captains. As far as i remember (actually i can't remember at all so i just tell it very roughly) i only enter this game in the beginning of the end. I play this game for obvious reason, i like warship, and no game i found is fitting, and once i play im devoted to it. First time i played this game it fascinate me for somehow it was fun and can hold up for long time. (for it still under development and the community here is ALIVE) Have a rough start but i eventually meet some friends, make allies even to my enemies and join a fleet. (i have to admit that before i join bosses recruitment fleet i was at someone's fleet but at short time they kick me out as soon as their leader found out i was "fresh meat" and a "idiot clown") But Joining Bosses is a blessing for me. Ever since that i never join any fleet despite they kick me out and rejoin them later. (for long time inactive reason. For me that is acceptable) as i progress to this game, issue occurs. But i continue on despite devs bad decision. For i still have hope for this game. I give suggestion to dev so they can improved the game more better. But dev did not listen... Some captains come and go.... But when Altavilla gone... Honestly its deeply affected me.. For Alta is the one who accept me and teach me a lot of things about ships and tactics. I deeply respect Alta as a leader and a teacher. I frequently inactive for loss interest to play for that reason. But i keep returning for i got friends here and fleet that are counting on me. I do not want to disappoint them. But now, slowly dev destroy their own game. I losing my interest even more. I hate to leave this game for this is the last line of good warship game i ever found. (i know there's a lot better warship game out there but im a poor guy that can only buy low cost smartphone so not all game can be played ) Before i even join this game, i used to play Naval Frontline: Regia marina. Still under development (Very good game). Im an expert there and i did waste a good money there. But when dev announce to ABANDON the game, i absolutley devastated! I stay a while but then i leave for good. Closed my chapter there..... Im still sad about that. Now the fatal mistake. I spent money here before see the problem that player here faced. Captains did warn me not to spent at all but it came to late. I slowly see that this game will be alive for long time (i doubt it) but the community slowly dies.. And more bots replace the missing player. Wheres the fun of it? "Hang in there". That is the state that i in right now. But if Gorskov, Aeth, Helmut and etc or anyone of you, decide to leave. I'll be extremely sad to see you go. But i understand and deeply respect your decision. But i also already decide to leave this game for good. For i can't take it anymore either. I don't know when . But when i do, i will never return. To much sadness here. This game suppose (used) to be fun and enjoyable. But instead this game only give me misery, depression and total betrayal.
  25. 4 points
    Hey sen. Oyun profilimi sildim ve bu saçma oyundan daha fazla oynayamam. Sen ve Gorskov (Togo, Ray, ....) GG You knows my english bad😂😂😂😂
  26. 4 points
    Joseph I understand your grief. They made all the Italian and French ships op in some respect therefore they cannot put them all in their own Nation. Debris is just another useless item that is not needed or wanted (remember crew certificates). The real rub is the lottery.... It's a scam. It's just a way for Navy field to get your hard-earned gold, or even better get you to buy some. You see how fast it took you to go through the 1000 "free" gold and what did you get out of it? Only low-tier ships. I would want the ability to choose which ship I want, know what it's stats are, save up for it and buy it. Just like we always have done. They would probably charge something ridiculous like 10,000 gold per ship though. Long story short the lottery has to go. If I buy a bottle of champagne I shouldn't end up with a cheap Marlot.
  27. 4 points
    It’s a joke that we spent thousand of golds for premium ships that a BB60 is just a D grade, CV79 just C grade and BB120 just B grade. And they are making new ships even stronger then the OP Provence. Another example how the company degrade old players’ effort to value their new products. The new grading system has made gold to ashes and broken your loyal players’ hearts.
  28. 4 points
    Selling of premium ships should be at 100% or an option to upgrade to new tier when blueprints get available should be there. Investing a lot of gold and time to vet a premium ship just to become obsolete by a patch is just ridiculous. On a second thought ships should be upgraded to higher tier (once blueprints are researched) by remaining in drydock for some time and using some steel (premium ships included) keeping the crew experience.
  29. 4 points
    Greetings to all, as promised to Diddy I try to post help to go into the minefields south of the Bermuda map, for this job where to thank Helmut's effort mainly (great as usual) and his very fast CL, thanks to Baldrick for the central passage in the "easy" maps , unfortunatly no image for this but is one little passage over 3th guns , working again on this (I hope that the DEVs will not get angry if we discover their work, to this you need an active comunity ), sorry for my English and for the quality of the image
  30. 4 points
    Hi to all, I have condensed two simple arguments not to flood the forum with many posts, sorry if I'm wrong; 1 ° point, I think it would be very simple for the developers to make sure that the "bot" ships were clear to the players (for example a * on the name of the player or the ship or a slight shade of color), the reasons for this need two, knowing that that particular ship is driven (bad) by an "AI" would save the reputation of correct and skilled players whose ships are routinely used by the game system (like poor Maetel and RedBaron as we can see every day, Hi Maetel and Red ^^) and also many real and human players some times are in "grinding", that is, they look like bots but they are not, so you aim an easy target but in the last moment turns out to be a real tough opponent, (like a ambush of an Q ship, hehehe), i would always know who I should fight against. 2nd point, we all lose precious minutes (up to an hour if a player has many nations) in the profitable but boring activities of the HA (Harbor Assault). I am very grateful for the efforts of the developers, in the "modern" HA you can easily earn many resources and many experience points for our Captain but, since we lose our time that we can not use in GBs (where there is always a minimum gain of crew exp.) i think it would be fair to have a minimum income (1 point if you win the first stage, 2 points if you win the second stage) also of crew exp points for the ships that are used. just my personal opinion but in game chat many players wrote this in the past
  31. 3 points
    The new Battle Royal Mode is highly favored to SS because Subs are over Powered. There is no way to hurt or run away from a sub which makes most over ships useless to even participate. Its basically built to were it's a sub playground and if you join in with another ship you would have to be lucky to sink it.
  32. 3 points
    Greetings to all, of course I address the group of Developers, while being aware that you are under pressure for the new patch of March 7 I kindly ask you to intervene urgently on the WoF system, I explain: after the release of the "Research patch" the old system of level limits for the three types of WoF does not work very well, without prejudice to the 3 types (Beginners, Experts, Masters), my proposal would be to allow the WoF to all ships but activating the limits of "grade / tier ", ie Beginners all types of ship but maximum" C "; Experts still all types of ship but maximum "B", Masters still all types of ship without any grade limit, in my humble opinion this change would revitalize the whole system, last thing, I would leave the number limits unaltered, ie 3vs3, 5vs5, 10vs10.naturally I invite everyone to make alternative proposals, but always in my simple opinion it is quite clear that the system should be urgently reformed. bye all
  33. 3 points
    Hello Everyone, we are all slowly getting used to the new armor system, in my personal opinion it is still too penalizing for all classes of surface ships but you could try to quickly fix the thing if the 3 armor slots were "free", ie no longer related to sequencing, it is clear to all players (I think) that the third level of the armor has a decisive importance for the survival of the ship, we do not understand why we must necessarily have the "belt" before , then the "deck" and finally the "Bulge"; if the program allows it would be desirable to have the 3 protection slots without sequential constraints or alternatively put the "bulge" as the first improvement. Personally I would prefer the free slots, so each player can really adapt the ship to its type of game (for example, those who love long-distance shots do not necessarily need the belt, they just need the deck, but who likes the close fight would prefer the belt but thinks that the deck is expendable), Greetings ALL and Happy New Year🎉🎉🎉🙂
  34. 3 points
    After last update 80% of ports to attack are empty, because almost everyone use their ships in attack as well in defence and online battles. It's simply uncomfortable to switch ships all the time. Because of this farm in port attacks became really slower. Port attack for many players are the best way to get steel and it must be possible to leave ships in defence to let other players to farm!
  35. 3 points
    Once upon a time HA took resources from other players, they were actually removed from the defending player (if lost) and added to the attacker. At that time every player struggled to get a strong defending fleet. Then they realised that that system only robbed the poor to give to the rich, so resources were not removed from the defender if lost, just given to the winning attacker out of nothing. Then they limited the HA to level 65, precluding low level players from resources (for some reason). Most players did not bother removing their defending fleet, even strengthened it with new ships as they became available - or just used their attacking fleet for defence as well, presenting a good challenge. Then the developers in their infinite wisdom forced every player to remove their defending fleets - and without any motive to add them again the only fleets remaining in defence are those of inactive players. And this is how the developers of the game roll
  36. 3 points
    The lottery system needs to definitely go it took me 25 tries to get something other than a tier e ship
  37. 3 points
    If it’s true, then it’s sad, it’s like silent hunter online some time ago 😳 Anyway, nothing is impossible, they should put to vote what the players want to focus on the fun-damentals of the game... that could bring back players and so money. Did The proposals made in another post you wrote have reached devs ?
  38. 3 points
    greetings to all, not modestly I think I am an easygoing and quiet person but now I'm really tired both of this game and the modes of communication (absent) between the Team of developers and this Forum and consequently with us players, here we are before another umpteenth patch not announced, not agreed, not discussed, ....., never once our suggestions are accepted !, at the moment I do not know the content of the patch yet, I noticed that the HA changes again and than is granted (inexplicably for me) a further 30% of damage to the torps planes of CV "A" 2 "S" ??, no comment on any improvements in the chat until i see, maybe this patch will improve the game (objectively we can not say the opposite "a priori") but it is this system so arbitrary and arrogant that context, for once you can hear the suggestions of those us who keep alive this game for 18 months !!😤😤, please Team read and follow (if possible) the Baldrick's suggestions👍 PS, for one time my apologies Team, seems that you follow just one suggest about increase debris reward in daily quests👍👍, remain the trouble for way of communication between us, imho
  39. 3 points
    No, just no. The game will never be the same... If we make a "Hall of Fame" Helmut's name will be somewhere at the top (THE top for me). Even if the game gets reborn from its ashes it will never be the same.
  40. 3 points
    For those of you who aren't aware.... Helmut and Gorskov have been with navy field since nearly its beginning. They have always had a positive manner. I'm sure many new captains would have left the game without their guidance, however their help they did give and that is why we have some of the captains that we have today. Long time Captains such as Helmut and Gorskov are what make Navy field successful. The devs give us a game but Captains such as these two bring it to life. They are literally the "personality" of Navy field. I have always said that it is the community that makes Navy Field an enjoyable game to play. In no other game have I experienced such a tight-knit, close, and friendly group as there is here. The loss of these two veteran captains that you could say helped build Navy Field will hit harder than I think the devs know. The game will remain but it's heart will be gone. Believe you me.... If these two players leave then that will be the final straw for many more captains.
  41. 3 points
    Ok... 1) agreed and well-thought-out. I might only disagree with nerfing the oxygen. 2) agreed. The amount of gold should be respectable. 3) agreed. 4) I'm not sure what you mean about hidden extras? 5) totally agreed. The lottery has to go. 6) agreed. 7) DEMANDED. My fleet is mine. I picked the captain's I want and I kicked the captain's I didn't. These people are my family and it took me a year-and-a-half to collect them. This has left me feeling bitter, betrayed, raped. 8) agreed. 9) agreed.... However I do have lower level captains that do participate in wof. If the gold is distributed amongst the top 20 sometimes they would miss the cut. If alts are to be allowed back in then the gold should be distributed equally amongst each account rather than top 20 captain. Thank you for taking the time to write this out baldrick. As usual your thoughts are concise and thorough. 🤗👍
  42. 3 points
    Mr Gorskov and Mr Paul's. I agree with and support both of your comments 100%. Instead of writing it all out again (I'm tired and lazy from work) I'll just ask you both to read my reply in: "FRENCH AND ITALIAN FLEETS NEED OWN NATIONS" Forgot... In reference to ratings in Google Play Store. Many of us have already lowered our ratings with detailed explanations and I encourage everyone to do so as well. You will probably get the same response we all have...world map, new HA, blah blah blah. All I want is my friends back. My fleet chat is empty.
  43. 3 points
    4.2.X patch brought different tiers of the same ship into play. The suggestion is to make possible, once a blueprint is researched, an upgrade (refit) option to higher tier of an already built ship using only steel (not more gold for premium ships) and keeping the same crew xp. Note: Created a new topic as the suggestion was originally made in another
  44. 3 points
    If 20 debris can buy you a blueprint it should be able to buy you an extra slot in your ship upgrade section. Then you use steel for the upgrade. I would like the game to stay within realistic parameters though.... In terms of real life capability.
  45. 3 points
    Greetings at All, we continue the "mapping work"🙂, this time are minefields well known by Raid's players, but this can be useful for novice players, thanx again Helmut, Martyn and all others (poor) players involved despite of themselves 😖, sorry🙂
  46. 3 points
    Vanguard: 12x1980 = 23760 broadside damage at 2692 range, 1790 reload, 34700 hull 0 stars ( 41640 vetted ) I would like to correct this information, as those stats are from the Mikawa ( BB level 110 ) Yamato 9x1848 = 16632 broadside damage at 2823 range, 1764 reload. ( Unfortunately the in-game Yamato doesn't do justice to her famous main battery.. ) About the subject, as you can observe with the stats shared, the Iowa has: - The highest hull - The 3rd highest firepower - The 2nd fastest speed ( Only the Yamato surpass it with 27-40, 3rd engine upgrade ) Every ship has it's pros and cons, the Iowa is a well balanced BB ( Like the whole USN line, very well balanced ), even if her firepower is inferior to others level 100 BB's, the speed, maneuverability and hull is superior to others. Try to play differently, the BB players from KM has to deal with their horrible big, slow and low damage ships, taking advantage only of their range.. ( I hate you Kaiser players, I hate you all ) PD: Queen Victoria has huge damage ( 25200 broadside to be exact ) but it's impossible to sink a 43k hull Iowa with 60% damage reduction in a single volley
  47. 3 points
    I just noticed something. Heavy Guns Never Miss. I mean they really never miss. It doesn't matter if you're close or far away they always hit so...... Unless there's a little Korean dude sitting in some room somewhere playing turrets all day long with manual aim I'm pretty sure they use auto aim. I am wondering why if they can make heavy guns so accurate then why does BB 120 (the one that cost you 5000 gold and takes a month to vet) (and is the Holy Grail of every Navy field captain) only hit for 22% accuracy using Auto aim? I don't mean to harp on this but.... I'M GOING TO HARP ON THIS. 🤬
  48. 3 points
    I'm getting tired of hitting the "online great battle" button and ending up in offense /defense. Perhaps a separate button is needed here. When you press the Coca-Cola button you don't expect to get 7UP? 😂😂😂
  49. 3 points
    Greetings to everyone, who knows me in the game knows that I'm not a big fan of submarines and certainly I'm not a great player with them (the worst player on SS of the entire game copright by Ena LOL , btw Ena returns to show you more often, pls) but in the last few months I have started to use the SS again and I have to admit that they are very very funny (except for the IJN SS all in front, they needof real good player for have some success probabily inSS duel, i think) but I agree in some form of power reduction as in these proposals, I allow myself to remind all of you (and the developers) that in wartime WWII Era (and to a lesser extent even in our times) the SSs were very fragile machines, they were afraid of the shots of the machine guns 0.30 /.050, in this game they resist 2/3 full fireboard salvo of almost any BBS (if master in repair) and their detection's system were primordial in immersion (in the first wartime years many attack were conducted in surface for this problem); return on my old idea, presented months ago related to a Room for surface ships only (DD, CL, CA, BB), only Guns's Room with reduced reward compared to normal GBs (like a sort of Expert Room) , i think that we could to see very funny Artillery's duels (i immediatly pressed for un objection, yes, Mogami44 should be admitted, imho ) greetings and excuse me for my logorrhoea
  50. 3 points
    Market for selling crews and ships please