Search the Community
Showing results for tags 'submarines'.
Found 2 results
-
Hello everyone, I think the submarine should make some preliminary reasonable balance correction. 1) Reduce the sight range of the submarine and further reduce it after diving. And deep dive have no sight range (similar smoke bomb) 2) When the HP is less than 85% (or more reasonable proportion value), diving will slowly reduce hp , deep dive will double speed to reduce the HP . The main purpose of the above two points is to increase the operation difficulty of the submarine without reducing damage, speed and oxygen, and is more interesting and fair. Most players should be able to accept it [I hope my poor English will not affect my expression....]
-