NATHAN

Eyes it cool this bug Afther update

5 posts in this topic

We added delay fire for each turrets to protect DD and CL from one shot one kill.

However we will consider the option for selection Salvo / Delay Fire.

 

Also we fix the above bug with next patch.

Thank you.

0

Share this post


Link to post
Share on other sites
4 hours ago, TeamNF said:

We added delay fire for each turrets to protect DD and CL from one shot one kill.

However we will consider the option for selection Salvo / Delay Fire.

 

Also we fix the above bug with next patch.

Thank you.

Im most cases, delay fire is fine , but ships like Fuso/Ise/Takao,who have a lot of turrets and fast reload, NEED shorter delay time, otherwise they loose a lot od DPS ,because 2-3 turrets alwais wait for its reload time.

0

Share this post


Link to post
Share on other sites
Em 28/01/2021 às 05:16, SasaPinjic disse:

Os casos dos casos, retardar fogo é bom, mas navios como Fuso / Ise / Takao, que têm muitos torres e recarga rápida, PRECISAM de um tempo de retardo mais curto, caso contrário, perdem muito DPS, porque 2-3 torres sempre por seu Tempo de 

( pra mim o Fuso compensou)

Edited by NATHAN
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now