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Showing content with the highest reputation on 12/27/2020 in all areas

  1. 2 points
    CL Leipzig (C tier) Setup: 3 torpedos, 3 engine, 2 armour Secondary armament: launchers with mines, hedgehogs or torpedos (third upgrade:4x 3766 dmg,4700 reload,1400 range) Special: repair (30k) ,default aaw,max guns 2301 range,844 x 2 dmg,1460 reload) CL Spaehkreuzer (C tier) Setup: 1 gun, 3 engine, 2 armour,2 lauchers Secondary armament: launchers with mines, torpedos or hedgehogs Note:no aaw option, max guns range 2221,dmg 1298 (single barrel),1592 reload CL Emden (C tier) Setup: 2 gun(aaw mod), 3 engine, 2 armour,1 torpedo Secondary armament: launchers with mines, torpedos or hedgehogs Note: third gun upgrade range 1724,dmg 2 x 220, reload 580 CL M Project (C tier) Setup: 3 gun, 2 engine, 2 armour,1 laucher Secondary armament: launchers with mines, torpedos or hedgehogs Notes: no aaw option
  2. 2 points
    We have the maintenance for patch from 4PM~5PM today. (Korea time base) Patch list 1. Battle Royale: The maximum of 8 players can attack each other. - Available 4 times per day (1 hour each) 2. Add airstrike function for S grade aircraft carrier. 3. Add New S, A grade aircraft carrier in research center. Aircraft Carrier - US CV Georgia, RN CV Indefatigable, JP CV Shinano, KM CV Project A, SN CV Fevral 4. Add B grade destroyer, light cruiser, heavy cruiser in research center. Destroyer - US DD Somers B, RN DD L Class B, JP DD Akisuki kai B, KM DD Z99 B, SN DD Tashkent B Light Cruiser - US CL Texas B, RN CL Tiger B, JP CL Dhonburi B, KM CL Bayern B, SN CL Gamelin B Heavy Cruiser - US CA Portland B, RN CA London B, JP CA Aoba B, KM CA Deutschland B, SN CA Rurik B 5. Change the engine speed down from 5% to 3% with armor. 6. Improved accuracy of dive bomber - Accuracy improves and damage is reduced. 7. Battle invite message ON/OFF function in advanced setting. Thank you.
  3. 2 points
    Resubmitting the Ship balance proposal, edited to include AAW guns for BBs after discussion. Properly balance ships. Remove all mines/torps, sonars etc from BBs - target is to make BBs vulnerable to SS so they depend on escorts to be successful. Similarly other ships (no sonars & launchers on CVs). A few oddballs (Mogami44, I400, Kitakami) are nice and give colour to the game. BBs gun only with secondary AAW- similar tiers should have similar balance of hull, armour, range, damage, no of guns, reload, secondary guns (with some nations having the edge in one of these - 7 stats, 7 nations). Be careful on broadside weights, size and speed. CAs fast guns with AAW secondary gun option DDs fast, CLs powerful ASW and AAW ships SSs silent hunters - Give some higher torpedo damage to higher tiers as now A tier BBs are unsinkable by subs CVs BB killers at range (supposing BBs are of BB size and speed - No Ammirragrio Di Saint Bon unless reclassed as CA - with CA stats Some ships - especially new ones are way out of balance. e.g. the B tier Bretagne and Paris BBs have broadsides of 30000 AND good range AND launchers. The game is fun as naval tactics. Having a couple of BBs work together and sweep through GBs is not fun. Link to thread with original suggestion:http://www.navyfieldmobile.com/index.php?/topic/553-france-and-italian-need-their-own-nation/
  4. 0 points
    Am I missing something here? To me HA has always been a boring mindless grind. I never play it. So maybe I am missing something but to me it was completely automated with absolutely no control of the outcone.I can find better ways to waste five minutes of my life.
  5. -1 points
    I would add one thing. There are so many types of BB that not all have to be similar at the same level. Let for example some of them be faster and have stronger AWW, while others are slower but with stronger main guns. If the types count of types would be as it was earlier, of course they should be comparable. But now a certain variety would be nice.
  6. -2 points
    Dear Captain! Google (327 version), Apple (325 version) is updated today. 3.2.7 Version Updates and Patch List. -------------------------------------------------- ------------- 1. Harbor Assault Skill cool time re-corrected - Skill cool time will be reduced overall. 2. The steel reward amount will raise for DD, CL 3. Remove Submarine torpedo launch safe distance 4. Fixed submarine untouchable bug 5. Add ranking reward for individual and fleet - Individual and clan compensation applied respectively 6. Change battle process in 2 stages of the Harbor Assault - The progress speed of Stage 1 changes rapidly. - Weapons of defense weapons will be removed and instead of real attacks such as gun damage. - The harbor image and map will be replaced. - When the submarine occupies the garrison (reaches it), the attack team will win. - If the garrison is destroyed by changing the role of the garrison, the victory / defeat process is changed. 7. Modify online combat matching system 8. Removing the Mine that was installed at the corner of the Online Battleground 9. Add and modify online beginner training mode (from 5 to 8 maps) - With the addition of an enemy air base with a new map, the player can perform anti-aircraft gun training. 10. Daily Quest System Changes - Changed the battle participation quest to be added at random, so that the number of quests whose participation frequency has increased steadily was added. 11. CV upgrades secont-gun range and damage normally apply. 12. Sea and Cloud effects are added 13. Edit tutorial for beginners