Ibby

Moderator
  • Content count

    33
  • Joined

  • Last visited

  • Days Won

    14

Community Reputation

15 Good

1 Follower

About Ibby

  • Rank
    Vice Admiral

Recent Profile Visitors

780 profile views
  1. Hello new captain, welcome aboard! On behalf of the Navy Field team I am happy to have you with us and I hope you will enjoy the game. To make things a bit easier, I have compiled some of my own experience and the answers to many, many questions I've been asked into one lenghty post covering the basics of what you need to know. If this post/thread still leaves questions unanswered, you can always ask other players. I hope to have covered most of the basics, for other veterans: please share your own tips and experiences below (and let me know if I've missed something). Disclaimer: I write this guide as an experienced player, not as a NFM official... nothing can be held against me... you know the drill Also please note that this guide is written with shipyard ships in mind - there's a special section for research and its ships. So, first things first: you've just started playing, chosen a nation to your liking and completed the tutorial. And then... 1) Getting started: upgrading your harbour 2) Getting started: different resources 2a) Getting started: gold 3) Getting started: different ship classes, their roles and how to outfit them 4) Getting started: different ship stats and weapons 5) Getting started: battle modes 6) Getting started: using the global chat (west and east channel) 6b) Moderators 7) Research and ship tiers 8) Special ships: repair ships and s tier skills 9) Harbour assault and skills 10) Battle tips
  2. I've passed this thread on to the game staff.
  3. D tier is disabled now for full resources input, so the chances should have been shuffled a bit... but I don't know the exact current chances. Anyway, the most recommended recipe is 300K/30K/50G. Max 150g. Inputting more gold is no guarantee for nicer ships, etc etc. It takes time! I just got my first s tier, some people have 5, others have none yet.
  4. I've noticed a lot of spam threads, most of them originating from one profile. I have deleted the threads and suspended the profile. The spam messages contained a lot of links and clearly computer-generated text. My apologies for any inconveniences caused by the spam. If new spam appears, please let me or other moderators know by pm.
  5. I've sent this on to the game staff, the developers will look into it
  6. I have passed your post to the devs, Lion II will be buffed. Thanks! Edit: the buff will be an aaw increase.
  7. Dear Diddy, How often have I told you to watch your language. If you have any difficulties with actions from the staff, you can file a complaint with support or Vinnson. We do not tolerate such language as you used here, and certainly not against fellow moderators. This thread is hereby closed, and I will apply an official warning. Please try and be a bit more respectful. Thanks.
  8. Here's an example of the differences between tiers. The affected stats will vary between ships, and could be anything from upgraded sight range and UK grade armour capabilities to extra turrets, AAW, added flightdecks or added launchers. This means that a B grade Surcouf will have different upgrades from a B grade Type-XXI, but all B grade Surcoufs will be the same. Oh, and did you know that some ships can now get a (weak) sonar with 3rd FCS upgrade?
  9. Hello windeye, 1. Scrap cost is the same for every time you do research, namely 20. You can add steel, oil and gold to have a chance of researching higher grade ships. 2. The different tiers offer different increases in stats. I'll post a few pictures of a ship I have in three different tiers for context. 3. You can set an amount of resources that you want to spend on research (0-300k steel, 0-30k oil, 0-500 gold). The more resources you invest, the higher the chance of a higher tier ship being researched. Tiers B, A and S require an investment of gold. HOWEVER, the outcome of research is lottery-based, so spending more is not a guarantee of getting a certain tier ship. 4. You cannot exchange scrap for other resources. You can buy more scrap using gold. Alternatively, selling unwanted blueprints also returns an amount of scrap. Cheers!
  10. The patch will be released next wednesday (september 26th)
  11. Good question! All researchable ships will have lvl 1 requirement, but research will be available from lvl 25.
  12. Ships cannot be upgraded to different tiers. As far as the levels go, all researchable ships are lvl 1. So a Charlemagne is totally a lvl 1 ship If my assumptions are correct this research system will bring a lot of variety in ships to the game. Oh, and did I mention that some of the new ships are absolutely epic? Like, really epic? I really would like to be able to carry them over from the test server
  13. Thanks Ethor! I'll add a few pre-answered questions if I may: As you can see, the game mechanics will change quite a bit. I suggest you start hoarding your resources, because although the research can give you some absolutely epic ships, it can also be quite expensive. Also, just to be clear: the five existing nations will continue on existing. Research is limited by the nation the research is done in insofar as only the English can research the different grades of the Lion I. Lastly, special grades of steel ships still cost steel to build. Special versions of premium ships require gold to build. From what I've seen the prices are identical. So basically, the game will still be centered around the existing 5 nations, which allows players to have 5 different captains. The Italian and French ships are available to everyone, independent of nation, and they can be obtained by researching blueprints. I wish everyone a lot of fun with the new game (it's quite an overhaul really), I'm personally very stoked for the update!
  14. Good to hear! Enjoy your game, I'll close this thread now.
  15. We are currently awaiting the test version, but I have no ETA yet. The update will include new ships. Edit: release date is set for next Wednesday!