baldrick

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Everything posted by baldrick

  1. chat

    Same here. also it seems that it's not all messages that don't update after a while but random messages/people. It's funny to see replies to unseen messages. As you said, usually changing or reloading nation updates, but sometimes messages appear out of order
  2. chat

    I guess the developers/programmers have time to waste... I wonder what their "to do" list looks like.
  3. Haven't played yet, but I'm against it on principle. If it doesn't add anything to the game then it's useless. I'd rather see the lag problem eliminated (ok even reduced a bit), a new ship, better balance on the online battles, better AI for computer controlled ships, something done to encourage fleets to get wofing, naming problems eliminated... take your pick from the suggestions forum. I don't think any player ever asked for fireworks, camera shakes... what next? fading in and out of battles? some stupid fog? why not put some decorations like dolphins swimming around the ship; that would be nice (not). ____________________________________ Ok, I played. It's not nauseating bad, it's just a useless distraction. I think that I stopped noticing it altogether after some time. Since it does not add anything to the game (only complaints for an otherwise good patch), I still think it should be removed, or at least put the disable option there.
  4. Nice to hear it's fixed. Burke had a similar problem: his chats disappeared after a minute or so. I think someone tries to mute the leaders.
  5. Yesterday I quit after crashing mid battle 2-3 times. That is after I had some battles with lag 1000+. Don't know what the exact issue is but certainly looks like another (or a faster) server is required
  6. With the maps biased to favour defence, the wof system could revert to "always online" with the following restrictions: 1. Attack with no more players than defender has 2. Max ship level (for all) highest defender level 3. At last a pop-up screen before battle to select ship (crucial for defenders of unannounced attack)
  7. The update was not available in Play Store for some time. I was lucky to notice that, even though the game required 3.9.5, the latest update was 3.9.1 (the one currently installed). Maybe you had the same problem (I guess it shall be resolved by now)
  8. "Drama" will happen with any major change in the game mechanics, Especially a change that completely alters the WoF system. If it is done incrementally maybe the drama will be less - maybe start with 2h cap and slowly increase either time or points per time unit with each patch depending on reactions. Adding a wof daily task may also incentivise some players for more wof.
  9. After you are certain that you have a good connection (other apps work normally), several hours have passed to reduce the possibility of server downtime and the problem persists then If, and only if, you have your account saved in Google or Facebook try a clean installation of the game (uninstalling and reinstalling). If you haven't saved your account online then contact the developers. You might need to contact the developers anyway considering Thread: Lost your saved captain? Read me
  10. Ask him to send the e-mail from another account or if not possible to ask someone else to send the e-mail in his behalf. sometimes spam/junk filters filter out legit messages. Tell him to avoid special characters in the subject as well - a common red flag
  11. If the points for being active are many, then you either "come out of the shadow" or you're not in top ten. Unfortunately this will hinder smaller/regional fleets that are only active specific hours of the day (usually afternoon-evening of wherever the fleet members are). To counter this the max "active" points could be capped to 10-15 per day (3-4h in master). In that case wof point win/loss does not need to be adjusted.
  12. If giving personal details before trying the game is mandatory it would deter many players (I know wouldn't be here). Probably a little disclaimer in the Nation choose screen (where the Google and fb buttons are) will be better e.g. "Please login with G or fb to save game online"
  13. Lag

    I totally understand you. When I have similar problems I try resetting (closing and starting again) the game in the hope I'll connect to a faster (or less congested) server. Sometimes it works, sometimes I give up and try again much later.
  14. Seems like a connection error - when i get there i either move around to get better wifi (a modem reset might help - but if other things work e.g. Youtube is a good benchmark, smooth HD usually means good connection) or wait to see if it's server congestion.
  15. Since last update all guns upgrade statistics show gun range as 0. (primary and secondary guns, new and old ships).
  16. I'm also convinced that friendly fire is an issue with planes.
  17. Hunter became the hunted. Another game changing effect of the improved auto-aim i didn't realise.
  18. Although I'm mostly occupied with subs and CVs lately what I saw from the new aim is game-changing, but not for worse. Auto aim is now respectable to any range if the target does not change course (course change would throw manual aim off as well). This makes DDs & CLs life harder as they were pretty safe from BBs and CAs as long as they kept their distance, now they should swerve hard all the time as soon as they're in guns range. For BBs it's much easier - to the point I didn't bother with manual aim (the couple of times I played), just point to a target and concentrate on ship positioning and swerving to avoid getting hit. once a target is destroyed or moves out of range just switch targets. Ultimately this change makes it harder for light/fast ships that were pretty safe from long range artillery until last update and easier for the big gun ships as the gap between manual-aim and auto-aim efficiency is now (almost) nonexistent. Evidence: a DD (prob not a 50 or vet crew - possibly an AI boat) came in to chase my Europa (CV92). It was sunk by my 0-upgrades secondary battery before doing any serious damage.
  19. A not advertised feature of the game is that all tabs can be swiped away, so while annoying and in the wrong place you at least don't have to wait out the counter to continue what you're doing.
  20. Patch Notes for 3.7.8 9) Compensation for server down last weekend - 5 days Steam pack for all players.
  21. Latest from Mobile Navyfield fb page: Mobile Navyfield : We will rollback the space issue in naming.
  22. Latest from Mobile Navyfield fb page: Mobile Navyfield : We will rollback the space issue in naming.
  23. I consider that on average I make 10xp per battle (50%win 15xp, 50%lose variable xp). with 10 GBs daily it takes me a month and a half to vet a BB/SS/CV (happened with type IX D2, Bismark and XXI so far). Other than that - what 1diddy said. you have to stay in battle to get winning side xp. Rushing forward and dying within two minutes and leaving the battle will only get your crew 1-2 xp per battle.
  24. According to the Royal Navy the Hood was 262m/860ft. Bigger than Nelson (216m/710ft), King George V (227m/745ft) and Bismark (251m/823ft). At 42500t normal displacement was also heavier than Nelson and about the same with King George and Bismark. Source Wikipedia - Hood cross-checked with RN Archives
  25. Nelson had 16" guns. The 18" guns were to be installed on Furious in single turrets (2x2x1695 in game denoting twin turrets) before the project was cancelled (Furious was outfitted as aircraft carrier) and the guns were ultimately installed on monitors (coastal bombardment ships). Still the Furious is an interesting ship - and certainly powerful for lvl32