S Gorskov

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Everything posted by S Gorskov

  1. Hello everyone, totally agree, my long story in the game is very similar, (it is different only in the incomparable skill of Helmut in the use of SS😄), I started about 18 months ago, I still remember the nightmare of "to vetting "the Pallada CL when they needed 1200 points and no one knew any upgrades, I never consumed a single repair or a single smoke for the first year, I managed spending little (but spending) to have 2 BB120, 5 Nations in 5 Fleets fun and confortable and many "digital friends", all this was wiped out with a disarming arrogance, and even with a dose of "deception", when you (Devs Team) announced the release of the new nations (they had to go out in June 2018), being Italian I immediately bought the premium in gold to prepare better for the release of the hypothetical "Regia Marina", which has been denied; now according to you developers I should start all over again, preparing all the ships in 5 useless nations, nations that can not join any Fleet, no thanks, personally I'm taking the projects, I build ships but not prepare anymore nothing bigger than a CAs (excluding the "Darth Vader ship" 🙂 that by now I'm almost finished), I'm not so "crazy" to remake thousands of stupid online battles all the same and monotonous to get a ship that maybe will be overcome by a new one in a few months; I agree with Helmut, only the Raids remain as amusing and cooperative phase among the players, which can be improved with little, it would be enough to draw from the huge tank of the more than 200 ships putting them in the raids in random mode, so as to always have some nice raids with total surprises, even in my complete ignorance I think it would be technically easy, but unfortunatly, as usual, anyone heard our little advices, me too think be end of jorney, and i would like to remind those still enthusiastic about this literally binge (useless and meaningless) of new ships that takes from two weeks to a month for "vetting" any one "4000" ship (without spend gold, of course), so how many do you really think you can use until new "revolution" of 130/140 levels ships cancels everything again???, and this will be the ultimate "reboot" or again, again.....think about this too, greetings at all
  2. greetings to all, my companions in misfortune, I agree 100% with all of you, the analysis and the solutions proposed by Baldrick are perfect (imho), only two possible variants, personally I would take off any gold reward for fleets replacing it only with resources (leaving the gold reward for the single player in the TT player that deserves it without cheating) and I would also leave the torpedoes in the CAs that historically had, have good day all
  3. Hello everyone, personally I have now given up trying to understand the logic of our beloved developers; I do not even hazard a judgment on the latest patches, I have only two considerations: the first on the prevention of espionage in the fleets, in one night, arbitrarily, they allowed to cancel months of friendly relations between seasoned players and all this for what ?? !!, in the current times, with all the possible facilities in leveling up, to get around this "defense of security" just a free weekend is enough, that is, just open another account using any other identity (another access with google with a different email) not connected to the main, just a weekend to bring the new account to a decent level (about 50) and you can join any Fleet (always looking for active players) by doing the "spy" for your main account; with this ease of circumventing the rules I wonder why brutally penalize the regular players who did not hide their belonging to different Fleets. Second consideration: I believe that paying players (who ultimately keep the game alive) have not had the respect they deserve. I do not want to talk about all the premium ships become obsolete on the usual fateful night, just the case of BB Provence, being a poor person (spoiler, even in the Western world there is poverty 😖🙂) I have envied for months those players who they could buy real money in the (OP) BB Provence directly in the store, now after the patch we all have ships that have the same or better characteristics of the "old" BB Provence practically at 0 cost, with this patch the developers have literally burned in the pockets of many regular players at least 23 Euro / Dollars, perhaps more if a player had bought the BB in more countries, I repeat it is not my personal case, because unfortunately (or maybe fortunately now) I have never been able to buy this ex beautiful ship, although this seems a colossal injustice, I apologize to everyone for the long outburst and my bad English
  4. hello Baldrick, hello 007, if you can console yourself, I got a lot worse, I spent 10,000 gold in 2 obsolete BB120 NOT improvable LOL, fortunately I stopped in time and I did not buy a third, I think now I focus my efforts on light and perhaps more fun ships, certainly less expensive; however I point out to developers that the news of the upcoming release of the nation Italy (separate) in June, being I just Italian, :-) I was prepared enthusiastically buying a premium of gold for any eventuality, expense that I would not have done if I had known that ended like this, maybe it could be even more fun (the management of 7 nations was perhaps excessive), but it was not a correct way to act, imho, however i hope that all us can have much fun with incoming BIG patch, greeting at all and sorry for my bad English
  5. Hello 007, I agree with you and you will leave the players free to choose, personally I would not sell my BB120 even at 50% because it was tiring and long to bring it to "full veteran" but I agree that people should have a choice👍,greeting at all👋
  6. Hi everyone, as reported in the title seems there is a total crash with exit from the application if a player tries to touch on the construction icon (only in the Soviet Navy), this happened after the server down for maintenance on Tuesday, September 25, of course im hopeful that this problem will be fixed in tomorrow's superpatch🙂👍, greetings👋
  7. Hello Matt (Hazzard); what you've talked about has happened many times, follow the right advice from Diddy, 👍🙂, maybe you need some time but the problem can be solved. i think your very first account is Hazzard, so if you send an e-mail to [email protected] explaining your problem and notifying your real old captain (Hazzard) and the new one (Hazzard2) the developers can overwrite your new captain on the new device, it happened many times; your only misfortune is that they could all be very busy with the upcoming patch 😖 , not worry and Good Luck, i hope to see you in battle soon👍, greetings at All
  8. thanks Diddy for the usual inexhaustible commitment, this clarification is very important Greeting all
  9. and another for "classic easy" map, bye bye👋👋
  10. Greetings at All, we continue the "mapping work"🙂, this time are minefields well known by Raid's players, but this can be useful for novice players, thanx again Helmut, Martyn and all others (poor) players involved despite of themselves 😖, sorry🙂
  11. First of all Greetings Dav (we miss you in game), Baldrick and 007 (License to "sink" ); all good arguments and interesting setting (Baldrick), for my part I would add only this to the Mogami44, or an Airplane officer is added or the squadrons are reduced to only 3 planes, now the times for the launch of the combat aircraft are biblical (as a 0-star CV I think), in fact the Mogami is almost unusable, only as air cover because the fighters launch time is accetable
  12. Hello Mates, another help for Raid,(thanx Helmut again ), it is for "Semi-Easy" map, lol, greetings at all
  13. First of all I am very happy to see Altavilla even if only in the forum, Greetings Alta, Black, Dav,Baldrick and Diddy of course (but we see each other in the game), and Greetings to all, personally I LOVE the Vanguard (my Cpt Philip Vian was the real captain of the real Vanguard ^^ actually Sir Philip Vian ), but I think Altavilla (despite its immense knowledge) has forgotten the formidable BB110 Duke of Edimburg, so the Vanguard has "only" the third fire boardside of the game 1980x12 (23700),Duke 2700x9 (24300) and QV 2800x9 (25200), i no have Duke so waiting to confirmation
  14. Greetings to all, I would like to report the problems of frequently "crash" in HA, especially if you use the "next player" button, it happened to me and to other players after patch v4.1.2 Wednesday, July 18th; for me personally happen in any country I use and with any type of ships were in my the attack fleet, as usual excuse me for my bad English
  15. Hi to all, I have condensed two simple arguments not to flood the forum with many posts, sorry if I'm wrong; 1 ° point, I think it would be very simple for the developers to make sure that the "bot" ships were clear to the players (for example a * on the name of the player or the ship or a slight shade of color), the reasons for this need two, knowing that that particular ship is driven (bad) by an "AI" would save the reputation of correct and skilled players whose ships are routinely used by the game system (like poor Maetel and RedBaron as we can see every day, Hi Maetel and Red ^^) and also many real and human players some times are in "grinding", that is, they look like bots but they are not, so you aim an easy target but in the last moment turns out to be a real tough opponent, (like a ambush of an Q ship, hehehe), i would always know who I should fight against. 2nd point, we all lose precious minutes (up to an hour if a player has many nations) in the profitable but boring activities of the HA (Harbor Assault). I am very grateful for the efforts of the developers, in the "modern" HA you can easily earn many resources and many experience points for our Captain but, since we lose our time that we can not use in GBs (where there is always a minimum gain of crew exp.) i think it would be fair to have a minimum income (1 point if you win the first stage, 2 points if you win the second stage) also of crew exp points for the ships that are used. just my personal opinion but in game chat many players wrote this in the past
  16. Greetings players and Developers, another crucial issue on the "infamous" WoF System, the obligatory participation in WoF's Battles seems to lead to unpleasant and continuous discussions for games or operations brutally interrupted, at least in my personal experience, I understand the intentions of DEVs were good implementing the obligatory, the problem is all of us players, most of us perceive the WoF's battles as annoying and useless parenthesis from the real game, not the final purpose that in reality should be, however I would prefer to be in battle alone (as happened before ) rather than arguing continuously for every single Wof (imho), I am mainly here to ask for other opinions or experiences, go go go NFM's Mates, the Wof MUST be improved for the salvation of game
  17. Hello Diddy, Hello Baldrick, Hello everyone; absolutely agree with Diddy, personally I prefer the defense / offense because they make it seem that this game makes sense , instead of the simple destruction in the normal GBs, (imho, of course); but I would like to know what situation I have to face in order to try to have the right ship; btw, the famous Atlanta's drink is my little secret for the many hours spent on NFM (and a few cup of coffee also naturally)
  18. Hello at all, im in suggestion frenzy maybe this suggestion is more useful to the business of developers, so I turn to them, I mainly use small ships, maximum CA because I think I have more fun, the problem is enough just a few shots taken at the beginning of the game because the ship becomes unserviceable , if the repair kit restores 33% instead of 25% personally I would be more inclined to use it and consequently to BUY it ; I am aware that this would also help the immense stronger ships, but they are so strong all the same yet. PS another request about fireworks, I personally like them a lot especially if used to greet friends but now after months since the anniversary does not make much sense, it would be better to remove them or put them for free or lower the cost to 5 gold minimum,
  19. submarines

    Greetings to everyone, who knows me in the game knows that I'm not a big fan of submarines and certainly I'm not a great player with them (the worst player on SS of the entire game copright by Ena LOL , btw Ena returns to show you more often, pls) but in the last few months I have started to use the SS again and I have to admit that they are very very funny (except for the IJN SS all in front, they needof real good player for have some success probabily inSS duel, i think) but I agree in some form of power reduction as in these proposals, I allow myself to remind all of you (and the developers) that in wartime WWII Era (and to a lesser extent even in our times) the SSs were very fragile machines, they were afraid of the shots of the machine guns 0.30 /.050, in this game they resist 2/3 full fireboard salvo of almost any BBS (if master in repair) and their detection's system were primordial in immersion (in the first wartime years many attack were conducted in surface for this problem); return on my old idea, presented months ago related to a Room for surface ships only (DD, CL, CA, BB), only Guns's Room with reduced reward compared to normal GBs (like a sort of Expert Room) , i think that we could to see very funny Artillery's duels (i immediatly pressed for un objection, yes, Mogami44 should be admitted, imho ) greetings and excuse me for my logorrhoea
  20. new system

    Hello Vlad. Hello Dav Great Idea!!! even if I am a little worried and scared, many of my friends are above level 120 (like Dav ^^), I do not know if I want to fight against them all the time LOL
  21. Re-Hello Baldrick the case of M type SS is scandalous, if i not wrong it have one only gun with around 400/500 damage on not veteran target (i test it in Operation transports), SS90 K in SN have 2 of those guns and have more hull, so the huge size is a bit justified, but worst of all is that the SS90 RN is the ONLY UK SS that have 4 bow's torps (4+4) SS55 have 6+2, SS68 have 6+2 and SS79 have 6+4 and 15k hull vs 11K, all this make this poor ship without worth (imho), the only solution was give it the 305mm gun for one sort of SS/Cruiser like the French Surcouf, i know that the gun was removed and not really using in wartime, but many ships in this game are only projects or incomplete build program, in this case the ship had been in fact built and only subsequently was removed the gun for treaty fault, the 305mm gun in M type SS have more legitimacy of many many entire ships in my lovable SN
  22. Hello everyone , this is an open letter to the developers , first of all thanks to the continuous improvements, in one of these it would be possible to eliminate the sacrilege of the lack of formidable torpedoes ("Long Lance" Type 93 Torpedo) supplied in almost all heavy cruisers of the IJN, it is assumed that IJN has unique ships, then why not put the torpedoes on the two CA25 and CA32 (btw, they are very weak and useless), the "Long Lance" have been certainly determining in many naval battles and have been a unique feature of the IJN (btw, now that I play less I have much more time to annoy with continuous requests, try to make the game more interesting so I will not torment you LOL). greetings to all
  23. Hello Baldrick I know very well all this but the real important difference is in the use frequency; the IJN was focused on the torpedo tactical war also on the CAs, while the other Navies did not consider the torpedo as a predominant weapon, only accessory for heavy ships, excluding the WWI seems to exist a single torpedo case between BBs (Rodney against Bismarck only to accelerate the sinking) a little bit to put the torpedoes on the Provence (hehehe), while there are many examples of the use (with success) of the torpedoes by the Japanese CAs, btw, i would see the Furious with 18" and tha SS90 RN with one 305" too, now it is useless and much more weak that SS79 RN; anyway in my precedent post i mean that if the IJN must be "unique" i think right that have one of his most developed and most famous weapon system, only imho , of course and telling the truth, the IJN seems (inexplicably) a bit weak in this game (mainly in BBs sector), only my personal opinion, perhaps i wrong
  24. Re-Hello everyone; like all fans of the maritime war in the WWII know the CVs were not only victims (relatively little) of SS attacks but were mainly SSs hunters in their CVE's function, my proposal is simple: enable in the CV55 (only on CV55 because the real CVEs were very small vessel and the "Fleet Carriers" not had this duty) a special type of scout (with reduced sight) that can sight the SSs in normal immersion (no in emergency), as really happened in wartime, so the player can decide to sacrifice 1 of his 3 squadrons in ASW function, naturally with the help of the other two remaining squadrons he can try to sink the sighted submarine, greeting at all PS. those "special scouts" (in fact normal scouts in WWII wartime) should also equip the CLs (more valuable in their historical ASW role); btw, us old players are still waiting for an CL special class (CL30 or CL60) like DD50 or CA41
  25. Hello everyone ,first of all I would like to thank the developers for putting the on / off option for the "shake effect" allowing me to get back into the game :), now my little tip: many players complain because the upgrades slots are few and practically forced (for example almost all the BBs must use 3 for the guns except for the overpower Provence and the useless 3 level of the Yamatos), so I thought if it was possible to apply the same system of the "master crew" for a further ninth slot, a temporary use for 1 day, 3 days, .... using the same "Certificates crew points"; in this way we can have more varied ships in play and we players can "explore" different solutions for our ships, (btw, the master cost for CAs should be reviewed, it is not possible that the master crew of the very weak "Myoko" CA25 costs only 10 CR less than the very strong QV BB120 LOL) as usual, I apologize for my English, every my eventually mistake is Larry Page's fault Greetings and good battles for everybody